#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#define MAX_ROW 9
#define MAX_COL 9
#define MINE_COUNT 10
//游戏菜单
int Menu() {
printf("==============================\n");
printf("=======欢迎来到扫雷游戏 ======\n");
printf("========= 1.开始游戏 ========\n");
printf("========= 0.结束游戏 ========\n");
printf("==============================\n");
printf("请输入您的选择\n");
int choice = 0;
scanf("%d", &choice);
return choice;
}
void Init(char showMap[MAX_ROW][MAX_COL],
char mineMap[MAX_ROW][MAX_COL]) {
//1.先初始化mineMap ,把所有的位置都设成'*'
memset(showMap, '*', MAX_ROW * MAX_COL);
//2.再初始化 mineMap,先把里面所有的位置都设成0
//然后随机找出10个位置设成地雷
srand((unsigned int)time(0));
memset(mineMap, '0', MAX_ROW * MAX_COL);
int count = MINE_COUNT;
while (count > 0) {
int row = rand() % MAX_ROW;
int col = rand() % MAX_COL;
if (mineMap[row][col] == '1') {
continue;
}
mineMap[row][col] = '1';
count--;
}
}
void Print(char showMap[MAX_ROW][MAX_COL]) {
printf(" |");
for (int col = 0; col < MAX_COL; col++) {
printf("%d ", col);
}
printf("\n");
printf("--+------------------\n");
for (int row = 0; row < MAX_ROW; row++) {
printf("%d |", row);
for (int col = 0; col < MAX_COL; col++) {
printf("%c ", showMap[row][col]);
}
printf("\n");
}
}
void Input(char showMap[MAX_ROW][MAX_COL],int *row, int *col) {
while (1) {
printf("请输入要翻开位置的坐标:(row,col)\n");
scanf("%d %d", row, col);
if (*row < 0 || *row >= MAX_ROW || *col < 0 || *col >= MAX_COL) {
printf("您的输入有误,请重输!\n");
continue;
}
if (showMap[*row][*col] != '*') {
printf("当前位置已经被翻开\n");
continue;
}
break;
}
}
int CheckMine(char mineMap[MAX_ROW][MAX_COL],
int row,int col) {
if (mineMap[row][col] == '1') {
return 1;
}
return 0;
}
int CheckLastBlank(int *count) {
*count += 1;
if (*count == 71) {
return 1;
}
return 0;
}
void Update(char showMap[MAX_ROW][MAX_COL], char mineMap[MAX_ROW][MAX_COL],
int row, int col) {
int count = 0;
for (int r = row - 1; r <= row + 1; r++) {
for (int c = col - 1; c <= col + 1; c++) {
if (r < 0 || r >= MAX_ROW || c < 0 || c >= MAX_COL) {
continue;
}
if (r == row && c == col) {
continue;
}
if (mineMap[r][c] == '1') {
count++;
}
}
}
showMap[row][col] = count + '0';
}
void game() {
//1.先创建两个地图,并初始化
char showMap[MAX_ROW][MAX_COL] = { 0 };
char mineMap[MAX_ROW][MAX_COL] = { 0 };
int count;
Init(showMap, mineMap);
while (1) {
//2,打印地图
Print(mineMap);
printf("=====================\n");
Print(showMap);
//3.提示玩家输入要翻开位置的坐标,并校验
int row = 0;
int col = 0;
Input(showMap,&row, &col);
//4.检查当前位置是否有雷,如果有,则游戏结束
if (CheckMine(mineMap, row, col)) {
Print(mineMap);
printf("您踩雷了,游戏失败!\n");
break;
}
if (CheckLastBlank(&count)) {
printf("恭喜您,扫雷成功\n");
break;
}
Update(showMap,mineMap,row,col);
}
}
int main() {
while (1) {
int choice = Menu();
if (choice == 1) {
game();
}
else if (choice == 0) {
printf("Goodbey!\n");
break;
}
else {
printf("您的输入有误!\n");
}
}
system("pause");
return 0;
}