//获取工作部件的所有的体对象
workPart = theSession.Parts.Work;
BodyCollection bodyCollection = workPart.Bodies;
Body[] bodies = bodyCollection.ToArray();
//将体对象按照实体和片体分类
Body[] solidBodies = new Body[0];
Body[] sheetBodies = new Body[0];
foreach(var bd in bodies)
{
if(bd.IsSolidBody)
{
Array.Resize(ref solidBodies, solidBodies.Length + 1);
solidBodies[solidBodies.Length - 1] = bd;
}
else
{
Array.Resize(ref sheetBodies, sheetBodies.Length + 1);
sheetBodies[sheetBodies.Length - 1] = bd;
}
}
MessageBox.Show("实体有:"+solidBodies.Length.ToString()+"\n"+"片体有:"+sheetBodies.Length.ToString());
//获取体的面
Face[] faces = bodies[0].GetFaces();
//获取面的边
Edge[] edges = faces[0].GetEdges();
NX二次开发-建模-遍历所有对象
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转载自blog.csdn.net/yang19861007/article/details/109008488
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