1.打开Build Settings面板(File→Build Settings...),选择WebGL平台,点击Switch Platform按钮切换平台;
2.点击Player Settings...按钮,打开PlayerSettings调板,设置Other Settings下的Color Space*为Gamma;
3.勾选Optimization下的Strip Engine Cde*;
4.设置Publishing Settings下的WebGL Memory Size为256,Enable Exceptions为Exclicitly Thrown Exceptions Only;
5.设置Publishing Settings下的Compression Format选项为Gzip;
6.在Build Settings面板点击Build按钮发布,注意:发布时尽量不要勾选Development Buld选项,否则发布的时间较长;
7.用火狐浏览器观看与使用。