#if UNITY_EDITOR
using System;
using UnityEditor;
#endif
using UnityEngine;
namespace QFramework
{
public class GenerateUnityPackageName2Clipboard : MonoBehaviour
{
#if UNITY_EDITOR
[MenuItem("QFramework/3.生成文件名到剪切板")]
#endif
private static void MenuClicked()
{
GUIUtility.systemCopyBuffer="QFramework_" + DateTime.Now.ToString("yyyyMMdd_HH");
}
}
}
3.生成文件名到剪切板(GUIUtility.systemCopyBuffer="QFramework_" + DateTime.Now.ToString("yyyyMMdd_HH");)
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