简介
八叉树是一种用于管理稀疏3D点云的树状数据结构,每个内部节点都正好有八个子节点。可实现“体素内近邻搜索”,“K近邻搜索”,“半径内近邻搜索”
代码实现
#include <iostream>
#include <vector>
#include <ctime>
#include <pcl/point_cloud.h>
#include <pcl/octree/octree.h>
using namespace std;
int
main(int argc, char**argv)
{
srand((unsigned int)time(NULL));
pcl::PointCloud<pcl::PointXYZ>::Ptr cloud(new pcl::PointCloud<pcl::PointXYZ>);
// 创建点云数据
cloud->width = 1000;
cloud->height = 1;
cloud->points.resize(cloud->width * cloud->height);
for (size_t i = 0; i < cloud->points.size(); ++i)
{
cloud->points[i].x = 1024.0f* rand() / (RAND_MAX + 1.0f);
cloud->points[i].y = 1024.0f* rand() / (RAND_MAX + 1.0f);
cloud->points[i].z = 1024.0f* rand() / (RAND_MAX + 1.0f);
}
float resolution = 128.0f;
pcl::octree::OctreePointCloudSearch<pcl::PointXYZ> octree(resolution);
octree.setInputCloud(cloud);
octree.addPointsFromInputCloud();
pcl::PointXYZ searchPoint;
searchPoint.x = 1024.0f* rand() / (RAND_MAX + 1.0f);
searchPoint.y = 1024.0f* rand() / (RAND_MAX + 1.0f);
searchPoint.z = 1024.0f* rand() / (RAND_MAX + 1.0f);
// 体素内近邻搜索
vector<int>pointIdxVec;
if (octree.voxelSearch(searchPoint, pointIdxVec))
{
cout << "Neighbors within voxel search at (" << searchPoint.x
<< " " << searchPoint.y << " " << searchPoint.z << ")" << endl;
for (size_t i = 0; i < pointIdxVec.size(); ++i)
std::cout << " " << cloud->points[pointIdxVec[i]].x
<< " " << cloud->points[pointIdxVec[i]].y
<< " " << cloud->points[pointIdxVec[i]].z << std::endl;
}
//K近邻搜索
int K = 10;
vector<int>pointIdxNKNSearch;
vector<float>pointNKNSquaredDistance;
cout << "K nearest neighbor search at (" << searchPoint.x
<< " " << searchPoint.y << " " << searchPoint.z << ") with K=" << K << endl;
if (octree.nearestKSearch(searchPoint, K, pointIdxNKNSearch, pointNKNSquaredDistance) > 0)
{
for (size_t i = 0; i < pointIdxNKNSearch.size(); ++i)
cout << " " << cloud->points[pointIdxNKNSearch[i]].x << " "
<< cloud->points[pointIdxNKNSearch[i]].y
<< " " << cloud->points[pointIdxNKNSearch[i]].z
<< " (squared distance: " << pointNKNSquaredDistance[i] << ")" << endl;
}
//半径内近邻搜索
vector<int>pointIdxRadiusSearch;
vector<float>pointRadiusSquaredDistance;
float radius = 256.0f* rand() / (RAND_MAX + 1.0f);
cout << "Neighbors within radius search at (" << searchPoint.x
<< " " << searchPoint.y
<< " " << searchPoint.z
<< ") with radius=" << radius << endl;
if (octree.radiusSearch(searchPoint, radius, pointIdxRadiusSearch, pointRadiusSquaredDistance) > 0)
{
for (size_t i = 0; i < pointIdxRadiusSearch.size(); ++i)
cout << " " << cloud->points[pointIdxRadiusSearch[i]].x
<< " " << cloud->points[pointIdxRadiusSearch[i]].y
<< " " << cloud->points[pointIdxRadiusSearch[i]].z
<< " (squared distance: " << pointRadiusSquaredDistance[i] << ")" << endl;
}
return 0;
}