目录
今日实现任务
- 将客户端改为多线程
- 为服务器添加多线程处理消息
- 添加客户端退出事件,并且对代码进行注解,补充,代码调整
- 实现阶段目标,一秒发送200万包,能够稳定处理,并且对代码也进行了优化等
1,客户端架构
即启动多个线程,然后在每个线程中建立客户端,然后与服务器进行连接,进行发送消息的活动。
eg:
之前的方法是在主线程中建立1000个客户端,然后进行连接和发送消息。
现在创立四个线程,然后将1000个客户端分散到四个线程中,每个线程处理250个从而减轻压力,并且提升速度。
2,服务器架构
启动多个线程,在客户端连接之后,将新连接的客户端分配到数量比较少的线程中,然后在每个线程中与客户端进行接收消息的活动。
eg:
之前的方法是在主线程中处理连接后的1000个客户端,然后进行连接和发送消息。
现在创立四个线程,然后将连接的1000个客户端分散到四个线程中,每个线程处理250个达到减轻压力,并且提升速度的目的。
3,整体架构
现在还有待提升的地方就是服务器连接客户端的过程,提升一秒接收客户端的连接数量。
一,将客户端改为多线程
- EasyTcpClient.hpp
#include "EasyTcpClient.hpp"
#include<thread>
#include<mutex>
bool g_bRun = true;
mutex _mutexx;
void cmdThread()//(EasyTcpClient* client)
{
while (1)
{
char cmdBuf[256] = {};
cin >> cmdBuf;
if (strcmp(cmdBuf, "exit") == 0){
g_bRun = false;
cout << "退出子线程" << endl;
return;
}
else{
cout << "不支持的命令" << endl;
}
}
}
//客户端数量
const int cCount = 100;
//发送线程数量
const int tCount = 4;
//客户端数组
EasyTcpClient* client[cCount];
void sendThread(int id)
{
{
lock_guard<mutex> lock(_mutexx);
cout << "thread " << id << " start" << endl;
}
//四个线程ID
int c = cCount / tCount;
int begin = (id - 1)*c;
int end = id*c;
for (int i = begin; i < end; i++)
{
client[i] = new EasyTcpClient();
}
for (int i = begin; i < end; i++)
{
client[i]->Connect((char *)"127.0.0.1", 4567); //192.168.247.128
}
cout << "thread=" << id << " Connect=" << begin << " end= " << end << endl;
chrono::milliseconds t(3000);
this_thread::sleep_for(t);
Login login[1];
for (int i = 0; i < 10; i++)
{
strcpy(login[i].userName, "lyd");
strcpy(login[i].PassWord, "lydmm");
}
const int nLen = sizeof(login);
int _true = 1;
while (g_bRun && _true)
{
for (int i = begin; i < end; i++)
{
if (client[i]->SendData(login,nLen) == SOCKET_ERROR)
{
_true = 0;
break;
}
client[i]->OnRun();
}
}
for (int i = begin; i < end; i++)
{
delete client[i];
client[i]->Close();
}
g_bRun = false;
cout << "thread " << id << " exit" << endl;
}
int main()
{
//启动UI线程
thread t1(cmdThread); //启动线程函数
t1.detach();
//启动发送线程
for (int n = 0; n < tCount; n++)
{
thread t1(sendThread, n + 1);
t1.detach();
}
while (g_bRun)
{
Sleep(100);
}
cout << "已退出" << endl;
system("pause");
return 0;
}
- MessageHeader.hpp
enum CMD
{
CMD_LOGIN, //登入
CMD_LOGIN_RESULT,
CMD_LOGOUT, //登出
CMD_LOGOUT_RESULT,
CMD_NEW_USER_JOIN, //新的用户加入
CMD_ERROR, //错误
};
struct DataHeader
{
DataHeader()
{
dataLength = sizeof(DataHeader);
cmd = CMD_ERROR;
}
short dataLength;
short cmd;
};
//匹配四个消息结构体
struct Login : public DataHeader
{
Login()
{
dataLength = sizeof(Login);
cmd = CMD_LOGIN;
}
char userName[32];
char PassWord[32];
//char data[932];
};
struct LoginResult : public DataHeader
{
LoginResult()
{
dataLength = sizeof(LoginResult);
cmd = CMD_LOGIN_RESULT;
result = 0;
}
int result;
//char data[992];
};
struct Logout : public DataHeader
{
Logout()
{
dataLength = sizeof(Logout);
cmd = CMD_LOGOUT;
}
char userName[32];
};
struct LogoutResult : public DataHeader
{
LogoutResult()
{
dataLength = sizeof(LogoutResult);
cmd = CMD_LOGOUT_RESULT;
result = 0;
}
int result;
};
struct NewUserJoin :public DataHeader
{
NewUserJoin()
{
dataLength = sizeof(NewUserJoin);
cmd = CMD_NEW_USER_JOIN;
sock = 0;
}
int sock;
};
- client.cpp
#include "EasyTcpClient.hpp"
#include<thread>
#include<mutex>
bool g_bRun = true;
mutex _mutexx;
void cmdThread()//(EasyTcpClient* client)
{
while (1)
{
char cmdBuf[256] = {};
cin >> cmdBuf;
if (strcmp(cmdBuf, "exit") == 0){
g_bRun = false;
cout << "退出子线程" << endl;
return;
}
else{
cout << "不支持的命令" << endl;
}
}
}
//客户端数量
const int cCount = 100;
//发送线程数量
const int tCount = 4;
//客户端数组
EasyTcpClient* client[cCount];
void sendThread(int id)
{
{
lock_guard<mutex> lock(_mutexx);
cout << "thread " << id << " start" << endl;
}
//四个线程ID
int c = cCount / tCount;
int begin = (id - 1)*c;
int end = id*c;
for (int i = begin; i < end; i++)
{
client[i] = new EasyTcpClient();
}
for (int i = begin; i < end; i++)
{
client[i]->Connect((char *)"127.0.0.1", 4567); //192.168.247.128
}
cout << "thread=" << id << " Connect=" << begin << " end= " << end << endl;
chrono::milliseconds t(3000);
this_thread::sleep_for(t);
Login login[1];
for (int i = 0; i < 10; i++)
{
strcpy(login[i].userName, "lyd");
strcpy(login[i].PassWord, "lydmm");
}
const int nLen = sizeof(login);
int _true = 1;
while (g_bRun && _true)
{
for (int i = begin; i < end; i++)
{
if (client[i]->SendData(login,nLen) == SOCKET_ERROR)
{
_true = 0;
break;
}
client[i]->OnRun();
}
}
for (int i = begin; i < end; i++)
{
delete client[i];
client[i]->Close();
}
g_bRun = false;
cout << "thread " << id << " exit" << endl;
}
int main()
{
//启动UI线程
thread t1(cmdThread); //启动线程函数
t1.detach();
//启动发送线程
for (int n = 0; n < tCount; n++)
{
thread t1(sendThread, n + 1);
t1.detach();
}
while (g_bRun)
{
Sleep(100);
}
cout << "已退出" << endl;
system("pause");
return 0;
}
二,为服务器添加多线程处理消息
- CELLTimestamp.hpp
#ifndef CELLTimestamp_hpp_
#define CELLTimestamp_hpp_
#pragma once
#include<chrono>
using namespace std::chrono;
class CELLTimestamp
{
public:
CELLTimestamp()
{
update();
}
~CELLTimestamp()
{
}
void update()
{
_begin = high_resolution_clock::now();
}
//获取当前秒
double getElapsedSecond()
{
return this->getElapsedTimeInMicroSec() * 0.000001;
}
//获取毫秒
double getElapsedTimeInMilliSec()
{
return this->getElapsedTimeInMicroSec() * 0.001;
}
//获取微秒
long long getElapsedTimeInMicroSec()
{
return duration_cast<microseconds>(high_resolution_clock::now() - _begin).count();
}
protected:
time_point<high_resolution_clock> _begin;
};
#endif
- EasyTcpServer.hpp
#ifndef _EasyTcpServer_hpp_
#define _EasyTcpServer_hpp_
#ifdef _WIN32
#define FD_SETSIZE 10240
#define WIN32_LEAN_AND_MEAN
#include<windows.h>
#include<Winsock2.h>
#pragma comment(lib,"ws2_32.lib")
#else
#include<unistd.h>
#include<arpa/inet.h>
#include<string.h>
#define SOCKET int
#define INVALID_SOCKET (SOCKET)(~0)
#define SOCKET_ERROR (-1)
#endif
#include<iostream>
#include<vector>
#include<thread>
#include<mutex>
#include<atomic>
#include"MessageHeader.hpp"
#include"CELLTimestamp.hpp"
using namespace std;
//缓冲区最小单元大小
#ifndef RECV_BUFF_SIZE
#define RECV_BUFF_SIZE 10240
#endif
//#define _CellServer_THREAD_COUNT 4
//客户端数据类型
class ClientSocket
{
public:
ClientSocket(SOCKET sockfd = INVALID_SOCKET)
{
_sockfd = sockfd;
memset(_szMsgBuf, 0, sizeof(_szMsgBuf));
_lastPos = 0;
}
SOCKET sockfd()
{
return _sockfd;
}
char *msgBuf()
{
return _szMsgBuf;
}
int getLastPos()
{
return _lastPos;
}
void setLastPos(int pos)
{
_lastPos = pos;
}
//发送数据
int SendData(DataHeader *header)
{
if (header)
{
return (int)send(_sockfd, (const char *)header, header->dataLength, 0);
}
return SOCKET_ERROR;
}
private:
SOCKET _sockfd;
//第二缓冲区,消息缓冲区
char _szMsgBuf[RECV_BUFF_SIZE * 10];
//消息缓冲区的数据尾部位置
int _lastPos = 0;
};
//网络事件接口
class INetEvent
{
public:
//客户端加入事件
virtual void OnNetJoin(ClientSocket *pClient) = 0;
//客户端离开事件
virtual void OnNetLeave(ClientSocket *pClient) = 0;
//客户端消息事件
virtual void OnNetMsg(ClientSocket *pClient, DataHeader *header) = 0;
private:
};
class CellServer
{
public:
CellServer(SOCKET sock = INVALID_SOCKET)
{
_sock = sock;
_pNetEvent = nullptr;
}
~CellServer()
{
Close();
_sock = INVALID_SOCKET;
}
//是否工作中
bool isRun()
{
return _sock != INVALID_SOCKET;
}
void setEventObj(INetEvent *event)
{
_pNetEvent = event;
}
//关闭Socket
void Close()
{
if (_sock != INVALID_SOCKET)
{
#ifdef _WIN32
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
closesocket(_clients[n]->sockfd());
delete _clients[n];
}
//关闭套接字closesocket
closesocket(_sock);
//-----------
//清除Windows socket环境
//WSACleanup();
#else
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
close(_clients[n]->sockfd());
delete _clients[n];
}
//关闭套接字closesocket
close(_sock);
#endif
_clients.clear();
}
}
//int mun = 0;
//处理网络消息
bool OnRun()
{
while (isRun())
{
//从缓冲区中取出客户数据
if (_clientsBuff.size() >0)
{
lock_guard<mutex> lock(_mutex);
for (auto pClient : _clientsBuff)
{
_clients.push_back(pClient);
}
_clientsBuff.clear();
}
//如果没有需要处理的客户端就跳过
if (_clients.empty())
{
chrono::milliseconds t(1);
this_thread::sleep_for(t);
continue;
//return true;
}
//伯克利套接字
fd_set fdRead;
//fd_set fdWrite;
//fd_set fdExp;
//清理集合
FD_ZERO(&fdRead);
//FD_ZERO(&fdWrite);
//FD_ZERO(&fdExp);
//将描述符(socket)加入集合
//FD_SET(_sock, &fdRead);
//FD_SET(_sock, &fdWrite);
//FD_SET(_sock, &fdExp);
//将描述符(socket)加入集合
SOCKET maxSock = _clients[0]->sockfd();
int nn = (int)_clients.size() - 1;
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
FD_SET(_clients[n]->sockfd(), &fdRead);
if (maxSock < _clients[n]->sockfd())
{
maxSock = _clients[n]->sockfd();
}
}
//nfds 是一个整数值,是指fd_set集合中所有描述符(socket)的范围,而不是数量
//即是所有文件描述符最大值+1,在Windows中这个参数可以写0
//添加非阻塞
//timeval t = { 1, 0 };
int ret = select(maxSock + 1, &fdRead, 0, 0, nullptr);
if (ret < 0)
{
//cout << "select任务结束 " <<nn<< endl;
//Close();
continue;
}
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
if (FD_ISSET(_clients[n]->sockfd(), &fdRead))
{
if (RecvData(_clients[n]) == -1)
{
auto iter = _clients.begin() + n;
if (iter != _clients.end())
{
if (_pNetEvent)
{
_pNetEvent->OnNetLeave(_clients[n]);
}
///顺序不能变
delete _clients[n];
_clients.erase(iter);
}
}
}
}
}
return true;
}
//缓冲区
char _szRecv[RECV_BUFF_SIZE];// = {};
//接收数据 处理粘包哦拆分包
int RecvData(ClientSocket* pClient)
{
//5,接受客户端的请求数据
int nLen = (int)recv(pClient->sockfd(), (char*)&_szRecv, RECV_BUFF_SIZE, 0);
if (nLen <= 0)
{
//cout <<pClient->sockfd()<< " 客户端已经退出,任务结束" << endl;
return -1;
}
//将收取到的消息拷贝到消息缓冲区
memcpy(pClient->msgBuf() + pClient->getLastPos(), _szRecv, nLen);
//消息缓冲区的数据尾部后移
pClient->setLastPos(pClient->getLastPos() + nLen);
//判断消息缓冲区的数据长度大于消息头DataHeader长度
while (pClient->getLastPos() >= sizeof(DataHeader))
{
//这个时候就知道当前消息长度
DataHeader *header = (DataHeader*)pClient->msgBuf();
//判断消息缓冲区的长度大于消息长度
if (pClient->getLastPos() >= header->dataLength)
{
//消息缓冲区剩余未处理数据的长度
int nSize = pClient->getLastPos() - header->dataLength;
//处理网络消息
OnNetMsg(pClient, header);
//将消息缓冲区剩余未处理数据前移
memcpy(pClient->msgBuf(), pClient->msgBuf() + header->dataLength, nSize);
pClient->setLastPos(nSize);
}
else{
//消息缓冲区剩余数据不够一条完整消息
break;
}
}
return 0;
}
//响应网络消息
virtual void OnNetMsg(ClientSocket *pClient, DataHeader *header)
{
_pNetEvent->OnNetMsg(pClient, header);
}
void addClient(ClientSocket *pClient)
{
lock_guard<mutex> lock(_mutex);
//_mutex.lock();
_clientsBuff.push_back(pClient);
//_mutex.unlock();
}
void Start()
{
_thread = thread(mem_fn(&CellServer::OnRun), this);
}
size_t getClientCount()
{
return _clients.size()+_clientsBuff.size();
}
private:
SOCKET _sock;
//正式客户队列
vector<ClientSocket*> _clients;
//客户缓冲队列
vector<ClientSocket*> _clientsBuff;
//缓冲队列的锁
mutex _mutex;
thread _thread;
//网络事件对象
INetEvent *_pNetEvent;
};
class EasyTcpServer:public INetEvent
{
private:
SOCKET _sock;
//vector<ClientSocket*> _clients;
//消息处理对象,内部会创建线程
vector<CellServer*> _cellServers;
//每秒消息计时
CELLTimestamp _tTime;
//收到消息计数
public:
atomic<int> _recvCount;
//客户端计数
atomic<int> _clientCount;
public:
EasyTcpServer()
{
_sock = INVALID_SOCKET;
_recvCount = 0;
_clientCount = 0;
}
virtual ~EasyTcpServer()
{
Close();
}
//初始化Socket
SOCKET InitSocket()
{
#ifdef _WIN32
//启动Windows socket 2.x环境
WORD ver = MAKEWORD(2, 2);
WSADATA dat;
WSAStartup(ver, &dat);
#endif
//1,用Socket API建立建立TCP客户端
if (_sock != INVALID_SOCKET)
{
cout << "_sock=" << (int)_sock << "关闭旧连接" << endl;
Close();
}
_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (_sock == INVALID_SOCKET)
{
cout << "建立socket失败" << endl;
}
else
{
cout << (int)_sock << " 建立socket成功" << endl;
}
return _sock;
}
//绑定IP和端口号
int Bind(const char *ip, unsigned short port)
{
//if (_sock != INVALID_SOCKET)
//{
// InitSocket();
//}
//2,bind 绑定用于接受客户端连接的网络接口
sockaddr_in _sin = {};
_sin.sin_family = AF_INET;
_sin.sin_port = htons(port);
#ifdef _WIN32
if (ip){
_sin.sin_addr.S_un.S_addr = inet_addr(ip);
}
else{
_sin.sin_addr.S_un.S_addr = INADDR_ANY;
}
#else
if (ip){
_sin.sin_addr.s_addr = inet_addr(ip);
}
else{
_sin.sin_addr.s_addr = INADDR_ANY;
}
#endif
int ret = ::bind(_sock, (sockaddr*)&_sin, sizeof(_sin));
if (SOCKET_ERROR == ret)
{
cout << (int)_sock << "错误,绑定网络端口失败" << endl;
}
else
{
cout << "绑定网络端口成功" << port << endl;
}
return ret;
}
//监听端口号
int Listen(int n)
{
int ret = listen(_sock, n);
if (SOCKET_ERROR == ret)
{
cout << (int)_sock << " 错误,监听网络端口失败" << endl;
}
else
{
cout << (int)_sock << " 监听网络端口成功" << endl;
}
return ret;
}
//接受客户端连接
SOCKET Accept()
{
//4,accept 等待客户端连接
sockaddr_in clientAddr = {};
int nAddrlen = sizeof(clientAddr);
SOCKET cSock = INVALID_SOCKET;
#ifdef _WIN32
cSock = accept(_sock, (sockaddr *)&clientAddr, &nAddrlen);
#else
cSock = accept(_sock, (sockaddr *)&clientAddr, (socklen_t *)&nAddrlen);
#endif
if (INVALID_SOCKET == cSock)
{
cout << (int)_sock << " 错误,接受到无效的客户端连接" << endl;
}
else
{
//NewUserJoin userJoin;
//SendDataToAll(&userJoin);
//将新客户端分配给客户端数量最少的cellServer
addClientToCellServer(new ClientSocket(cSock));
//获取IP地址 inet_ntoa(clientAddr.sin_addr)
}
return _sock;
}
void addClientToCellServer(ClientSocket *pClient)
{
//_clients.push_back(pClient);
//查找客户数量最少的CellServer消息处理对象
auto pMinServer = _cellServers[0];
for (auto pCellServer : _cellServers)
{
if (pMinServer->getClientCount() > pCellServer->getClientCount())
{
pMinServer = pCellServer;
}
}
pMinServer->addClient(pClient);
OnNetJoin(pClient);
}
void Start(int _CellServer_THREAD_COUNT)
{
for (int n = 0; n < _CellServer_THREAD_COUNT; n++)
{
auto ser = new CellServer(_sock);
_cellServers.push_back(ser);
//注册网络事件接收对象
ser->setEventObj(this);
//启动消息处理线程
ser->Start();
}
}
//关闭Socket
void Close()
{
if (_sock != INVALID_SOCKET)
{
#ifdef _WIN32
//for (int n = (int)_clients.size() - 1; n >= 0; n--)
//{
// closesocket(_clients[n]->sockfd());
// delete _clients[n];
//}
//关闭套接字closesocket
closesocket(_sock);
//-------------
//清除Windows socket环境
WSACleanup();
#else
for (int n = (int)_clients.size() - 1; n >= 0; n--)
{
close(_clients[n]->sockfd());
delete _clients[n];
}
//8,关闭套接字closesocket
close(_sock);
#endif
//_clients.clear();
}
}
//处理网络消息
bool OnRun()
{
if (isRun())
{
time4msg();
//伯克利套接字
fd_set fdRead;
//fd_set fdWrite;
//fd_set fdExp;
FD_ZERO(&fdRead);
//FD_ZERO(&fdWrite);
//FD_ZERO(&fdExp);
FD_SET(_sock, &fdRead);
//FD_SET(_sock, &fdWrite);
//FD_SET(_sock, &fdExp);
//nfds 是一个整数值,是指fd_set集合中所有描述符(socket)的范围,而不是数量
//即是所有文件描述符最大值+1,在Windows中这个参数可以写0
//添加非阻塞
timeval t = { 0, 10 };
int ret = select(_sock + 1, &fdRead, 0, 0, &t); //
if (ret < 0)
{
cout << "Accept Select任务结束" << endl;
Close();
return false;
}
if (FD_ISSET(_sock, &fdRead))
{
FD_CLR(_sock, &fdRead);
Accept();
return true;
}
return true;
}
return false;
}
//是否工作中
bool isRun()
{
return _sock != INVALID_SOCKET;
}
//响应网络消息
void time4msg()
{
auto t1 = _tTime.getElapsedSecond();
if (_tTime.getElapsedSecond() >= 1.0)
{
//cout << "thread "<<_cellServers.size()<<" tTime " << t1 <<" client " <<(int)_clients.size()<<" socket " << _sock << " _recvCount " << _recvCount<< endl;
cout << "thread " << _cellServers.size() << " tTime " << t1 << " client " << (int)_clientCount << " socket " << _sock << " _recvCount " << _recvCount << endl;
_recvCount = 0;
_tTime.update();
}
}
//群发消息
//void SendDataToAll(DataHeader *header)
//{
// for (int n = (int)_clients.size() - 1; n >= 0; n--)
// {
// SendData(_clients[n]->sockfd(), header);
// }
//}
//只会被一个线程调用 安全
virtual void OnNetJoin(ClientSocket *pClient)
{
_clientCount++;
}
//4 多个线程触发不安全
//如果只开启一个cellServer就是安全的
virtual void OnNetLeave(ClientSocket *pClient)
{
_clientCount--;
//for (int n = (int)_clients.size() - 1; n >= 0; n--)
//{
// if (_clients[n] == pClient)
// {
// auto iter = _clients.begin() + n;
// if (iter != _clients.end())
// {
// _clients.erase(iter);
// }
// }
//}
}
//4 多个线程触发不安全
//如果只开启一个cellServer就是安全的
virtual void OnNetMsg(ClientSocket *pClient, DataHeader *header)
{
_recvCount++;
}
};
#endif
- MessageHeader.hpp
enum CMD
{
CMD_LOGIN, //登入
CMD_LOGIN_RESULT,
CMD_LOGOUT, //登出
CMD_LOGOUT_RESULT,
CMD_NEW_USER_JOIN, //新的用户加入
CMD_ERROR, //错误
};
struct DataHeader
{
DataHeader()
{
dataLength = sizeof(DataHeader);
cmd = CMD_ERROR;
}
short dataLength;
short cmd;
};
//匹配四个消息结构体
struct Login : public DataHeader
{
Login()
{
dataLength = sizeof(Login);
cmd = CMD_LOGIN;
}
char userName[32];
char PassWord[32];
//char data[932];
};
struct LoginResult : public DataHeader
{
LoginResult()
{
dataLength = sizeof(LoginResult);
cmd = CMD_LOGIN_RESULT;
result = 0;
}
int result;
//char data[992];
};
struct Logout : public DataHeader
{
Logout()
{
dataLength = sizeof(Logout);
cmd = CMD_LOGOUT;
}
char userName[32];
};
struct LogoutResult : public DataHeader
{
LogoutResult()
{
dataLength = sizeof(LogoutResult);
cmd = CMD_LOGOUT_RESULT;
result = 0;
}
int result;
};
struct NewUserJoin :public DataHeader
{
NewUserJoin()
{
dataLength = sizeof(NewUserJoin);
cmd = CMD_NEW_USER_JOIN;
sock = 0;
}
int sock;
};
- server.cpp
#include"EasyTcpServer.hpp"
#include<thread>
class MyServer :public EasyTcpServer
{
public:
//只会被一个线程调用 安全
virtual void OnNetJoin(ClientSocket *pClient)
{
_clientCount++;
//cout << "client " << pClient->sockfd() << "join" << endl;
}
//4 多个线程触发不安全
//如果只开启一个cellServer就是安全的
virtual void OnNetLeave(ClientSocket *pClient)
{
_clientCount--;
//cout << "client " << pClient->sockfd() << "leave" << endl;
}
//4 多个线程触发不安全
//如果只开启一个cellServer就是安全的
virtual void OnNetMsg(ClientSocket *pClient, DataHeader *header)
{
_recvCount++;
switch (header->cmd)
{
case CMD_LOGIN:
{
//做数据偏移
Login *login = (Login*)header;
//cout << "收到命令:CMD_LOGIN, 数据长度:" << login->dataLength;
//cout << " UserName:" << login->userName << " PassWord:" << login->PassWord << endl;
//忽略判断用户名密码是否正确的过程
LoginResult ret;
pClient->SendData(&ret);
}
break;
case CMD_LOGOUT:
{
Login *logout = (Login*)header;
cout << "收到命令:CMD_LOGIN, 数据长度:" << logout->dataLength;
cout << " UserName:" << logout->userName << endl;
//忽略判断用户名密码是否正确的过程
LogoutResult ret;
//SendData(_cSock, (DataHeader *)&ret);
}
break;
default:
{
cout << pClient->sockfd() << " 收到未定义的消息,数据长度 " << header->dataLength;
DataHeader ret;
//SendData(_cSock, (DataHeader *)&ret);
}
break;
}
}
private:
};
int main()
{
MyServer server;
server.InitSocket();
server.Bind(nullptr, 4567);
server.Listen(5);
server.Start(4);
while (server.isRun())
{
server.OnRun();
}
server.Close();
cout << "已退出" << endl;
system("pause");
return 0;
}