在Unity新建一个脚本,在这里我取名为DBMediator,并复制以下的代码:
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 中介者模式(同一层级之间相互调用)
/// </summary>
public class DBMediator : MonoBehaviour
{
void Start()
{
Matchmaker man = new Man(50,100000000,100000,0);
Matchmaker woman = new Women(20,0,0,0);
WomanMatchmakerMediator womanMatchmakerMediator = new WomanMatchmakerMediator(man,woman);
womanMatchmakerMediator.OfferManInformationToWoman();
womanMatchmakerMediator.OfferWomanInformationToMan();
Debug.Log("男方目前的好感度是:"+man.m_favor);
Debug.Log("女方目前的好感度是:"+woman.m_favor);
}
}
/// <summary>
/// 同级之间相互调用的中介者
/// </summary>
public class WomanMatchmakerMediator
{
private Matchmaker m_man;
private Matchmaker m_woman;
public WomanMatchmakerMediator(Matchmaker man,Matchmaker woman)
{
m_man = man;
m_woman = woman;
}
public void OfferWomanInformationToMan()
{
m_man.m_favor += -m_woman.m_age + m_woman.m_familyBG + m_woman.m_money;
}
public void OfferManInformationToWoman()
{
m_woman.m_favor += -m_man.m_age + m_man.m_familyBG + m_man.m_money;
}
}
/// <summary>
/// 相亲者都需要继承的抽象基类(共有的属性以及方法,以及各自必须要单独实现的抽象方法)
/// </summary>
public abstract class Matchmaker
{
public int m_age;
public int m_money;
public int m_familyBG;
public int m_favor;
public Matchmaker(int age, int money, int familyBG, int favor)
{
m_age = age;
m_money = money;
m_familyBG = familyBG;
m_favor = favor;
}
}
/// <summary>
/// 男性相亲者
/// </summary>
public class Man : Matchmaker
{
public Man(int age, int money, int familyBG, int favor):base(age,money,familyBG,favor)
{
}
}
/// <summary>
/// 女性相亲者
/// </summary>
public class Women : Matchmaker
{
public Women(int age, int money, int familyBG, int favor) : base(age, money, familyBG, favor)
{
}
}