class Vehicle {
int speed,size,SpeedUp,SpeedDown;
double move;
int ChangeSpeedup;
int ChangeSpeeddown;
Vehicle() {
}
Vehicle(int r, int i) {
speed = r;
size = i;
}
public void move() {
move=1.0;
System.out.println("移动速度的距离"+move);
}
public int setSpeed(int speed){
this.speed=speed;
return speed;
}
public int setSize(int size){
this.size=size;
return size;
}
public int SpeedUp(){
System.out.println("加速时的速度:"+SpeedUp);
return SpeedUp;
}
public int SpeedDown(){
System.out.println("减速时的速度:"+SpeedDown);
return SpeedDown;
}
public void ChangeSpeedup(){
ChangeSpeedup=speed+SpeedUp;
System.out.println("加速后的速度:"+ChangeSpeedup);
}
public void ChangeSpeeddown(){
ChangeSpeeddown=speed-SpeedDown;
System.out.println("减速后的速度:"+ChangeSpeeddown);
}
}
public class TVehicle {
public static void main(String[] args) {
Vehicle ve=new Vehicle();
ve.speed=5;
ve.size=10;
System.out.println("初始速度为:"+ve.speed);
System.out.println("初始体积为:"+ve.size);
ve.SpeedUp=4;
ve.SpeedDown=1;
ve.move();
ve.SpeedUp();
ve.SpeedDown();
ve.ChangeSpeedup();
ve.ChangeSpeeddown();
}
}
int speed,size,SpeedUp,SpeedDown;
double move;
int ChangeSpeedup;
int ChangeSpeeddown;
Vehicle() {
}
Vehicle(int r, int i) {
speed = r;
size = i;
}
public void move() {
move=1.0;
System.out.println("移动速度的距离"+move);
}
public int setSpeed(int speed){
this.speed=speed;
return speed;
}
public int setSize(int size){
this.size=size;
return size;
}
public int SpeedUp(){
System.out.println("加速时的速度:"+SpeedUp);
return SpeedUp;
}
public int SpeedDown(){
System.out.println("减速时的速度:"+SpeedDown);
return SpeedDown;
}
public void ChangeSpeedup(){
ChangeSpeedup=speed+SpeedUp;
System.out.println("加速后的速度:"+ChangeSpeedup);
}
public void ChangeSpeeddown(){
ChangeSpeeddown=speed-SpeedDown;
System.out.println("减速后的速度:"+ChangeSpeeddown);
}
}
public class TVehicle {
public static void main(String[] args) {
Vehicle ve=new Vehicle();
ve.speed=5;
ve.size=10;
System.out.println("初始速度为:"+ve.speed);
System.out.println("初始体积为:"+ve.size);
ve.SpeedUp=4;
ve.SpeedDown=1;
ve.move();
ve.SpeedUp();
ve.SpeedDown();
ve.ChangeSpeedup();
ve.ChangeSpeeddown();
}
}