warning CS0665: Assignment in conditional expression is always constant; did you mean to use == instead of = ?
Assets\Script\xxxxx.cs(22,13): warning CS0665: Assignment in conditional expression is always constant; did you mean to use == instead of = ?
Unity出现黄色感叹号警告。
其实问题是因为,某段代码应该使用"==",但自己写了"="。常见在判定真假时打漏了一个"=",天壤差别…
//例如//
if (lockY==false)
{
transform.position = new Vector2(startPointX + Cam.position.x * moveRate, transform.position.y);
}
虽然只是很基础的小问题,但也很致命。
注意区分是在写赋值还是写判断。