利用ffmpeg构造静音帧

在项目中处理音频,有时候会出现音频源没数据,但又不能中断输入音频数据给编码器,否则很有可能就出现声音与画面不同步的严重问题。所以尝试了几种构造静音帧的方法,最终找到了ffmpeg上面,废话也不多话,直接上一段代码:

AVFrame *alloc_silence_frame(int channels, int samplerate, int format)
{
    AVFrame *frame;
    int32_t ret;
    frame = av_frame_alloc();
    if(!frame)
    {
        return NULL;
    }

    frame->sample_rate = samplerate;
    frame->format = format; /*默认的format:AV_SAMPLE_FMT_FLTP*/
    frame->channel_layout = av_get_default_channel_layout(channels);
    frame->channels = channels;
    frame->nb_samples = AAC_NBSAMPLE; /*默认的sample大小:1024*/
    ret = av_frame_get_buffer(frame, 0);
    if(ret < 0)
    {
        av_frame_free(&frame);
        return NULL;
    }

    av_samples_set_silence(frame->data, 0, frame->nb_samples, frame->channels,frame->format);
    return frame;
}

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转载自blog.csdn.net/topsluo/article/details/80190064