经典三子棋初级版(C语言实现)

三子棋游戏

1头文件

#define ROW 3
#define COL 3

#include <stdio.h>
#include <time.h>
#include <stdlib.h>

//声明
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col); 
void ComputerMove(char board[ROW][COL], int row, int col);

//四种游戏状态
//1 玩家赢--'*'
//2 电脑赢--'@'
//3 继续-- 'Q'
//4 平局--'C'
char IsWin(char board[ROW][COL], int row, int col);

2主函数

#include "game.h"
//测试三子棋游戏

void menu()
{
    
    
	printf("************************\n");
	printf("*****1.play   0.exit****\n");
	printf("************************\n");
}

//游戏的整个算法实现
void game()
{
    
    
	char ret = 0;
	//数组-存放走出的棋盘信息
	char board[ROW][COL] = {
    
    0};//全部空格
	//初始化棋盘  实质就是初始化数组
	InitBoard(board, ROW, COL);
	//打印棋盘
	DisplayBoard(board, ROW, COL);
	//下棋
	while (1)
	{
    
    
		//玩家下
		PlayerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//判断玩家是否赢
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
		{
    
    
			break;
		}
		//电脑下
		ComputerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//判断电脑是否赢
		ret = IsWin(board, ROW, COL);
		if(ret != 'C')
		{
    
    
			break;
		}
	}
	if (ret == '*')
	{
    
    
		printf("玩家赢\n");
	}
	else if (ret == '@')
	{
    
    
		printf("电脑赢\n");
	}
	else
	{
    
    
		printf("平局\n");
	}
} 

void test()
{
    
    
	srand((unsigned int)time(NULL));
	int input = 0;
	do
	{
    
    
		menu();
		printf("请选择:>\n");
		scanf("%d", &input);
		switch (input)
		{
    
    
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,请重新选择!\n");
			break;
		}
	} while(input);
}

int main()
{
    
    
	test();
	return 0;
}

3游戏模块

#include "game.h"

void InitBoard(char board[ROW][COL], int row, int col)

{
    
    
	int i = 0;
	int j = 0;
		
	for (i = 0; i < row; i++)
	{
    
    
		for (j = 0; j < col; j++)
		{
    
    
			board[i][j] = ' ';
		}
	}
}

//void DisplayBoard(char board[ROW][COL], int row, int col)
//{
    
    
//	int i = 0;
//	for (i = 0; i < row; i++)
//	{
    
    
//		//1.打印数据
//		printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
//		//2.打印分隔行
//		if(i < row - 1)
//		printf("---|---|---\n");//列被固定为3,不够完整
//	}
//}

void DisplayBoard(char board[ROW][COL], int row, int col)
{
    
    
	int i = 0;
	for (i = 0; i < row; i++)
	{
    
    
		int j = 0;
		for (j = 0; j < col; j++)
		{
    
    
			//1.打印一行数据
			printf(" %c ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
			printf("\n");
			//2.打印分隔符
			if (i < row - 1)
			{
    
    
				for (j = 0; j < col; j++)
				{
    
    
					printf("---");
					if(j<col-1)
					printf("|");
				}
				printf("\n");
			}
	}
}

void PlayerMove(char board[ROW][COL], int row, int col)
{
    
    
	int x = 0;
	int y = 0;
	printf("玩家走:>\n");
	while (1)
	{
    
    
		printf("请输入要下的坐标:>\n");
		scanf("%d%d", &x, &y);
		//判断x,y坐标的合法性
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
    
    
			if (board[x - 1][y - 1] == ' ')
			{
    
    
				board[x-1][y-1] = '*';
				break;
			}
			else
			{
    
    
				printf("该坐标被占用\n");
			}
		}
		else
		{
    
    
			printf("坐标非法,请重新输入\n");
		}
	}
}

void ComputerMove(char board[ROW][COL], int row, int col)
{
    
    
	int x = 0;
	int y = 0;
	printf("电脑走\n");
	while (1)
	{
    
    
		x = rand() % row;//产生0-2之间的随机数
		y = rand() % col;
		if (board[x][y] == ' ')
		{
    
    
			board[x][y] = '@';
			break;
		}
	}
}
//返回1表示棋盘满了
//返回0表示没满

int IsFull(char board[ROW][COL], int row, int col)
{
    
    
	int i, j;
	for (i = 0; i < row; i++)
	{
    
    
		for (j = 0; i < col; j++)
		{
    
    
			if (board[i][j] == ' ')
			{
    
    
				return 0;//没满
			}
		}
	}
	return 1; //满了
}

char IsWin(char board[ROW][COL], int row, int col)
{
    
    
	int i = 0;
	for (i = 0; i < row; i++)
	{
    
    
		//横三列
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
		{
    
    
			return board[i][1];
		}
	}
	for (i = 0; i < col; i++)
	{
    
    
		//竖三列
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
		{
    
    
			return board[1][i];
		}
	}
	//两对角线
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
		return board[1][1];
	if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
		return board[1][1];
	//判断是否平局
	if(1 == IsFull(board, ROW, COL))
	{
    
    
		return 'Q';
	}
	return 'C';
}

猜你喜欢

转载自blog.csdn.net/aaaaauaan/article/details/104992541