最近设计一个打字游戏,原理已经弄懂了,用C写的,为了加上界面巩固最近学的,于是用Python的Tkinter模块加上GUI界面,更好看一些,然后在标签上的鼠标状态cursor参数这里栽了
书上有cursor参数,但是轻描淡写过去了,没详细讲,所以我上网查,百度也没有多少,全都是到处复制,然后找到一篇
链接:https://blog.csdn.net/lynnpaul/article/details/102582099
提供一些常用参数
-
"arrow"
-
"circle"
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"clock"
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"cross"
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"dotbox"
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"exchange"
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"fleur"
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"heart"
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"heart"
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"man"
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"mouse"
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"pirate"
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"plus"
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"shuttle"
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"sizing"
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"spider"
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"spraycan"
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"star"
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"target"
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"tcross"
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"trek"
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"watch"
使用方法
# coding: UTF-8
#!/usr/bin/python3
from tkinter import *
root = Tk()
root.title("打字游戏GUI")
root.iconbitmap("iconbitmap.ico")
root.geometry("500x400") # 779*655
lb = Label(root, bitmap="hourglass",
compound="left",
cursor="target",
text="tkinter",
fg="blue", bg="yellow",
anchor=CENTER, font=("Helvetic", 20, "bold")
)
# r"E:\ProgramThomas\Coding-Notes\Project\PYT\打字游戏Python的GUI界面\resource\BITMAP_TITLE.ico"
lb.pack()
root.mainloop()
这是我程序的基础结构