啊哈添柴——挑战
1824. 推箱子4-判断终点
import java.util.Scanner;
/**
* @author yinglongwu
*/
//1824. 推箱子4-判断终点
public class Main {
public static void main(String[] args) {
Scanner scanner = new Scanner(System.in);
char[][] map = new char[][]{
{' ',' ',' ','#','#','#'},
{' ',' ',' ','#','*','#'},
{' ',' ',' ','#',' ','#'},
{'#','#','#','#','O','#','#','#','#','#','#'},
{'#','*',' ',' ','O','S',' ','O',' ','*','#'},
{'#','#','#','#','#','O','#','#','#','#','#'},
{' ',' ',' ',' ','#',' ','#'},
{' ',' ',' ',' ','#','*','#'},
{' ',' ',' ',' ','#','#','#'},
};
int Sx=4,Sy=5;
int n = scanner.nextInt();
String step = scanner.next();
char[] stepArr = step.toCharArray();
for (int i = 0; i < stepArr.length; i++) {
switch (stepArr[i]) {
case 'w'://小人S向上移动
if (map[Sx-1][Sy]==' ') {//如果上边为空,直接走
map[Sx][Sy]=' ';
map[Sx-1][Sy]='S';
Sx = Sx-1;
}else if (map[Sx-1][Sy]=='O') {//如果上边是箱子
if (map[Sx-2][Sy]==' ') {//如果箱子上边为空
map[Sx][Sy]=' ';
map[Sx-1][Sy]='S';
map[Sx-2][Sy]='O';
Sx = Sx-1;
}else if (map[Sx-2][Sy]=='*') {//如果箱子上边是要到达的位置
map[Sx][Sy]=' ';
map[Sx-1][Sy]='S';
map[Sx-2][Sy]='@';
Sx = Sx-1;
}
}
break;
case 'a'://小人S向左移动
if (map[Sx][Sy-1]==' ') {//如果左边为空,直接走
map[Sx][Sy]=' ';
map[Sx][Sy-1]='S';
Sy = Sy-1;
}else if (map[Sx][Sy-1]=='O') {//如果左边是箱子
if (map[Sx][Sy-2]==' ') {//如果箱子左边为空
map[Sx][Sy]=' ';
map[Sx][Sy-1]='S';
map[Sx][Sy-2]='O';
Sy = Sy-1;
}else if (map[Sx][Sy-2]=='*') {//如果箱子左边是要到达的位置
map[Sx][Sy]=' ';
map[Sx][Sy-1]='S';
map[Sx][Sy-2]='@';
Sy = Sy-1;
}
}
break;
case 's'://小人S向下移动
if (map[Sx+1][Sy]==' ') {//如果下边为空,直接走
map[Sx][Sy]=' ';
map[Sx+1][Sy]='S';
Sx = Sx+1;
}else if (map[Sx+1][Sy]=='O') {//如果下边是箱子
if (map[Sx+2][Sy]==' ') {//如果箱子下边为空
map[Sx][Sy]=' ';
map[Sx+1][Sy]='S';
map[Sx+2][Sy]='O';
Sx = Sx+1;
}else if (map[Sx+2][Sy]=='*') {//如果箱子下边是要到达的位置
map[Sx][Sy]=' ';
map[Sx+1][Sy]='S';
map[Sx+2][Sy]='@';
Sx = Sx+1;
}
}
break;
case 'd'://小人S向右移动
if (map[Sx][Sy+1]==' ') {//如果右边为空,直接走
map[Sx][Sy]=' ';
map[Sx][Sy+1]='S';
Sy = Sy+1;
}else if (map[Sx][Sy+1]=='O') {//如果右边是箱子
if (map[Sx][Sy+2]==' ') {//如果箱子右边为空
map[Sx][Sy]=' ';
map[Sx][Sy+1]='S';
map[Sx][Sy+2]='O';
Sy = Sy+1;
}else if (map[Sx][Sy+2]=='*') {//如果箱子右边是要到达的位置
map[Sx][Sy]=' ';
map[Sx][Sy+1]='S';
map[Sx][Sy+2]='@';
Sy = Sy+1;
}
}
break;
default:
break;
}
}
if (map[1][4]=='@'&&map[4][1]=='@'&&map[4][9]=='@'&&map[7][5]=='@') {
System.out.println("You Win!");
} else {
for (int i = 0; i < map.length; i++) {
System.out.println(map[i]);
}
}
}
}