3.生成文件名到剪切板(GUIUtility.systemCopyBuffer="QFramework_" + DateTime.Now.ToString("yyyyMMdd_HH");)

#if UNITY_EDITOR
using System;
using UnityEditor;
#endif
using UnityEngine;

namespace QFramework
{
    public class GenerateUnityPackageName2Clipboard : MonoBehaviour
    {
#if UNITY_EDITOR
        [MenuItem("QFramework/3.生成文件名到剪切板")]
#endif
        private static void MenuClicked()
        {
            GUIUtility.systemCopyBuffer="QFramework_" + DateTime.Now.ToString("yyyyMMdd_HH");
        }
    }
}

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转载自blog.csdn.net/qq_40323256/article/details/85566284