v1:一棵普通的数
using System;
using System.Drawing;//支持基本的 GDI+ 图形功能
using System.Collections;
using System.ComponentModel;//实现组件和控件运行时和设计时行为
using System.Windows.Forms;
using System.Data;
public class Form1 : Form//继承用户界面
{
const double PI = Math.PI;
double th1 = 40 * Math.PI / 180;//换算为弧度
double th2 = 30 * Math.PI / 180;
double per1 = 0.6;//右边上层树枝长度缩小比例
double per2 = 0.7;//左边上层树枝长度缩小比例
void drawLine(double x0, double y0, double x1, double y1, double width)//画直线
{
graphics.DrawLine(new Pen(Color.Green, (int)width), (int)x0, (int)y0, (int)x1, (int)y1);//绿色的直线
}
void drawTree(int n, double x0, double y0, double leng, double th)//递归
{
if (n == 0) return;
double x1 = x0 + leng * Math.Cos(th);//利用设定的的弧度计算出另外一点的坐标
double y1 = y0 + leng * Math.Sin(th);
drawLine(x0, y0, x1, y1, n / 3);//主干
//左右两个分支
drawTree(n - 1, x1, y1, per1 * leng, th + th1);
drawTree(n - 1, x1, y1, per2 * leng, th - th2);
//递归调用,一棵树实际就是一个个的有两个分支的树干组成的
}
private Graphics graphics;
private void Form1_Paint(object sender, PaintEventArgs e)
{
graphics = e.Graphics;//窗体或控件的绘图事件
drawTree(10, 250, 350, 100, -PI / 2);
}
public Form1()//定义窗口大小以及添加画图事件
{
this.AutoScaleBaseSize = new Size(6, 14);
this.ClientSize = new Size(500, 400);//窗体大小
this.Paint += new PaintEventHandler(this.Form1_Paint);
}
static void Main()
{
Application.Run(new Form1());//开启窗口
}
}
后来加入随机值得到v2
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; public class Form1 : Form { public Form1() { this.AutoScaleBaseSize = new Size(6, 14); this.ClientSize = new Size(500, 400);//窗体大小 this.Paint += new PaintEventHandler(this.Form1_Paint); this.Click += new EventHandler(this.Redraw);//重画 } static void Main() { Application.Run(new Form1()); } private void Form1_Paint(object sender, PaintEventArgs e) { graphics = e.Graphics; drawTree(10, 250, 350, 100, -PI / 2); } private void Redraw(object sender, EventArgs e) { this.Invalidate(); }//鼠标点击,重新画 private Graphics graphics; const double PI = Math.PI; double th1 = 40 * Math.PI / 180; double th2 = 30 * Math.PI / 180; double per1 = 0.6; double per2 = 0.7; Random rnd = new Random(); double rand() { return rnd.NextDouble(); } void drawTree(int n, double x0, double y0, double leng, double th) { if (n == 0) return; double x1 = x0 + leng * Math.Cos(th); double y1 = y0 + leng * Math.Sin(th); drawLine(x0, y0, x1, y1, n / 3); drawTree(n - 1, x1, y1, per1 * leng * (0.5 + rand()), th + th1 * (0.5 + rand())); drawTree(n - 1, x1, y1, per2 * leng * (0.4 + rand()), th - th2 * (0.5 + rand()));//递归调用 if (rand() > 0.6) drawTree(n - 1, x1, y1, per2 * leng * (0.4 + rand()), th - th2 * (0.5 + rand()));//画出第三个分支 } void drawLine(double x0, double y0, double x1, double y1, double width) { graphics.DrawLine(new Pen(Color.Green, (int)width), (int)x0, (int)y0, (int)x1, (int)y1); } }
这样就可以画出不一样的了2333。开始挺满意的,但是想让树开花,又改了一丢丢代码
void drawLine(double x0, double y0, double x1, double y1, double width) { if ((int)width * 3 <= 1) graphics.DrawLine(new Pen(Color.Red, (int)width), (int)x0, (int)y0, (int)x1, (int)y1); else graphics.DrawLine(new Pen(Color.Green, (int)width), (int)x0, (int)y0, (int)x1, (int)y1); }nnn
比刚刚的顺眼多了,然后又想着要不画个十里桃林吧
public Form1() { this.AutoScaleBaseSize = new Size(6, 14); this.ClientSize = new Size(1000,800);//窗体大小 this.Paint += new PaintEventHandler(this.Form1_Paint); this.BackColor = Color.PaleGoldenrod; this.Click += new EventHandler(this.Redraw); } private void Form1_Paint(object sender, PaintEventArgs e) { graphics = e.Graphics; for (int i = 0; i < 30; i++) { Random pp = new Random(); drawTree(pp.Next(6,10), pp.Next(200,950), pp.Next(150,740), pp.Next(60,100), -PI / 2); } }
越看越丑。。。。。orz(手动嫌弃)