osgearth 代码 hack(六) groundcover 解析

GroundCover 翻译为地被植物。

/**
* A Biome is a collection of ground cover objects corresponding
* to a set of land cover classes. For example, the "forest" biome
* might map to three different tree billboards.
*/

GroundCoverObject  代表单个的地表覆盖物

GroundCoverObjects  地表覆盖物的集合。 

GroundCoverBillboard 是地表覆盖物的一种。 还有其他种?

GroundCoverBiomes  是什么? 代表了一个种类的地表覆盖物。 例如一个 forest biome 可以映射为3个不同的树 billboard。包含了 GroundCoverObjects

GroundCoverBiomes  实现哪些功能?

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GroundCoverLayer  是 visibleLayer 的 subclass  

//! Macro to use when defining a Layer class
#define META_Layer(LIBRARY, MYCLASS, OPTIONS, SUPERCLASS, SLUG) \
    private: \
        OPTIONS * _options; \
        OPTIONS   _optionsConcrete; \
        MYCLASS ( const MYCLASS& rhs, const osg::CopyOp& op ) { } \
    protected: \
        OE_COMMENT("Construct a new layer with default options") \
        MYCLASS (OPTIONS* optr) : SUPERCLASS (optr? optr: &_optionsConcrete), _options(optr ? optr : &_optionsConcrete) { } \
    public: \
        META_Object(LIBRARY, MYCLASS); \
        \
        OE_COMMENT("Construct a new layer with default options") \
        MYCLASS () : SUPERCLASS (&_optionsConcrete), _options(&_optionsConcrete) { MYCLASS::init(); } \
        \
        OE_COMMENT("Construct a new layer with user-defined options") \
        MYCLASS (const OPTIONS& o) : SUPERCLASS (&_optionsConcrete), _options(&_optionsConcrete), _optionsConcrete(o) { MYCLASS::init(); } \
        \
        OE_COMMENT("Mutable options for this layer") \
        OPTIONS& options() { return *_options; } \
        \
        OE_COMMENT("Immutable options for this layer") \
        const OPTIONS& options() const { return *_options; } \
        \
        OE_COMMENT("Configuration key for this layer (e.g. for earth files)") \
        virtual const char* getConfigKey() const { return #SLUG ; }

  

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转载自www.cnblogs.com/enigma19971/p/12915988.html