① the first one
进入Camera 设置里面默认 Video quality 摄录像fine 1920*1088 使用 eclipse Dump view hierarchy for ui automator 工具捕获要索引的关键字,关于Dump view hierarchy for ui
automator 工具的使用问题,不懂的可以留言,索引关键字以及 Linux find cmd 得到相关关联的资源文件,我们来看看这些文件的关系
packages\apps\Camera\res\values\array.xml Note that the parameters pref_video_quality_entryvalues
<strong><span style="color:#3366ff;"> <!-- Camera Preferences Video Quality entries -->
<string-array name="pref_video_quality_entries" translatable="false">
<item>@string/pref_video_quality_entry_low_cam</item>
<item>@string/pref_video_quality_entry_medium_cam</item>
<item>@string/pref_video_quality_entry_high_cam</item>
<item>@string/pref_video_quality_entry_fine_cam</item>
<item>@string/pref_video_quality_entry_fine_4k2k</item>
<item>@string/pref_video_quality_entry_1080p</item>
</string-array>
<string-array name="pref_video_quality_entryvalues" translatable="false">
<!-- The integer value of CamcorderProfileEx.QUALITY_LOW -->
<item>108</item>
<!-- The integer value of CamcorderProfileEx.QUALITY_MEDIUM -->
<item>109</item>
<!-- The integer value of CamcorderProfileEx.QUALITY_HIGH -->
<item>110</item>
<!-- The integer value of CamcorderProfileEx.QUALITY_FINE -->
<item>111</item>
<!-- The integer value of CamcorderProfileEx.QUALITY_FINE_4k2k -->
<item>123</item>
<!-- The integer value of CamcorderProfileEx.QUALITY_1080P -->
<item>118</item>
</string-array></span></strong>
packages\apps\Camera\res_ext\values\string.xmlNote that the parameters pref_video_record_quality_default
<strong><span style="color:#3366ff;"><string name="pref_video_record_quality_default" translatable="false">110</string></span></strong>
这里 setttings default value is 110 , 改成 111 即设置开机系统默认摄录像 fine ,make -jxx 工程,xx线程数,烧录固件,效果如下
② the second
移除系统自带壁纸,包括动态壁纸和静态的,添加所有客供的壁纸,并且在 luncher3 长按 home 可以显示
首先我们要去掉动态壁纸,静态的在我这个项目上只有一张,之前博客已经讲了
device/mediatek/$你的项目名称/ProjectConfig.mk中的
MTK_LIVEWALLPAPER_APP = yes
MTK_LIVE_PHOTO_SUPPORT = yes
修改为
MTK_LIVEWALLPAPER_APP = no
MTK_LIVE_PHOTO_SUPPORT = no
个别可能因为平台不同,具体文件所在也不同,但是索引上述关键字也可查找到相关设置,好,刚刚我们已经完成了第一步,现在走第二步
动态壁纸所在 package 为 LiveWallpapers,所以只要你知道编译系统的工作原理以及mk的相关配置,就知道怎么去查找自己要得文件,我使用命令查找关键字
原始壁纸图:
找到了这个mk文件,接下来只需要把我们的mk编译命令加#注释掉即可,注释如下:
<strong><span style="color:#3366ff;"># Engineer-Jsp add remove system livewallpaper
#ifeq ($(strip $(MTK_LIVEWALLPAPER_APP)), yes)
# PRODUCT_PACKAGES += LiveWallpapers
# PRODUCT_PACKAGES += LiveWallpapersPicker
# PRODUCT_PACKAGES += MagicSmokeWallpapers
# PRODUCT_PACKAGES += VisualizationWallpapers
# PRODUCT_PACKAGES += Galaxy4
# PRODUCT_PACKAGES += HoloSpiralWallpaper
# PRODUCT_PACKAGES += NoiseField
# PRODUCT_PACKAGES += PhaseBeam
#endif</span></strong>
这里我们已经把系统动态壁纸去掉了,接下来就是添加客供壁纸到 launcher3 ,这里其实开始的时候我也没有思路,我是根据系统原生 launcher3 AndroidMainfest.xml 分析出
来的,关于壁纸添加的函数
WallpaperPickerActivity extends WallpaperCropActivity 相关处理就在 WallpaperPickerActivity 类 ,WallpaperPickerActivity 有一个 init 函数,init 函数重要信息
<strong><span style="color:#3366ff;"> // called by onCreate; this is subclassed to overwrite WallpaperCropActivity
protected void init() {
setContentView(R.layout.wallpaper_picker);
......
// Populate the built-in wallpapers
ArrayList<WallpaperTileInfo> wallpapers = findBundledWallpapers();// 我们要找的关键函数
mWallpapersView = (LinearLayout) findViewById(R.id.wallpaper_list);
SimpleWallpapersAdapter ia = new SimpleWallpapersAdapter(this, wallpapers);
populateWallpapersFromAdapter(mWallpapersView, ia, false);
// Populate the saved wallpapers
......
}</span></strong>
findBundledWallpapers() 函数
<strong><span style="color:#3366ff;"> private ArrayList<WallpaperTileInfo> findBundledWallpapers() {
final PackageManager pm = getPackageManager();
// 保存 WallpaperTileInfo 的集合
final ArrayList<WallpaperTileInfo> bundled = new ArrayList<WallpaperTileInfo>(24);
// 获取单例 partner实例对象
Partner partner = Partner.get(pm);
if (partner != null) {
final Resources partnerRes = partner.getResources();
// getIdentifier 机制加载res文件,但是 Partner.RES_WALLPAPERS并不存在,所以我们跳过该段
final int resId = partnerRes.getIdentifier(Partner.RES_WALLPAPERS, "array",
partner.getPackageName());
......
}
Pair<ApplicationInfo, Integer> r = getWallpaperArrayResourceId();//主要加载资源在该处
if (r != null) {
try {
Resources wallpaperRes = getPackageManager().getResourcesForApplication(r.first);
addWallpapers(bundled, wallpaperRes, r.first.packageName, r.second);// 加载壁纸资源的函数
} catch (PackageManager.NameNotFoundException e) {
}
}
if (partner == null || !partner.hideDefaultWallpaper()) {
// Add an entry for the default wallpaper (stored in system resources)
WallpaperTileInfo defaultWallpaperInfo =
(Build.VERSION.SDK_INT < Build.VERSION_CODES.KITKAT)
? getPreKKDefaultWallpaperInfo()
: getDefaultWallpaper();
if (defaultWallpaperInfo != null) {
bundled.add(0, defaultWallpaperInfo);
}
}
return bundled;
}</span></strong>
Partner.RES_WALLPAPERS
<strong><span style="color:#3366ff;">public class Partner {
static final String TAG = "Launcher.Partner";
/** Marker action used to discover partner */
private static final String
ACTION_PARTNER_CUSTOMIZATION = "com.android.launcher3.action.PARTNER_CUSTOMIZATION";
public static final String RES_FOLDER = "partner_folder";
public static final String RES_WALLPAPERS = "partner_wallpapers";// partner_wallpapers
......</span></strong>
getWallpaperArrayResourceId() 函数
<strong><span style="color:#3366ff;"> public Pair<ApplicationInfo, Integer> getWallpaperArrayResourceId() {
// Context.getPackageName() may return the "original" package name,
// com.android.launcher3; Resources needs the real package name,
// com.android.launcher3. So we ask Resources for what it thinks the
// package name should be.
final String packageName = getResources().getResourcePackageName(R.array.wallpapers);
try {
ApplicationInfo info = getPackageManager().getApplicationInfo(packageName, 0);
return new Pair<ApplicationInfo, Integer>(info, R.array.wallpapers);
} catch (PackageManager.NameNotFoundException e) {
return null;
}
}</span></strong>
getWallpaperArrayResourceId() 函数加载了一个 array ,索引这个array,他确实是存在的,下面我们继续看
addWallpapers(x,x,x,x)函数
<strong><span style="color:#3366ff;"> private void addWallpapers(ArrayList<WallpaperTileInfo> known, Resources res,
String packageName, int listResId) {
final String[] extras = res re.getStringArray(listResId);
for (String extra : extras) {
int resId = res.getIdentifier(extra, "drawable", packageName);
if (resId != 0) {
final int thumbRes = res.getIdentifier(extra + "_small", "drawable", packageName);
if (thumbRes != 0) {
ResourceWallpaperInfo wallpaperInfo =
new ResourceWallpaperInfo(res, resId, res.getDrawable(thumbRes));
known.add(wallpaperInfo);
// Log.d(TAG, "add: [" + packageName + "]: " + extra + " (" + res + ")");
}
} else {
Log.e(TAG, "Couldn't find wallpaper " + extra);
}
}
}</span></strong>
addWallpapers(x,x,x,x)函数拿到 Resources 对象后,随即取出它的每一个子项保存在 String[] ,遍历每一个资源文件的对应name,通过Identifier机制获取 resID,但是在后面又
执行了
<strong><span style="color:#3366ff;">final int thumbRes = res.getIdentifier(extra + "_small", "drawable", packageName);
if (thumbRes != 0) {
ResourceWallpaperInfo wallpaperInfo =
new ResourceWallpaperInfo(res, resId, res.getDrawable(thumbRes));
known.add(wallpaperInfo);
// Log.d(TAG, "add: [" + packageName + "]: " + extra + " (" + res + ")");
}</span></strong>
在获得的资源名称中后缀.png之前添加了 _small ,看到这我已经猜出代码的用意了,然后判断该资源文件id是否存在,存在即保存到info在保存到集合,下面解释下添加后缀
_small 的用意,起始就是在我们长按系统 launcher 主界面之后,会弹出 wallpaper 和 widget 选项,当我们选择壁纸之后,会看到一个水平划动得滚动跳,里面有壁纸的缩略
图,而_small就是缩略图,而与之对应的不带这个后缀的则是高清壁纸图,于是我在 wallpapers array 添加了9张壁纸文件的名字,并且将图片资源放进了对应的drawable-
xxxx文件中
wallpapers array:
<strong><span style="color:#3366ff;"><!--Engineer-Jsp add -->
<resources>
<string-array name="wallpapers" translatable="false">
<item>wallpaper_01</item>
<item>wallpaper_02</item>
<item>wallpaper_03</item>
<item>wallpaper_04</item>
<item>wallpaper_05</item>
<item>wallpaper_06</item>
<item>wallpaper_07</item>
<item>wallpaper_08</item>
<item>wallpaper_09</item>
</string-array>
</resources></span></strong>
剩下的就是制作缩略图,但是缩略图的大小我们是不知道的,所以要继续查看代码
在导出的系统原生 launcher code 中使用eclipse快捷键 ctrl+o(字母o),输入get...看到 getDefaultThumbnailSize()函数,即意为缩略图的默认大小
getDefaultThumbnailSize()函数
<strong><span style="color:#3366ff;"> private static Point getDefaultThumbnailSize(Resources res) {
return new Point(res.getDimensionPixelSize(R.dimen.wallpaperThumbnailWidth),
res.getDimensionPixelSize(R.dimen.wallpaperThumbnailHeight));
}</span></strong>
<strong><span style="color:#3366ff;"><resources>
<!-- Wallpaper picker -->
<dimen name="wallpaperThumbnailWidth">106.5dp</dimen>
<dimen name="wallpaperThumbnailHeight">94.5dp</dimen>
<dimen name="wallpaperItemIconSize">32dp</dimen>
</resources></span></strong>
这样就拿到了系统加载缩略图的默认宽高了,接下来就是ps设置,因为本人对ps是相当的精通,所以这里我也介绍一下怎么去编辑这个缩略图,并且教你最傻瓜式的快捷键操
作,几不到一分钟就可以全部搞定
首先打开photoshop工具,ctrl+o(选择要编辑的资源文件后回车)→ ctrl+alt+i (设置宽高后回车)→ ctrl+shift+s(另存为原文件名字+“_samll”+.png)+回车 ,OK制作完成!
文件列表:
修改完毕之后 make clean 工程,在执行 make -jxx 编译系统源码,效果图如下
③ remove system shared tiem Android Beam
这个看似似乎没有难度,等到你自己去改的时候就不会这样想了,不信你可以去试试,嘿嘿,当练手
那我就不介绍索引步骤了,反正关联文件不再最上层,而是在源码里面,改的地方也是在源码,我改之前也走过很多弯路,最后才纠正这个错误
那我就直接讲我的改法吧,改之前的搜索努力就不提了,直接讲改法,及常见错误
frameworks\base\core\java\android\widget\ActivityChooserView.java
ActivityChooserView 里有一个内部类,即 ActivityChooserViewAdapter extends BaseAdapter 直接查看 getView()函数,因为这里是加载每一个ITEM的入口
<strong><span style="color:#3366ff;"> public View getView(int position, View convertView, ViewGroup parent) {
final int itemViewType = getItemViewType(position);
switch (itemViewType) {
case ITEM_VIEW_TYPE_FOOTER: // 这里的分支为see all选项,默认 getcount+1 即最后一项,并且是 size>=5的情况下,这是系统做的自适应
if (convertView == null || convertView.getId() != ITEM_VIEW_TYPE_FOOTER) {
convertView = LayoutInflater.from(getContext()).inflate(
R.layout.activity_chooser_view_list_item, parent, false);
convertView.setId(ITEM_VIEW_TYPE_FOOTER);
TextView titleView = (TextView) convertView.findViewById(R.id.title);
titleView.setText(mContext.getString(
R.string.activity_chooser_view_see_all));
}
return convertView;
// 我第一次修改的地方,也是第一次犯错的地方
case ITEM_VIEW_TYPE_ACTIVITY:// 默认3个item显示see all 如果size<5的情况下,see all 将隐藏,显示所有item(<5的情况下)
// 该处未被注释之前,这是我走的第二个错误
// if(!activity.activityInfo.packageName.equals("com.android.nfc")){
if (convertView == null || convertView.getId() != R.id.list_item) {
convertView = LayoutInflater.from(getContext()).inflate(
R.layout.activity_chooser_view_list_item, parent, false);
}
PackageManager packageManager = mContext.getPackageManager();
// resolve.activityInfo.packageName ------ com.android.nfc
ResolveInfo activity = (ResolveInfo) getItem(position);
// Set the icon
ImageView iconView = (ImageView) convertView.findViewById(R.id.icon);
iconView.setImageDrawable(activity.loadIcon(packageManager));
// Set the title.
TextView titleView = (TextView) convertView.findViewById(R.id.title);
titleView.setText(activity.loadLabel(packageManager));
// 这是我走的第一个错误,即阻止系统编译该分享apk文件
// titleView.setText(activity.activityInfo.packageName); // 在这一块我注释掉了 label ,取而代之的是包名,因为我打算把这个应用直接在 系统编译之前,不编译这个系统app
// 取到的包名 com.android.nfc,之后执行命令,索引项目所在 project
// Highlight the default.
if (mShowDefaultActivity && position == 0 && mHighlightDefaultActivity) {
convertView.setActivated(true);
} else {
convertView.setActivated(false);
}
// }
return convertView;
default:
throw new IllegalArgumentException();
}</span></strong>
索引 package name
project name is Nfc ,那么问题来了,我们怎么取消系统编译这个apk呢,继续索引mk文件
编辑 mk 文件
注释掉该处之后,使用抓包工具和在后台查看发现nfc确实不存在了,但是令我不爽的是,Android Beam 分享子项依然还在!这就是我犯得第一个错误,后来我尝试通过包名来
隐藏对应的position选项,但是出现了莫名的错误,同时出现了好几个不见,然后下一次又是其他的不见,很奇怪,至今不知道原因,因为我已经把限制条件写死了!这是我犯
得第二个错误,于是乎我打算从BaseAdapter的原始加载数据模型下手,查看 ActivityChooserViewAdapter 这个内部类适配器,追朔如下函数
<strong><span style="color:#3366ff;">private ActivityChooserModel mDataModel;</span></strong>
<strong><span style="color:#3366ff;"> public void setDataModel(ActivityChooserModel dataModel) {
Log.d(LOG_TAG, "ActivityChooserViewAdapter.setDataModel" +
", dataModel = " + dataModel + ", isShown = " + isShown());
ActivityChooserModel oldDataModel = mAdapter.getDataModel();
if (oldDataModel != null && isShown()) {
oldDataModel.unregisterObserver(mModelDataSetOberver);
}
mDataModel = dataModel;
if (dataModel != null && isShown()) {
dataModel.registerObserver(mModelDataSetOberver);
}
notifyDataSetChanged();
}</span></strong>
<strong><span style="color:#3366ff;"> public int getCount() {
int count = 0;
int activityCount = mDataModel.getActivityCount();
if (!mShowDefaultActivity && mDataModel.getDefaultActivity() != null) {
activityCount--;
}
count = Math.min(activityCount, mMaxActivityCount);
if (mShowFooterView) {
count++;
}
return count;
}</span></strong>
我继续追朔 ActivityChooserModel.getDefaultActivity() 的函数,意图在原始数据模型改变这个模型的内部结构
<strong><span style="color:#3366ff;"> /**
* Gets the default activity, The default activity is defined as the one
* with highest rank i.e. the first one in the list of activities that can
* handle the intent.
*
* @return The default activity, <code>null</code> id not activities.
*
* @see #getActivity(int)
*/
public ResolveInfo getDefaultActivity() {
synchronized (mInstanceLock) {
ensureConsistentState();
if (!mActivities.isEmpty()) {
return mActivities.get(0).resolveInfo;
}
}
return null;
}</span></strong>
ensureConsistentState()
<strong><span style="color:#3366ff;"> /**
* Ensures the model is in a consistent state which is the
* activities for the current intent have been loaded, the
* most recent history has been read, and the activities
* are sorted.
*/
private void ensureConsistentState() {
boolean stateChanged = loadActivitiesIfNeeded();
stateChanged |= readHistoricalDataIfNeeded();
pruneExcessiveHistoricalRecordsIfNeeded();
if (stateChanged) {
dumpActivities();// 我追朔的函数
sortActivitiesIfNeeded();
notifyChanged();
}
}</span></strong>
<strong><span style="color:#3366ff;"> /**
* M: For debug. Dump activities associated with the current intent.
*/
private void dumpActivities() {
Log.d(LOG_TAG, "dumpActivities starts.");
List<ActivityResolveInfo> activities = mActivities;//追朔 mActivities的add()函数
final int activityCount = activities.size();
for (int i = 0; i < activityCount; i++) {
ActivityResolveInfo currentActivity = activities.get(i);
Log.d(LOG_TAG, " i = " + i + ", activity = " + currentActivity);
}
Log.d(LOG_TAG, "dumpActivities ends.");
}</span></strong>
<strong><span style="color:#3366ff;"> /**
* Loads the activities for the current intent if needed which is
* if they are not already loaded for the current intent.
*
* @return Whether loading was performed.
*/
private boolean loadActivitiesIfNeeded() {
if (mReloadActivities && mIntent != null) {
mReloadActivities = false;
mActivities.clear();// 加载本次数据模型之前,清除掉之前的数据模型集
List<ResolveInfo> resolveInfos = mContext.getPackageManager()
.queryIntentActivities(mIntent, 0);
final int resolveInfoCount = resolveInfos.size();
for (int i = 0; i < resolveInfoCount; i++) {// 循环读取
ResolveInfo resolveInfo = resolveInfos.get(i);
ActivityInfo activityInfo = resolveInfo.activityInfo;
if (ActivityManager.checkComponentPermission(activityInfo.permission,
android.os.Process.myUid(), activityInfo.applicationInfo.uid,
activityInfo.exported) == PackageManager.PERMISSION_GRANTED) { 判断获取该应用是否具备某一项权限
// Engineer-Jsp add remove system default share application com.android.nfc
if(android.os.SystemProperties.isWalPadVersion()){// 我在此处添加了我的限制模型条件,即 model 值 为 walpad c 返回true
if(!resolveInfo.activityInfo.packageName.equals("com.android.nfc")){// 包名不为 com.android.nfc 时加载,这样就可以剔除掉Android Beam,因为ActivityChooser.ActivityChooserViewAdapter的getcount是根据模型而改变的
mActivities.add(new ActivityResolveInfo(resolveInfo));
}
}else{
mActivities.add(new ActivityResolveInfo(resolveInfo));
}
}
}
Log.d(LOG_TAG, "loadActivitiesIfNeeded, activities updated, mIntent = " + mIntent);
return true;
}
return false;
}</span></strong>
改完代码之后,重新make 工程,烧录固件,效果如下:
因为getcount<5,所以系统把see all 隐藏掉了,即最后一项(getcount+1)的查看所有可分享的子项
至此,今天所有分享的都已经分享完了,谢谢大家观博