Sensor Height | How high above the ground is the sensor, in meters. (传感器离地面有多高,单位是米) |
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Sensor Angle | Kinect elevation angle (in degrees). May be positive or negative.(Kinect仰角(度数)。可能是积极的,也可能是消极的。) |
Auto Height Angle | Whether to automatically set the sensor height and angle. The user must stay in front of the sensor, in order the automatic detection to work. (是否自动设置传感器高度和角度。用户必须站在传感器的前面,以便自动检测工作。) |
Compute User Map | Whether and how to utilize the user and depth images.(是否以及如何利用用户和深度图像。) |
Compute Color Map | Whether to utilize the color camera image(是否使用彩色相机图像) |
Compute Infrared Map | Whether to utilize the IR camera image.(是否使用红外相机图像。) |
Display User Map | Whether to display the user map on the screen.(是否在屏幕上显示用户地图。) |
Display Color Map | Whether to display the color camera image on the screen.(是否在屏幕上显示彩色摄像机图像。) |
Display Skeleton Lines | Whether to display skeleton lines over the the user map.(是否在用户映射上显示骨架线。) |
Display Maps Width Percent | Depth and color image width on the screen, as percent of the screen width. The image height is calculated depending on the width.(深度和彩色图像在屏幕上的宽度,作为屏幕宽度的百分比。图像的高度根据宽度计算。) |
Use Multi Source Reader | Whether to use the multi-source reader, if one is available (K2-only feature).(是否使用多源阅读器(如果有的话)(只有k2功能)。) |
Min User Distance | Minimum distance to a user, in order to be considered for skeleton data processing.(与用户的最小距离,以便考虑骨架数据处理。) |
Max User Distance | Maximum distance to a user, in order to be considered for skeleton data processing. Value of 0 means no maximum distance limitation.(到用户的最大距离,以便考虑骨架数据处理。值0表示没有最大距离限制。) |
Max Left Right Distance | Maximum left or right distance to a user, in order to be considered for skeleton data processing. Value of 0 means no left/right distance limitation.(到用户的最大左或右距离,以便考虑骨架数据处理。值0表示没有左右距离限制。) |
Max Tracked Users | Maximum number of users, which may be tracked simultaneously.(最大用户数,可以同时跟踪。) |
Show Tracked Users Only | Whether to display the tracked users within the allowed distance only, or all users (higher fps).(是否只显示在允许的距离内跟踪的用户,还是显示所有用户(更高的fps)。) |
User Detection Order | How to assign users to player indices - by order of appearance, distance or left-to-right.(如何分配用户到播放器索引-按顺序的外观,距离或左到右。) |
Ignore Inferred Joints | Whether to utilize only the really tracked joints (and ignore the inferred ones) or not.(是否只使用真正跟踪的节点(忽略推断的节点)。) |
Ignore Z-Coordinates | Whether to ignore the Z-coordinates of the joints (i.e. to use them in 2D-scenes) or not.(是否忽略关节的z坐标(即在2d场景中使用它们)。) |
Late Update Avatars | Whether to update the AvatarControllers in LateUpdate(), instead of in Update(). Needed for Mecanim animation blending.(是否在LateUpdate()中而不是在update()中更新AvatarControllers。需要为Mecanim动画混合) |
Skip Remote Avatars | Whether to skip the remote avatar controllers in multiplayer games.(多人游戏中是否跳过远程化身控制器。) |
Smoothing | Set of joint smoothing parameters.(关节平滑参数集。) |
Use Bone Orientation Constraints | Whether to apply the bone orientation constraints.(是否应用骨定向约束。) |
Estimate Joint Velocities | Whether to estimate the body joints velocities.(是否估算人体关节速度。) |
Velocity Smoothing | Set of joint velocity smoothing parameters.(关节速度平滑参数集。) |
Allow Turn-Arounds | Whether to allow detection of body turn-arounds or not.(是否允许检测身体转向。) |
Allowed Hand Rotations | Allowed wrist and hand rotations: None - no hand rotations are allowed, Default - hand rotations are allowed except for the twists, All - all rotations are allowed.(允许手腕和手旋转:不允许任何手旋转,默认的手旋转是允许的,除了扭转,所有-所有旋转是允许的。) |
Wait-Time Before Remove | Wait-time in seconds, before a lost user gets removed. This is to prevent sporadical user switches.(等待时间(以秒为单位),在丢失的用户被删除之前。这是为了防止零星的用户开关。) |
Avatar Controllers | List of the avatar controllers in the scene. If the list is empty, the available avatar controllers are detected at the scene start up.(场景中avatar控制器的列表。如果列表为空,则在场景启动时检测到可用的avatar控制器。) |
Player Calibration Pose | Calibration pose required, to turn on the tracking of respective player.(需要校准姿势,才能开启各自玩家的跟踪。) |
Player Common Gestures | List of common gestures, to be detected for each player.(常见手势列表,为每个玩家检测。) |
Min-Time Between Gestures | Minimum time between gesture detections (in seconds).(手势检测之间的最短时间(以秒为单位)。) |
Gesture Manager | Gesture manager, used to detect programmatic Kinect gestures.(手势管理器,用于检测编程Kinect手势。) |
Gesture Listeners | List of the gesture listeners in the scene. If the list is empty, the available gesture listeners will be detected at the scene start up.(场景中的手势监听器列表。如果列表为空,可用的手势监听器将在场景启动时检测到。) |
Calibration Text | GUI-Text to display user detection messages.(显示用户检测消息的GUI-Text。) |
Gestures Debug Text | GUI-Text to display debug messages for the currently tracked gestures.(显示当前跟踪的手势的调试消息。) |
Kinect自带动作识别:https://blog.csdn.net/qiao2037641855/article/details/101054011