C++win32实现俄罗斯方块
头文件
源文件:
背景类的源码
.h文件
#pragma once
class bg
{
public:
bg(void);
int getmark();
int addmark(int num);
public:
int background[20][10];
private:
int mark ;
};
.cpp文件
#include "StdAfx.h"
#include "bg.h"
bg::bg()
{
for(int i =0;i<20;i++)
{
for(int j = 0;j<10;j++)
{
background[i][j] = 0;
}
}
mark = 0;
}
int bg::addmark(int num)
{
return this->mark = this->mark + num;
}
int bg::getmark()
{
return this->mark;
}
父类Block.h
#pragma once
#include <windows.h>
#include "bg.h"
class Block
{
public:
void Init();
int createBlock(Block *p);
void Fix();
virtual void printblock(HDC &Hdc)=0 ;
void printFix(HDC &Hdc);
void fall();
void MoveLeft();
void MoveRight();
void del();
void Zchange();
void change_background();
virtual void Zchangesquare(const bg *ground) = 0;
void Zchangesquare1();
void Zchangesquare2();
void Zchangesquare3();
void Zchangesquare4();
int Zchangesquarecan();
void Zchangesquare6();
int Zchangesquare6can();
bool isDown();
bool isDown_collide();
bool isGameOver(HWND hWnd);
bool isLeft();
bool isRight();
bool isLeft_collide();
bool isRright_collide();
bool isFull(int a);
int getSquarenum();
int getmark();
void showScore(HDC & Hdc);
void wirteDcu(HWND hwnd,int mark);
int ReadDcu();
void releaseDB();
protected:
int squarenum;
int squareline;
int squarelist;
protected:
POINT point[8];//记录方块坐标 用于画图
int block[2][4]; //记录方块状态
int num ;
};
父类的实现block.cpp
#include "stdafx.h"
#include "Block.h"
#include <cstring>
#include "Z.h"
bg *ground = new bg;
//随机产生方块
int Block::createBlock(Block *p)
{
for (int i = 0; i < 2; i++)
{
for (int j = 0; j < 4; j++)
{
ground->background[i][j + 3] = p->block[i][j];
}
}
return 0;
}
//画固定方块
void Block::printFix(HDC & Hdc)
{
HGDIOBJ oldBrush;
HGDIOBJ newBrush = CreateSolidBrush(RGB(0, 255, 127));
oldBrush = SelectObject(Hdc, newBrush);
for (int i = 0; i < 20; i++)
{
for (int j = 0; j < 10; j++)
{
if (2 == ground->background[i][j])
{
Rectangle(Hdc, j * 20, i * 20, j * 20 + 19, i * 20 + 19);
}
}
}
newBrush = SelectObject(Hdc, oldBrush);
DeleteObject(newBrush);
}
//固定
void Block::Fix()
{
for (int i = 0; i < 20; i++)
{
for (int j = 0; j < 10; j++)
{
if (1 == ground->background[i][j])
{
ground->background[i][j] = 2;
num = 0;
}
}
}
}
//是否能下落
bool Block::isDown()
{
for (int i = 0; i < 10; i++)
{
if (1 == ground->background[19][i])
{
return false;
}
}
return true;
}
//下落障碍碰撞
bool Block::isDown_collide()
{
for (int i = 19; i >= 0; i--)
{
for (int j = 0; j < 10; j++)
{
if (1 == ground->background[i][j])
{
if (2 == ground->background[i + 1][j])
{
return false;
}
}
}
}
return true;
}
bool Block::isLeft()
{
for (int i = 0; i < 20; i++)
{
if (1 == ground->background[i][0])
{
return false;
}
}
return true;
}
//左移障碍碰撞
bool Block::isLeft_collide()
{
for (int i = 0; i < 20; i++)
{
for (int j = 0; j < 10; j++)
{
if (1 == ground->background[i][j])
{
if (2 == ground->background[i][j - 1])
{
return false;
}
}
}
}
return true;
}
bool Block::isRight()
{
for (int i = 0; i < 20; i++)
{
if (1 == ground->background[i][9])
{
return false;
}
}
return true;
}
//右移障碍碰撞
bool Block::isRright_collide()
{
for (int i = 0; i < 20; i++)
{
for (int j = 9; j >= 0; j--)
{
if (1 == ground->background[i][j])
{
if (2 == ground->background[i][j + 1])
{
return false;
}
}
}
}
return true;
}
//下落
void Block::fall()
{
for(int i =0;i < sizeof(point)/sizeof(POINT); i++)
{
point[i].y += 20;
}
for (int i = 19; i >= 0; i--)
{
for (int j = 0; j < 10; j++)
{
if (1 == ground->background[i][j])
{
ground->background[i + 1][j] = ground->background[i][j];
ground->background[i][j] = 0;
}
}
}
squareline++;
}
//左移
void Block::MoveLeft()
{
for(int i =0;i<sizeof(point)/sizeof(POINT);i++)
{
point[i].x-=20;
}
for (int i = 0; i < 20; i++)
{
for (int j = 0; j < 10; j++)
{
if (1 == ground->background[i][j])
{
ground->background[i][j - 1] = ground->background[i][j];
ground->background[i][j] = 0;
}
}
}
squarelist--;
}
//右移
void Block::MoveRight()
{
for(int i =0;i<sizeof(point)/sizeof(POINT);i++)
{
point[i].x+=20;
}
for (int i = 0; i < 20; i++)
{
for (int j = 9; j >= 0; j--)
{
if (1 == ground->background[i][j])
{
ground->background[i][j + 1] = ground->background[i][j];
ground->background[i][j] = 0;
}
}
}
squarelist++;
}
//判断是否满行
bool Block::isFull(int a)
{
int n = 0;
for(int j = 0;j<10;j++)
{
if(ground->background[a][j] == 2 )
{
n++;
}
}
if(n == 10)
{
ground->addmark(10);
return true;
}
return false;
}
void Block::del()//消行
{
for(int i = 0;i<20;i++)
{
if(isFull(i))
{
for(int n=i;n>=0;n--)
{
for(int j = 0;j<10;j++)
{
ground->background[n][j] = ground->background[n-1][j];
}
}
for(int i2 = 0;i2<10;i2++)
{
ground->background[0][i2] = 0;
}
}
}
}
int Block::getSquarenum()
{
return this->squarenum;
}
int Block::getmark()
{
return ground->getmark();
}
//该方法计划用于数据存储,基本内容已经实现,有些小细节没有完成
void Block::wirteDcu(HWND hwnd,int mark)
{
TCHAR writeFile[] = _T("d://a.txt");
HANDLE wFile = CreateFile(writeFile, //创建文件的名称。
GENERIC_WRITE, // GENERIC_WRITE | GENERIC_READ, 写和读文件。
0, // 不共享。
NULL, // 缺省安全属性
OPEN_ALWAYS, // CREATE_ALWAYS 覆盖文件(不存在则创建) OPEN_EXISTING 打开文件(不存在则报错)
FILE_ATTRIBUTE_NORMAL, // 一般的文件。
NULL); // 模板文件为空。
GetLastError();
DWORD dwreturnsize;
wchar_t p[5];
memset(p,0,sizeof(p));
_itoa(mark,(char*) p, 10);
p[4]='\0';
WriteFile(wFile, p, sizeof(p), &dwreturnsize, NULL);
//WriteFile(wFile, &s, 1, &dwreturnsize, NULL);
CloseHandle(wFile);//关闭文件
}
int Block::ReadDcu()
{
TCHAR szFile[] = _T("d://a.txt");
HANDLE hFile = CreateFile(szFile, //创建文件的名称。
GENERIC_READ, // GENERIC_WRITE | GENERIC_READ, 写和读文件。
FILE_SHARE_READ, // 共享读。
NULL, // 缺省安全属性
OPEN_EXISTING, // CREATE_ALWAYS 覆盖文件(不存在则创建) OPEN_EXISTING 打开文件(不存在则报错)
FILE_ATTRIBUTE_NORMAL, // 一般的文件。
NULL); // 模板文件为空。
if (hFile == INVALID_HANDLE_VALUE) //无效值
{
OutputDebugString(TEXT("CreateFile fail!\r\n"));
return 0;
}
DWORD dwSize = GetFileSize(hFile, NULL); //读取文件大小
//cout << "dwSize=" << dwSize << endl;
char cBuf[5]; //在堆上开辟缓冲区,等待读入文件数据
memset(cBuf,0,sizeof(cBuf));
//SetFilePointer(hFile, 10, NULL, FILE_BEGIN);
DWORD haveReadByte;
ReadFile(hFile, cBuf, 4, &haveReadByte, 0);
int num = MultiByteToWideChar(0,0,cBuf,-1,NULL,0);
MessageBox(NULL,cBuf, TEXT("最佳纪录"), MB_OK);
CloseHandle(hFile);
return 0;
}
void Block::releaseDB()
{
if(ground != NULL)
{
delete ground;
ground = NULL;
}
}
功能以及分数展示
void Block::showScore(HDC & Hdc)
{
Rectangle(Hdc, 200, 0, 350, 400);
char strScore[10];
memset(strScore,0,sizeof(strScore));
_itoa(ground->getmark(),(char*)strScore, 10);
TextOut(Hdc, 250, 80, TEXT("分数"), strlen("分数"));
TextOut(Hdc, 270, 100, strScore, strlen(strScore));
TextOut(Hdc,210, 195, TEXT("俄罗斯方块游戏介绍"), strlen(TEXT("俄罗斯方块游戏介绍")));
TextOut(Hdc,235, 240, TEXT("按上变形"), strlen("按上变形"));
TextOut(Hdc, 235, 260, TEXT("按下加速"), strlen("按下加速"));
TextOut(Hdc, 235, 280, TEXT("按左向左移"), strlen("按左向左移"));
TextOut(Hdc, 235, 300, TEXT("按右向右移"), strlen("按右向右移"));
}
游戏结束的判断
bool Block::isGameOver(HWND hWnd)
{
for (int i = 0; i < 10; i++)
{
if (2 == ground->background[1][i] || 1 == ground->background[1][i]|| 2 == ground->background[0][i]||1 == ground->background[0][i] )
{
TCHAR szBuffer[1024];
LPCTSTR str = TEXT("恭喜你获得: %d分");
wsprintf(szBuffer, str,ground->getmark() );
wirteDcu(hWnd,ground->getmark());
MessageBox(NULL, szBuffer , TEXT("gameover"), MB_RETRYCANCEL);
releaseDB();
return false;
}
}
return true;
}
旋转的实现
void Block::Zchange()
{
switch(squarenum)
{
case 0:
if(1==Zchangesquarecan())
{
Zchangesquare(ground);
}
else
{
return ;
}
break;
case 1:
if(1==Zchangesquarecan())
{
Zchangesquare(ground);
}
else
{
return ;
}
break;
case 2:
if(1==Zchangesquarecan())
{
Zchangesquare(ground);
}
else
{
return ;
}
break;
case 3:
if(1==Zchangesquarecan())
{
Zchangesquare(ground);
}
else
{
return ;
}
break;
case 4:
if(1==Zchangesquarecan())
{
Zchangesquare(ground);
}
else
{
return ;
}
break;
case 5:
return;
case 6:
if(1==Zchangesquare6can())
{
Zchangesquare6();
}
else
{
return;
}
break;
}
}
void Block::change_background()
{
int x = 0;
int y = 0;
int twoline = 2;
int Zremblock[3][3]={0};
for(x = 0 ;x < 3;x++)
{
for(y = 0;y <3 ;y++)
{
Zremblock[x][y] = ground->background[squareline+x][squarelist+y];
}
}
for( x = 0;x < 3;x++)
{
for(y = 0;y < 3;y++)
{
ground->background[squareline+x][squarelist+y] = Zremblock[twoline][x];
twoline--;
}
twoline=2;
}
}
int Block::Zchangesquarecan()
{
int x = 0;
int y = 0;
for(x=0;x<3;x++)
{
for(y=0;y<3;y++)
{
if(2==ground->background[squareline+x][squarelist+y])
{
return 0;
}
}
}
if( squareline >= 17)
{
return 0;
}
if( squarelist<=-1 ||squarelist>=8)
{
return 0;
}
return 1;
}
void Block::Zchangesquare6()
{
if(1 == ground->background[squareline][squarelist-1])
{
if(2 == ground->background[squareline+1][squarelist]||2==ground->background[squareline+2][squarelist])
{
return;
}
else
{
ground->background[squareline][squarelist-1]=0;
ground->background[squareline][squarelist+1]=0;
ground->background[squareline][squarelist+2]=0;
ground->background[squareline-1][squarelist]=1;
ground->background[squareline+1][squarelist]=1;
ground->background[squareline+2][squarelist]=1;
point[0].y = 20*(squareline-1);point[0].x = 20*(squarelist);
point[1].y = 20*(squareline-1)+20-1;point[1].x = 20*(squarelist)+20-1;
point[4].y = 20*(squareline+1);point[4].x = 20*(squarelist);
point[5].y = 20*(squareline+1)+20-1;point[5].x = 20*(squarelist)+20-1;
point[6].y = 20*(squareline+2);point[6].x = 20*(squarelist);
point[7].y = 20*(squareline+2)+20-1;point[7].x = 20*squarelist+20-1;
}
}
else
{
if(2 == ground->background[squareline][squarelist+1] || 2 == ground->background[squareline][squarelist+2] || 2 == ground->background[squareline][squarelist-1])
{
return;
}
else
{
point[0].y = 20*squareline; point[0].x = 20*(squarelist-1);
point[1].y = (20*squareline)+20-1; point[1].x = 20*(squarelist-1)+20-1;
point[4].y = 20*squareline; point[4].x = 20*(squarelist+1);
point[5].y = (20*squareline)+20-1; point[5].x = 20*(squarelist+1)+20-1;
point[6].y = 20*squareline; point[6].x = 20*(squarelist+2);
point[7].y = (20*squareline)+20-1; point[7].x = 20*(squarelist+2)+20-1;
ground->background[squareline][squarelist-1]=1;
ground->background[squareline][squarelist+1]=1;
ground->background[squareline][squarelist+2]=1;
ground->background[squareline-1][squarelist]=0;
ground->background[squareline+1][squarelist]=0;
ground->background[squareline+2][squarelist]=0;
}
}
}
int Block::Zchangesquare6can()
{
if(squareline<18 && squareline>0 && squarelist>0 && squarelist<8)//边界不可变
{
return 1;
}
return 0;
}
子类的实现
#include "StdAfx.h"
#include "L.h"
L::L()
{
// ■
// ■■■
point[0].x = 60;point[0].y = 0;
point[1].x = 79;point[1].y = 19;
point[2].x = 60;point[2].y = 20;
point[3].x = 79;point[3].y = 39;
point[6].x = 80;point[6].y = 20;
point[7].x = 99;point[7].y = 39;
point[4].x = 100;point[4].y = 20;
point[5].x = 119;point[5].y = 39;
block[0][0] = 1,block[0][1] = 0,block[0][2] = 0,block[0][3] = 0;
block[1][0] = 1,block[1][1] = 1,block[1][2] = 1,block[1][3] = 0;
squareline = 0;
squarelist = 3;
squarenum = 3;
}
void L::printblock(HDC &Hdc)
{
Rectangle(Hdc, 0, 0, 200, 400);
HBRUSH oldBrush;
HBRUSH newBrush = CreateSolidBrush(RGB(141, 238, 238));//将画笔改成红色
oldBrush = (HBRUSH)SelectObject(Hdc, newBrush);//保存之前的画笔颜色
for(int i = 0;i < sizeof(point)/sizeof(POINT);i = i + 2)
{
Rectangle(Hdc,point[i].x,point[i].y,point[i+1].x,point[i+1].y);
}
newBrush = (HBRUSH)SelectObject(Hdc, oldBrush);
DeleteObject(newBrush);
}
void L::Zchangesquare(const bg *ground)
{
if(1 == ground->background[squareline][squarelist])//0
{
change_background();
point[0].x = 20*(squarelist+2);point[0].y = 20*(squareline);
point[1].x = 20*(squarelist+2+1)-1;point[1].y = 20*(squareline+1)-1;
point[2].x = 20*(squarelist+1);point[2].y = 20*(squareline);
point[3].x = 20*(squarelist+1+1)-1;point[3].y = 20*(squareline+1)-1;
point[4].x = 20*(squarelist+1);point[4].y = 20*(squareline+1);
point[5].x = 20*(squarelist+1+1)-1;point[5].y = 20*(squareline+1+1)-1;
point[6].x = 20*(squarelist+1);point[6].y = 20*(squareline+2);
point[7].x = 20*(squarelist+1+1)-1;point[7].y = 20*(squareline+2+1)-1;
}
else if(1 == ground->background[squareline][squarelist+2])//1
{
change_background();
point[0].x = 20*(squarelist+2);point[0].y = 20*(squareline+2);
point[1].x = 20*(squarelist+2+1)-1;point[1].y = 20*(squareline+2+1)-1;
point[2].x = 20*(squarelist+2);point[2].y = 20*(squareline+1);
point[3].x = 20*(squarelist+2+1)-1;point[3].y = 20*(squareline+1+1)-1;
point[4].x = 20*(squarelist+1);point[4].y = 20*(squareline+1);
point[5].x = 20*(squarelist+1+1)-1;point[5].y = 20*(squareline+1+1)-1;
point[6].x = 20*(squarelist);point[6].y = 20*(squareline+1);
point[7].x = 20*(squarelist+1)-1;point[7].y = 20*(squareline+1+1)-1;
}
else if(1 == ground->background[squareline+2][squarelist+2])//2
{
change_background();
point[0].x = 20*(squarelist);point[0].y = 20*(squareline+2);
point[1].x = 20*(squarelist+1)-1;point[1].y = 20*(squareline+2+1)-1;
point[2].x = 20*(squarelist+1);point[2].y = 20*(squareline+2);
point[3].x = 20*(squarelist+1+1)-1;point[3].y = 20*(squareline+2+1)-1;
point[4].x = 20*(squarelist+1);point[4].y = 20*(squareline+1);
point[5].x = 20*(squarelist+1+1)-1;point[5].y = 20*(squareline+1+1)-1;
point[6].x = 20*(squarelist+1);point[6].y = 20*(squareline);
point[7].x = 20*(squarelist+1+1)-1;point[7].y = 20*(squareline+1)-1;
}
else if(1 == ground->background[squareline+2][squarelist])//3
{
change_background();
point[0].x = 20*(squarelist);point[0].y = 20*(squareline);
point[1].x = 20*(squarelist+1)-1;point[1].y = 20*(squareline+1)-1;
point[2].x = 20*(squarelist);point[2].y = 20*(squareline+1);
point[3].x = 20*(squarelist+1)-1;point[3].y = 20*(squareline+1+1)-1;
point[4].x = 20*(squarelist+1);point[4].y = 20*(squareline+1);
point[5].x = 20*(squarelist+1+1)-1;point[5].y = 20*(squareline+1+1)-1;
point[6].x = 20*(squarelist+2);point[6].y = 20*(squareline+1);
point[7].x = 20*(squarelist+2+1)-1;point[7].y = 20*(squareline+1+1)-1;
}
}
其他的类似实现方法
为窗口实现事件监听
switch (message)
{
case WM_CREATE:
timer.Init();
timer.onReturn(hWnd,500);
break;
case WM_TIMER:
timer.onTimer(hWnd);
break;
case WM_PAINT:
{
PAINTSTRUCT pt;
HDC hdc = BeginPaint(hWnd, &pt);
timer.onPrint(hdc);
EndPaint(hWnd, &pt);
break;
}
case WM_KEYDOWN:
switch(wParam)
{
case VK_SPACE:
case VK_RETURN:
timer.onReturn(hWnd,500);
break;
case VK_LEFT:
timer.onLeft(hWnd);
break;
case VK_RIGHT:
timer.onRight (hWnd);
break;
case VK_DOWN:
//timer.onReturn(hWnd);
timer.onDown(hWnd);
break;
case VK_UP:
timer.onUp(hWnd);
break;
}
case WM_COMMAND:
{
switch(LOWORD(wParam))
{
case IDC_easy:
timer.onReturn(hWnd,500);
break;
case IDR_common:
timer.onReturn(hWnd,300);
break;
case IDC_diff:
timer.onReturn(hWnd,200);
break;
case IDC_VIP:
timer.getMax();
break;
}
}
break;
case WM_CLOSE:
case WM_DESTROY:
timer.onClose(hWnd);
PostQuitMessage(0);
break;
}
实现的效果图:
部分最佳记录功能有瑕疵,望包涵!
源码
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