本项目包括窗口的创建,物理的各种运动轨迹(直线、斜线,边缘反弹等等)
其他类均在链接的压缩包文件里边,具体解释,在写项目时已经注释,有需要的可以下载查看
import java.awt.Color;
import java.awt.Font;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
/**
* 游戏基本知识测试类
* @author dell
*
*/
public class GameFrame extends Frame { //GUI编程:AWT,swing等。
Image img = GameUtil.getImage("images/sun.jpg");
/**
* 加载窗口
*/
public void launchFrame(){
setSize(500, 500);
setLocation(100, 100);
setVisible(true);
new PaintThread().start(); //启动重画线程
addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
private double x=100,y=100;
@Override
public void paint(Graphics g) {
g.drawLine(100, 100, 200, 200);
g.drawRect(100, 100, 200, 200);
g.drawOval(100, 100, 200, 200);
Font f =new Font("宋体",Font.BOLD,100);
g.setFont(f);
g.drawString("我是李尚", 200, 200);
g.fillRect(100, 100, 20, 20);
Color c = g.getColor();
g.setColor(Color.red);
g.fillOval(300, 300, 20, 20);
g.setColor(c);
g.drawImage(img, (int)x, (int)y, null);
x += 3;
y += 3;
}
/**
* 定义一个重画窗口的线程类,是一个内部类
* @author dell
*
*/
class PaintThread extends Thread {
public void run(){
while(true){
repaint();
try {
Thread.sleep(40); //1s = 1000ms
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
public static void main(String[] args) {
GameFrame gf = new GameFrame();
gf.launchFrame();
}
}