有如下两种方式,第一种借助了Unity自身的LogType枚举型;第二种则是纯粹地自己定义;
public class Log
{
public Log(string message, UnityEngine.LogType logType = LogType.Log)
{
switch (logType)
{
case LogType.Log:
UnityEngine.Debug.Log(message);
break;
case LogType.Warning:
UnityEngine.Debug.LogWarning(message);
break;
case LogType.Error:
UnityEngine.Debug.LogError(message);
break;
default:
break;
}
}
}
public class MyLog
{
public enum LogMode { INFO, WARN, ERROR }
public MyLog(string message, LogMode logType = (int)LogMode.INFO)
{
switch (logType)
{
case LogMode.INFO:
UnityEngine.Debug.Log(message);
break;
case LogMode.WARN:
UnityEngine.Debug.LogWarning(message);
break;
case LogMode.ERROR:
UnityEngine.Debug.LogError(message);
break;
default:
break;
}
}
}