You are pushing more GUIClips than you are popping. Make sure they are balanced(Unity Console错误提示)

You are pushing more GUIClips than you are popping. Make sure they are balanced

GUIClips原理是这样,

但是当一个多人开发的项目,根本就找不到在哪里(在那个类,哪行代码)

GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced (type:7)

GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced (type:8)

出现此错误,是由于GUIClips中开始与结束的没一一对应上产生的,比如有一个 GUILayout.BeginHorizontal();而后面又没有 GUILayout.EndHorizontal();与之对应 ,就会报以上错误。

我的一个测试方法

因为我确定是 这个 Component 有gui,所以只要不勾选,提示不再出现,即可肯定问题出来这个类里面。。。。。

所以OnGUI方法不要卵用

不过一般现在的Unity开发也不怎么需要用OnGUI

我的问题是

用了下面代码也会有 gui 没正确平衡关闭问题

        GUILayout.BeginArea(rect,"");

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转载自blog.csdn.net/avi9111/article/details/122670563