浅谈扫雷源代码

扫雷源代码

编译环境:我用的是VS2013,更高级的版本也是可以的。

  创建三个文件,头文件game.h,两个源文件game.c和test.c,头文件game.h主要是函数的各种声明,源文件game.c中主要是扫雷算法的实现,源文件test.c中主要是main函数,函数的主体部分。

test.c文件

#include "game.h"

void menu()
{
	printf("**************************************\n");
	printf("************   1. play      **********\n");
	printf("************   0. exit       *********\n");
	printf("**************************************\n");
}

void game()
{
	//雷的信息存储
	//1.布置好的雷的信息
	char mine[ROWS][COLS] = { 0 };//11*11

	//2.排查的雷的信息
	char show[ROWS][COLS] = { 0 };

	//初始化
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');

	//打印棋盘
	//DisplayBoard(mine, ROW, COL);
	DisplayBoard(show, ROW, COL);

	//布置雷
	SetMine(mine, ROW, COL);

	//扫雷
	DisplayBoard(mine, ROW, COL);
	FindMine(mine, show, ROW, COL);
}

void test()
{
	int input = 0;
	srand((unsigned int)time(NULL));

	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,请重新选择");
			break;
		}
	} while (input);
}

int main()
{
	test();

	return 0;
}

game.h文件

#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

//雷的数目
#define EASY_COUNT 10

void InitBoard(char board[ROW][COL], int row, int col, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
void SearchMine(char mine[ROWS][COLS], char show[ROWS][COLS], int i, int j);

game.c

#include "game.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < rows; i++)
	{
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	int j = 0;
	//打印列号
	for (i = 0; i <= col; i++)
	{
		printf("%d ", i);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
}

void SetMine(char board[ROWS][COLS], int row, int col)
{
	int count = EASY_COUNT;
	while (count)
	{
		int x = rand() % row + 1;//1-9
		int y = rand() % col + 1;//1-9
		if (board[x][y] == '0')
		{
			board[x][y] = '1';
			count--;
		}
	}
}

int get_mine_count(char mine[ROWS][COLS],int x,int y)
{
	return mine[x - 1][y] + mine[x - 1][y - 1] + mine[x - 1][y + 1] + mine[x][y - 1] + mine[x][y + 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] - 8 * '0';
}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	while (win<row*col - EASY_COUNT)
	{
		printf("请输入排查雷的坐标:>");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= row &&y >= 1 && y <= col)
		{
			//坐标合法
			//1.踩雷
			if (mine[x][y] == '1')
			{
				printf("很遗憾,你被炸死了!\n");
				DisplayBoard(mine, row, col);
				break;
			}
			else//不是雷
			{
				//计算x、y坐标周围几个雷
				int count = get_mine_count(mine, x, y);

				if (count == 0)
				{
					SearchMine(mine, show, x, y);
					DisplayBoard(show, row, col);
				}
				else
				{
					show[x][y] = count + '0';
					DisplayBoard(show, row, col);
				}
			}
		}
		else
		{
			printf("请输入合法的坐标,请重新输入!\n");
		}
		win = win_count(show, ROW, COL);
	}
	if (win == row*col - EASY_COUNT)
	{
		printf("恭喜你排雷成功!\n");
		DisplayBoard(mine, row, col);
	}
}

int win_count(char show[ROWS][COLS],char row,char col)
{
	int count = 0;
	int i = 0;
	int j = 0;
	for (i = 1; i <= row; i++)
	{
		for (j = 1; j <= col; j++)
		{
			//if (show[i][j] == ' ' || show[i][j] >= 1 || show[i][j] <= 8)
			if (show[i][j] != '*')
			{
				count++;
			}
		}
	}
	return count;
}

//展开功能
void SearchMine(char mine[ROWS][COLS], char show[ROWS][COLS], int i, int j)
{
	if (i < 1 || i > ROW || j < 1 || j > COL)
	{
		return;
	}

	show[i][j] = ' ';

	int posArr[8][2] = { { i - 1, j - 1 }, { i - 1, j }, { i - 1, j + 1 }, { i, j - 1 }, { i, j + 1 }, { i + 1, j - 1 }, { i + 1, j }, { i + 1, j + 1 } };

	for (int k = 0; k < 8; k++)
	{
		int row = posArr[k][0];
		int col = posArr[k][1];

		//已经探索过的
		if (show[row][col] >= '1' && show[row][col] <= '8' || show[row][col] == ' ')
		{
			continue;
		}
		//1.如果此方向周围一圈有雷,则显示雷的数量,不再往下搜索
		//2.如果此方向一圈没有雷,则递归继续往周边搜索
		int mineNum = 0;
		mineNum = get_mine_count(mine, row, col);
		if (mineNum > 0)
		{
			//show[i - 1][j - 1] = mineNum + '0';
			//DisplayBoard(show, row, col);
			show[row][col] = mineNum + '0';
		}
		else
		{
			SearchMine(mine, show, row, col);
		}
	}
}

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转载自blog.csdn.net/weixin_43580319/article/details/111659515