//旋转矩阵 var mat = Matrix4x4.Rotate(Quaternion.Euler(new Vector3(90, 90, 0))); Debug.Log(mat *Vector3.one+"\n"+mat); //缩放矩阵 mat = Matrix4x4.Scale(new Vector3(5, 5, 5)); Debug.Log(mat * new Vector3(7, 2, 2) + "\n" + mat); //平移矩阵 mat = Matrix4x4.Translate(new Vector3(5, 5, 5)); Debug.Log(mat.MultiplyPoint(new Vector3(2,2,2)) + "\n" + mat);
unity 小知识 [随时更新]
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转载自blog.csdn.net/qq_17813937/article/details/79950008
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