三子棋游戏
1头文件
#define ROW 3
#define COL 3
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
//声明
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
//四种游戏状态
//1 玩家赢--'*'
//2 电脑赢--'@'
//3 继续-- 'Q'
//4 平局--'C'
char IsWin(char board[ROW][COL], int row, int col);
2主函数
#include "game.h"
//测试三子棋游戏
void menu()
{
printf("************************\n");
printf("*****1.play 0.exit****\n");
printf("************************\n");
}
//游戏的整个算法实现
void game()
{
char ret = 0;
//数组-存放走出的棋盘信息
char board[ROW][COL] = {
0};//全部空格
//初始化棋盘 实质就是初始化数组
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//下棋
while (1)
{
//玩家下
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否赢
ret = IsWin(board, ROW, COL);
if(ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '@')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void test()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:>\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择!\n");
break;
}
} while(input);
}
int main()
{
test();
return 0;
}
3游戏模块
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//void DisplayBoard(char board[ROW][COL], int row, int col)
//{
// int i = 0;
// for (i = 0; i < row; i++)
// {
// //1.打印数据
// printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
// //2.打印分隔行
// if(i < row - 1)
// printf("---|---|---\n");//列被固定为3,不够完整
// }
//}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
//1.打印一行数据
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//2.打印分隔符
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if(j<col-1)
printf("|");
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("请输入要下的坐标:>\n");
scanf("%d%d", &x, &y);
//判断x,y坐标的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x-1][y-1] = '*';
break;
}
else
{
printf("该坐标被占用\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走\n");
while (1)
{
x = rand() % row;//产生0-2之间的随机数
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '@';
break;
}
}
}
//返回1表示棋盘满了
//返回0表示没满
int IsFull(char board[ROW][COL], int row, int col)
{
int i, j;
for (i = 0; i < row; i++)
{
for (j = 0; i < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//没满
}
}
}
return 1; //满了
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//横三列
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
for (i = 0; i < col; i++)
{
//竖三列
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//两对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
return board[1][1];
//判断是否平局
if(1 == IsFull(board, ROW, COL))
{
return 'Q';
}
return 'C';
}