C++win32实现俄罗斯方块(类实现)

C++win32实现俄罗斯方块

头文件

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源文件:

在这里插入图片描述

背景类的源码

.h文件

#pragma once
class bg
{
public:
	bg(void);
	int getmark();
	int addmark(int num);
public:
	int background[20][10];
private:
	int mark ;

};

.cpp文件

#include "StdAfx.h"
#include "bg.h"


bg::bg()
{
	for(int i =0;i<20;i++)
	{
		for(int j = 0;j<10;j++)
		{
			background[i][j] = 0;
		}
	}
	mark = 0;
}
int bg::addmark(int num)
{
	return this->mark = this->mark + num;
}
int bg::getmark()
{
	return this->mark;
}

父类Block.h

#pragma once
#include <windows.h>
#include "bg.h"
class Block
{
public:
	void Init();
	int createBlock(Block *p);
	void Fix();
	virtual void printblock(HDC &Hdc)=0 ;
	void printFix(HDC &Hdc);
	void fall();
	void MoveLeft();
	void MoveRight();
	void del();
	void Zchange();
	void change_background();
	virtual void Zchangesquare(const bg *ground) = 0;
	void Zchangesquare1();
	void Zchangesquare2();
	void Zchangesquare3();
	void Zchangesquare4();
	int  Zchangesquarecan();
	void Zchangesquare6();
	int  Zchangesquare6can();
	bool isDown();
	bool isDown_collide();
	bool isGameOver(HWND hWnd);
	bool isLeft();
	bool isRight();
	bool isLeft_collide();	
	bool isRright_collide();	
	bool isFull(int a);
	int getSquarenum();
	int getmark();
	void showScore(HDC & Hdc);
	void wirteDcu(HWND hwnd,int mark);
	int ReadDcu();
	void releaseDB();
protected:
	int squarenum;
	int squareline;
	int squarelist;
protected:
	POINT point[8];//记录方块坐标  用于画图
	int block[2][4]; //记录方块状态
	int num ;
};

父类的实现block.cpp

#include "stdafx.h"
#include "Block.h"
#include <cstring>
#include "Z.h"
bg *ground = new bg;
//随机产生方块
int Block::createBlock(Block *p)
{

	for (int i = 0; i < 2; i++)
	{
		for (int j = 0; j < 4; j++)
		{
			ground->background[i][j + 3] = p->block[i][j];
		}
	}
	return 0;
}

//画固定方块
void Block::printFix(HDC & Hdc)
{
	HGDIOBJ oldBrush;
	HGDIOBJ newBrush = CreateSolidBrush(RGB(0, 255, 127));
	oldBrush = SelectObject(Hdc, newBrush);

	for (int i = 0; i < 20; i++)
	{
		for (int j = 0; j < 10; j++)
		{
			if (2 == ground->background[i][j])
			{
				Rectangle(Hdc, j * 20, i * 20, j * 20 + 19, i * 20 + 19);
			}
		}
	}

	newBrush = SelectObject(Hdc, oldBrush);
	DeleteObject(newBrush);
}
//固定
void Block::Fix()
{
	for (int i = 0; i < 20; i++)
	{
		for (int j = 0; j < 10; j++)
		{
			if (1 == ground->background[i][j])
			{
				ground->background[i][j] = 2;
				num = 0;
			}
		}
	}
}
//是否能下落
bool Block::isDown()
{
	for (int i = 0; i < 10; i++)
	{
		if (1 == ground->background[19][i])
		{
			return false;
		}
	}
	return true;
}
//下落障碍碰撞
bool Block::isDown_collide()
{
	for (int i = 19; i >= 0; i--)
	{
		for (int j = 0; j < 10; j++)
		{
			if (1 == ground->background[i][j])
			{
				if (2 == ground->background[i + 1][j])
				{
					return false;
				}
			}
		}
	}
	return true;
}

bool Block::isLeft()
{
	for (int i = 0; i < 20; i++)
	{
		if (1 == ground->background[i][0])
		{
			return false;
		}
	}
	return true;
}
//左移障碍碰撞
bool Block::isLeft_collide()
{
	for (int i = 0; i < 20; i++)
	{
		for (int j = 0; j < 10; j++)
		{
			if (1 == ground->background[i][j])
			{
				if (2 == ground->background[i][j - 1])
				{
					return false;
				}
			}
		}
	}
	return true;
}

bool Block::isRight()
{
	for (int i = 0; i < 20; i++)
	{
		if (1 == ground->background[i][9])
		{
			return false;
		}
	}
	return true;
}
//右移障碍碰撞
bool Block::isRright_collide()
{
	for (int i = 0; i < 20; i++)
	{
		for (int j = 9; j >= 0; j--)
		{
			if (1 == ground->background[i][j])
			{
				if (2 == ground->background[i][j + 1])
				{
					return false;
				}
			}
		}
	}
	return true;
}


//下落
void Block::fall()
{

	for(int i =0;i	<	sizeof(point)/sizeof(POINT); i++)
	{
		point[i].y +=	20;
	}
	for (int i = 19; i >= 0; i--)
	{
		for (int j = 0; j < 10; j++)
		{
			if (1 == ground->background[i][j])
			{
				ground->background[i + 1][j] = ground->background[i][j];
				ground->background[i][j] = 0;
			}
		}
	}

	squareline++;

}
//左移
void Block::MoveLeft()
{
	for(int i =0;i<sizeof(point)/sizeof(POINT);i++)
	{
		point[i].x-=20;
	}
	for (int i = 0; i < 20; i++)
	{
		for (int j = 0; j < 10; j++)
		{
			if (1 == ground->background[i][j])
			{
				ground->background[i][j - 1] = ground->background[i][j];
				ground->background[i][j] = 0;
			}
		}
	}
	squarelist--;

}
//右移
void Block::MoveRight()
{
	for(int i =0;i<sizeof(point)/sizeof(POINT);i++)
	{
		point[i].x+=20;
	}



	for (int i = 0; i < 20; i++)
	{
		for (int j = 9; j >= 0; j--)
		{
			if (1 == ground->background[i][j])
			{
				ground->background[i][j + 1] = ground->background[i][j];
				ground->background[i][j] = 0;
			}
		}
	}
	squarelist++;

}

//判断是否满行
bool Block::isFull(int a)
{
	int n = 0;
	for(int j = 0;j<10;j++)
	{
		if(ground->background[a][j] == 2 )
		{
			n++;
		}
	}
	if(n == 10)
	{
		ground->addmark(10);
		return true;
	}

	return false;
}

void Block::del()//消行
{
	for(int i = 0;i<20;i++)
	{
		if(isFull(i))
		{
			for(int n=i;n>=0;n--)
			{
				for(int j = 0;j<10;j++)
				{
					ground->background[n][j] = ground->background[n-1][j];
				}
			}
			for(int i2 = 0;i2<10;i2++)
			{
				ground->background[0][i2] = 0;
			}
		}
	}

	
}





int Block::getSquarenum()
{
	return this->squarenum;
}
int Block::getmark()
{
	return ground->getmark();
}

//该方法计划用于数据存储,基本内容已经实现,有些小细节没有完成
void Block::wirteDcu(HWND hwnd,int mark)
{
	TCHAR writeFile[] = _T("d://a.txt");
	HANDLE wFile = CreateFile(writeFile, //创建文件的名称。
		GENERIC_WRITE,        // GENERIC_WRITE | GENERIC_READ, 写和读文件。 
		0,     // 不共享。
		NULL,             // 缺省安全属性
		OPEN_ALWAYS,    // CREATE_ALWAYS  覆盖文件(不存在则创建)    OPEN_EXISTING 打开文件(不存在则报错)
		FILE_ATTRIBUTE_NORMAL,  // 一般的文件。
		NULL);    // 模板文件为空。
	GetLastError();
	DWORD dwreturnsize;
	wchar_t p[5];
	memset(p,0,sizeof(p));
	_itoa(mark,(char*) p, 10);
	p[4]='\0';
	WriteFile(wFile, p, sizeof(p), &dwreturnsize, NULL);
	//WriteFile(wFile, &s, 1, &dwreturnsize, NULL);
	CloseHandle(wFile);//关闭文件
}
int Block::ReadDcu()
{
	TCHAR szFile[] = _T("d://a.txt");
	HANDLE hFile = CreateFile(szFile, //创建文件的名称。
		GENERIC_READ,        // GENERIC_WRITE | GENERIC_READ, 写和读文件。 
		FILE_SHARE_READ,     // 共享读。
		NULL,             // 缺省安全属性
		OPEN_EXISTING,    // CREATE_ALWAYS  覆盖文件(不存在则创建)    OPEN_EXISTING 打开文件(不存在则报错)
		FILE_ATTRIBUTE_NORMAL,  // 一般的文件。
		NULL);    // 模板文件为空。
	if (hFile == INVALID_HANDLE_VALUE)  //无效值
	{
		OutputDebugString(TEXT("CreateFile fail!\r\n"));
		return 0;
	}

	DWORD dwSize = GetFileSize(hFile, NULL); //读取文件大小
	//cout << "dwSize=" << dwSize << endl;
	char cBuf[5];          //在堆上开辟缓冲区,等待读入文件数据
	memset(cBuf,0,sizeof(cBuf));
	//SetFilePointer(hFile, 10, NULL, FILE_BEGIN);
	DWORD haveReadByte;
	ReadFile(hFile, cBuf, 4, &haveReadByte, 0);

	int num = MultiByteToWideChar(0,0,cBuf,-1,NULL,0);
	MessageBox(NULL,cBuf, TEXT("最佳纪录"), MB_OK);
	CloseHandle(hFile);
	return 0;
}
void Block::releaseDB()
{
	if(ground != NULL)
	{
		delete ground;
		ground = NULL;
	}
}

功能以及分数展示

void Block::showScore(HDC & Hdc)
{
	Rectangle(Hdc, 200, 0, 350, 400);
	char strScore[10];
	memset(strScore,0,sizeof(strScore));
	_itoa(ground->getmark(),(char*)strScore, 10);
	TextOut(Hdc, 250, 80, TEXT("分数"), strlen("分数"));
	TextOut(Hdc, 270, 100, strScore, strlen(strScore));
	TextOut(Hdc,210, 195, TEXT("俄罗斯方块游戏介绍"), strlen(TEXT("俄罗斯方块游戏介绍")));
	TextOut(Hdc,235, 240, TEXT("按上变形"), strlen("按上变形"));
	TextOut(Hdc, 235, 260, TEXT("按下加速"), strlen("按下加速"));
	TextOut(Hdc, 235, 280, TEXT("按左向左移"), strlen("按左向左移"));
	TextOut(Hdc, 235, 300, TEXT("按右向右移"), strlen("按右向右移"));
}

游戏结束的判断

bool Block::isGameOver(HWND hWnd)
{
	for (int i = 0; i < 10; i++)
	{
		if (2 == ground->background[1][i] || 1 == ground->background[1][i]|| 2 == ground->background[0][i]||1 == ground->background[0][i] )
		{
			TCHAR szBuffer[1024];
			LPCTSTR str = TEXT("恭喜你获得: %d分");
			wsprintf(szBuffer, str,ground->getmark() );
			wirteDcu(hWnd,ground->getmark());
			MessageBox(NULL, szBuffer , TEXT("gameover"), MB_RETRYCANCEL);
			releaseDB();
			return false;
		}
	}
	return true;
}

旋转的实现

void Block::Zchange()
{

	switch(squarenum)
	{
	case 0:
		if(1==Zchangesquarecan())
		{
			Zchangesquare(ground);
		}
		else
		{
			return ;
		}
		break;
	case 1:
		if(1==Zchangesquarecan())
		{
			Zchangesquare(ground);
		}
		else
		{
			return ;
		}
		break;
	case 2:
		if(1==Zchangesquarecan())
		{
			Zchangesquare(ground);
		}
		else
		{
			return ;
		}
		break;
	case 3:
		if(1==Zchangesquarecan())
		{
			Zchangesquare(ground);
		}
		else
		{
			return ;
		}
		break;
	case 4:
		if(1==Zchangesquarecan())
		{
			Zchangesquare(ground);
		}
		else
		{
			return ;
		}
		break;
	case 5:
		return;
	case 6:
		if(1==Zchangesquare6can())
		{
			Zchangesquare6();
		}
		else
		{
			return;
		}
		break;
	}
}
void Block::change_background()
{
	int x = 0;
	int y = 0;
	int twoline = 2;
	int Zremblock[3][3]={0};
	for(x = 0 ;x < 3;x++)
	{
		for(y = 0;y <3 ;y++)
		{
			Zremblock[x][y] = ground->background[squareline+x][squarelist+y];
		}
	}
	for( x = 0;x < 3;x++)
	{
		for(y = 0;y < 3;y++)
		{
			ground->background[squareline+x][squarelist+y] = Zremblock[twoline][x];
			twoline--;
		}
		twoline=2;
	}
}

int Block::Zchangesquarecan()
{
	int x = 0;
	int y = 0;
	for(x=0;x<3;x++)
	{
		for(y=0;y<3;y++)
		{
			if(2==ground->background[squareline+x][squarelist+y])
			{
				return 0;
			}
		}
	}
	if( squareline >= 17)
	{
		return 0;
	}
	if( squarelist<=-1 ||squarelist>=8)
	{
		return 0;
	}
	return 1;

}
void Block::Zchangesquare6()
{
	if(1 == ground->background[squareline][squarelist-1])
	{
		if(2 == ground->background[squareline+1][squarelist]||2==ground->background[squareline+2][squarelist])
		{
			return;
		}
		else
		{	

			ground->background[squareline][squarelist-1]=0;
			ground->background[squareline][squarelist+1]=0;
			ground->background[squareline][squarelist+2]=0;
			ground->background[squareline-1][squarelist]=1;
			ground->background[squareline+1][squarelist]=1;
			ground->background[squareline+2][squarelist]=1;
			point[0].y = 20*(squareline-1);point[0].x = 20*(squarelist);
			point[1].y = 20*(squareline-1)+20-1;point[1].x = 20*(squarelist)+20-1;
			point[4].y = 20*(squareline+1);point[4].x = 20*(squarelist);
			point[5].y = 20*(squareline+1)+20-1;point[5].x = 20*(squarelist)+20-1;
			point[6].y = 20*(squareline+2);point[6].x = 20*(squarelist);
			point[7].y = 20*(squareline+2)+20-1;point[7].x = 20*squarelist+20-1;
		}
	}
	else
	{
		if(2 == ground->background[squareline][squarelist+1] || 2 == ground->background[squareline][squarelist+2] || 2 == ground->background[squareline][squarelist-1])
		{
			return;
		}
		else
		{
			point[0].y = 20*squareline;			point[0].x = 20*(squarelist-1);
			point[1].y = (20*squareline)+20-1;	point[1].x = 20*(squarelist-1)+20-1;
			point[4].y = 20*squareline;			point[4].x = 20*(squarelist+1);
			point[5].y = (20*squareline)+20-1;	point[5].x = 20*(squarelist+1)+20-1;
			point[6].y = 20*squareline;			point[6].x = 20*(squarelist+2);
			point[7].y = (20*squareline)+20-1;	point[7].x = 20*(squarelist+2)+20-1;
			ground->background[squareline][squarelist-1]=1;
			ground->background[squareline][squarelist+1]=1;
			ground->background[squareline][squarelist+2]=1;

			ground->background[squareline-1][squarelist]=0;
			ground->background[squareline+1][squarelist]=0;
			ground->background[squareline+2][squarelist]=0;
		}
	}
}
int Block::Zchangesquare6can()
{
	if(squareline<18 && squareline>0 && squarelist>0 && squarelist<8)//边界不可变
	{
		return 1;
	}
	return 0;
}
子类的实现
#include "StdAfx.h"
#include "L.h"


L::L()
{
	//  ■ 
	//  ■■■
	point[0].x = 60;point[0].y = 0;
	point[1].x = 79;point[1].y = 19;
	point[2].x = 60;point[2].y = 20;
	point[3].x = 79;point[3].y = 39;
	point[6].x = 80;point[6].y = 20;
	point[7].x = 99;point[7].y = 39;
	point[4].x = 100;point[4].y = 20;
	point[5].x = 119;point[5].y = 39;
	block[0][0] = 1,block[0][1] = 0,block[0][2] = 0,block[0][3] = 0;
	block[1][0] = 1,block[1][1] = 1,block[1][2] = 1,block[1][3] = 0;
	squareline = 0;
	squarelist = 3;
	squarenum = 3;

}
void L::printblock(HDC &Hdc)
{

	Rectangle(Hdc, 0, 0, 200, 400);
	HBRUSH oldBrush;
	HBRUSH newBrush = CreateSolidBrush(RGB(141, 238, 238));//将画笔改成红色
	oldBrush = (HBRUSH)SelectObject(Hdc, newBrush);//保存之前的画笔颜色

	for(int i = 0;i < sizeof(point)/sizeof(POINT);i = i + 2)
	{
		Rectangle(Hdc,point[i].x,point[i].y,point[i+1].x,point[i+1].y);
	}
	newBrush = (HBRUSH)SelectObject(Hdc, oldBrush);
	DeleteObject(newBrush);
}
void L::Zchangesquare(const bg *ground)
{

	if(1 == ground->background[squareline][squarelist])//0
	{
		change_background();
		point[0].x = 20*(squarelist+2);point[0].y = 20*(squareline);
		point[1].x = 20*(squarelist+2+1)-1;point[1].y = 20*(squareline+1)-1;
		point[2].x = 20*(squarelist+1);point[2].y = 20*(squareline);
		point[3].x = 20*(squarelist+1+1)-1;point[3].y = 20*(squareline+1)-1;
		point[4].x = 20*(squarelist+1);point[4].y = 20*(squareline+1);
		point[5].x = 20*(squarelist+1+1)-1;point[5].y = 20*(squareline+1+1)-1;
		point[6].x = 20*(squarelist+1);point[6].y = 20*(squareline+2);
		point[7].x = 20*(squarelist+1+1)-1;point[7].y = 20*(squareline+2+1)-1;

	}
	else if(1 == ground->background[squareline][squarelist+2])//1
	{
		change_background();
		point[0].x = 20*(squarelist+2);point[0].y = 20*(squareline+2);
		point[1].x = 20*(squarelist+2+1)-1;point[1].y = 20*(squareline+2+1)-1;
		point[2].x = 20*(squarelist+2);point[2].y = 20*(squareline+1);
		point[3].x = 20*(squarelist+2+1)-1;point[3].y = 20*(squareline+1+1)-1;
		point[4].x = 20*(squarelist+1);point[4].y = 20*(squareline+1);
		point[5].x = 20*(squarelist+1+1)-1;point[5].y = 20*(squareline+1+1)-1;
		point[6].x = 20*(squarelist);point[6].y = 20*(squareline+1);
		point[7].x = 20*(squarelist+1)-1;point[7].y = 20*(squareline+1+1)-1;

	}
	else if(1 == ground->background[squareline+2][squarelist+2])//2
	{
		change_background();
		point[0].x = 20*(squarelist);point[0].y = 20*(squareline+2);
		point[1].x = 20*(squarelist+1)-1;point[1].y = 20*(squareline+2+1)-1;
		point[2].x = 20*(squarelist+1);point[2].y = 20*(squareline+2);
		point[3].x = 20*(squarelist+1+1)-1;point[3].y = 20*(squareline+2+1)-1;
		point[4].x = 20*(squarelist+1);point[4].y = 20*(squareline+1);
		point[5].x = 20*(squarelist+1+1)-1;point[5].y = 20*(squareline+1+1)-1;
		point[6].x = 20*(squarelist+1);point[6].y = 20*(squareline);
		point[7].x = 20*(squarelist+1+1)-1;point[7].y = 20*(squareline+1)-1;
	}
	else if(1 == ground->background[squareline+2][squarelist])//3
	{
		change_background();
		point[0].x = 20*(squarelist);point[0].y = 20*(squareline);
		point[1].x = 20*(squarelist+1)-1;point[1].y = 20*(squareline+1)-1;
		point[2].x = 20*(squarelist);point[2].y = 20*(squareline+1);
		point[3].x = 20*(squarelist+1)-1;point[3].y = 20*(squareline+1+1)-1;
		point[4].x = 20*(squarelist+1);point[4].y = 20*(squareline+1);
		point[5].x = 20*(squarelist+1+1)-1;point[5].y = 20*(squareline+1+1)-1;
		point[6].x = 20*(squarelist+2);point[6].y = 20*(squareline+1);
		point[7].x = 20*(squarelist+2+1)-1;point[7].y = 20*(squareline+1+1)-1;

	}
}

其他的类似实现方法

为窗口实现事件监听
	switch (message)
	{
	case WM_CREATE:
		timer.Init();
		timer.onReturn(hWnd,500);
		break;

	case WM_TIMER:
		timer.onTimer(hWnd);
		break;

	case WM_PAINT:
		{
			PAINTSTRUCT pt;
			HDC hdc = BeginPaint(hWnd, &pt);
			timer.onPrint(hdc);					
			EndPaint(hWnd, &pt);
			break;
		}

	case WM_KEYDOWN:
		switch(wParam)
		{
		case VK_SPACE:
		case VK_RETURN:         
			timer.onReturn(hWnd,500);
			break;
		case VK_LEFT:           
			timer.onLeft(hWnd);
			break;
		case VK_RIGHT:          
			timer.onRight (hWnd);
			break;
		case VK_DOWN:   
			//timer.onReturn(hWnd);
			timer.onDown(hWnd);
			break;
		case VK_UP:             
			timer.onUp(hWnd);
			break;
		}
	case WM_COMMAND:
		{
			switch(LOWORD(wParam))
			{
			case IDC_easy:
				timer.onReturn(hWnd,500);
				break;
			case IDR_common:
				timer.onReturn(hWnd,300);
				break;
			case IDC_diff:
				timer.onReturn(hWnd,200);
				break;
			case IDC_VIP:
				timer.getMax();
				break;
			}

		}
		break;

	case WM_CLOSE:
	case WM_DESTROY:

		timer.onClose(hWnd);
		PostQuitMessage(0);
		break;


	}

实现的效果图:
在这里插入图片描述部分最佳记录功能有瑕疵,望包涵!
源码
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转载自blog.csdn.net/ClownY/article/details/105200259