勤能补拙是良训,一分辛苦一分才。
前面三个博客分别实现了简单的三子棋,五子棋,多子棋,以及算法优化后的AI三子棋。将所有的代码整理了下,方便浏览和学习。(AI五子棋对我来说有点难,暂时没有搞定,害,挖坑代填吧,等我能力到了再续)
简单的三子棋代码
//宏定义
#define _CRT_SECURE_NO_WARNINGS 1
#define ROW 3
#define COL 3
//引用库函数
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//函数声明
void menu(void);
void game(void);
void test(void);
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char Win(char board[ROW][COL], int row, int col);
char Full(char board[ROW][COL], int row, int col);
#include"game.h"
//主函数
int main(void)
{
test();
return 0;
}
//游戏框架测试
void test(void)
{
int input = 0;
do
{
menu();//调用菜单
printf("\n");
printf("系统提示:请选择:>>>");
scanf("%d", &input);
printf("\n");
switch (input)
{
case 1:
game();//调用游戏函数
break;
case 0:
printf("破游戏,俺不玩了。\n");
break;
default:
printf("电脑:FBI warning 非法输入,非法输入,请您自觉点。\n\n电脑:乖,咱重新输入!!!\n");
break;
}
} while (input);
}
//游戏菜单
void menu(void)
{
printf("****************************************\n");
printf("*****1.开始游戏 0.退出游戏*****\n");
printf("****************************************\n");
}
//游戏函数
void game(void)
{
char ret = 0;
char board[ROW][COL] = {
0 };
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否胜利
ret = Win(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否胜利
ret = Win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("恭喜你赢啦!!!(不过我是随机下的,我的算法没有任何技术含量(狗头狗头狗头))\n");
printf("\n");
}
else if (ret == '#')
{
printf("你输了!!!你真笨!!!你是个憨憨吧!\n");
printf("\n");
}
else
{
printf("平局!!!你真笨!!!略略略!\n");
printf("\n");
}
}
#include"game.h"
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < col; i++)
{
if (i == 0)
{
printf(" %d ", i + 1);
}
else
{
printf("%d ", i + 1);
}
}
printf("\n");
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (j == 0)
{
printf("%d %c |", i + 1, board[i][j]);
}
else if (j > 0 && j < col - 1)
{
printf(" %c |", board[i][j]);
}
else
printf(" %c ", board[i][j]);
}
printf("\n");
if (i < row - 1)
{
for (int k = 0; k < col; k++)
{
if (k == 0)
{
printf(" ---|");
}
else if (k > 0 && k < col - 1)
{
printf("---|");
}
else
{
printf("---");
}
}
}
printf("\n");
}
}
//玩家输入
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("系统提示:请输入您要下的坐标:>>>");
scanf("%d%d", &x, &y);
printf("\n");
//判断xy是否合法,一个是是否溢出,一个是是否被占用
if (x > 0 && x < row + 1 && y>0 && y < col + 1)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("电脑:这下过了,你个憨憨。\n");
printf("\n");
}
}
else
{
printf("电脑:FBI warning 非法输入,非法输入!!!请您自觉点。\n\n电脑:乖,咱重新输入!!!\n\n");
}
}
}
//电脑输入
void ComputerMove(char board[ROW][COL], int row, int col)
{
srand((unsigned int)time(NULL));
int x = 0;
int y = 0;
printf("电脑:我走过啦!!!到你啦!!!\n\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//判断胜负
char Win(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//判断列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
{
return board[1][1];
}
//判断是否平局
if (1 == Full(board, ROW, COL))
{
return 'Q';
}
return 'C';
}
//平局算法函数
char Full(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
简单的第一类五子棋代码
//宏定义
#define _CRT_SECURE_NO_WARNINGS 1
#define ROW 5
#define COL 5
//引用库函数
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//函数声明
void menu(void);
void game(void);
void test(void);
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char Win(char board[ROW][COL], int row, int col);
char Full(char board[ROW][COL], int row, int col);
#include"game.h"
//主函数
int main(void)
{
test();
return 0;
}
//游戏测试函数
void test(void)
{
int input = 0;
do
{
menu();
printf("\n");
printf("系统提示:请选择:>>>");
scanf("%d", &input);
printf("\n");
switch (input)
{
case 1:
game();
break;
case 0:
printf("破游戏,俺不玩了。\n");
break;
default:
printf("电脑:FBI warning 非法输入,非法输入,请您自觉点。\n\n电脑:乖,咱重新输入!!!\n");
break;
}
} while (input);
}
//游戏菜单
void menu(void)
{
printf("****************************************\n");
printf("*****1.开始游戏 0.退出游戏*****\n");
printf("****************************************\n");
}
//游戏函数
void game(void)
{
char ret = 0;
char board[ROW][COL] = {
0 };
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否胜利
ret = Win(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否胜利
ret = Win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("恭喜你赢啦!!!(不过我是随机下的,我的算法没有任何技术含量(狗头狗头狗头))\n");
printf("\n");
}
else if (ret == '#')
{
printf("你输了!!!你真笨!!!你是个憨憨吧!\n");
printf("\n");
}
else
{
printf("平局!!!你真笨!!!略略略!\n");
printf("\n");
}
}
#include"game.h"
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < col; i++)
{
if (i == 0)
{
printf(" %d ", i + 1);
}
else
{
printf("%d ", i + 1);
}
}
printf("\n");
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (j == 0)
{
printf("%d %c |", i + 1, board[i][j]);
}
else if (j > 0 && j < col - 1)
{
printf(" %c |", board[i][j]);
}
else
printf(" %c ", board[i][j]);
}
printf("\n");
if (i < row - 1)
{
for (int k = 0; k < col; k++)
{
if (k == 0)
{
printf(" ---|");
}
else if (k > 0 && k < col - 1)
{
printf("---|");
}
else
{
printf("---");
}
}
}
printf("\n");
}
}
//玩家输入
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("系统提示:请输入您要下的坐标:>>>");
scanf("%d%d", &x, &y);
printf("\n");
//判断xy是否合法,一个是是否溢出,一个是是否被占用
if (x > 0 && x < row + 1 && y>0 && y < col + 1)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("电脑:这下过了,你个憨憨。\n");
printf("\n");
}
}
else
{
printf("电脑:FBI warning 非法输入,非法输入!!!请您自觉点。\n\n电脑:乖,咱重新输入!!!\n\n");
}
}
}
//电脑输入
void ComputerMove(char board[ROW][COL], int row, int col)
{
srand((unsigned int)time(NULL));
int x = 0;
int y = 0;
printf("电脑:我走过啦!!!到你啦!!!\n\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//判断胜负
char Win(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][2] == board[i][3] && board[i][3] == board[i][4] && board[i][1] != ' ')//行元素一样且不是空格
{
return board[i][1];
}
}
//判断列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[2][i] == board[3][i] && board[3][i] == board[4][i] && board[1][i] != ' ')//列元素一样且不是空格
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[2][2] == board[3][3] && board[3][3] == board[4][4] && board[1][1] != ' ')//对角线元素一样且不是空格
{
return board[1][1];
}
if (board[4][0] == board[3][1] && board[3][1] == board[2][2] && board[2][2] == board[1][3] && board[1][3] == board[0][4] && board[2][2] != ' ')
{
return board[1][1];
}
//判断是否平局
if (1 == Full(board, ROW, COL))//平局判断,函数在下面,已在头文件中声明,位置就无所谓了
{
return 'Q';
}
return 'C';
}
//平局算法函数
char Full(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
简单第二类五子棋代码/多子棋
//宏定义
#define _CRT_SECURE_NO_WARNINGS 1
#define ROW 15
#define COL 15
#define CHESS 5//这里改成想要的获胜棋子就是多子棋
//引用库函数
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//函数声明
void menu(void);
void game(void);
void test(void);
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char Win(char board[ROW][COL], int row, int col);
char Full(char board[ROW][COL], int row, int col);
#include"game.h"
//主函数
int main(void)
{
test();
return 0;
}
//游戏测试函数
void test(void)
{
int input = 0;
do
{
menu();
printf("\n");
printf("系统提示:请选择:>>>");
scanf("%d", &input);
printf("\n");
switch (input)
{
case 1:
game();
break;
case 0:
printf("破游戏,俺不玩了。\n");
break;
default:
printf("电脑:FBI warning 非法输入,非法输入,请您自觉点。\n\n电脑:乖,咱重新输入!!!\n");
break;
}
} while (input);
}
//游戏菜单
void menu(void)
{
printf("****************************************\n");
printf("*****1.开始游戏 0.退出游戏*****\n");
printf("****************************************\n");
}
//游戏主函数
void game(void)
{
char ret = 0;
char board[ROW][COL] = {
0 };
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否胜利
ret = Win(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否胜利
ret = Win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("恭喜你赢啦!!!(不过我是随机下的,我的算法没有任何技术含量(狗头狗头狗头))\n");
printf("\n");
}
else if (ret == '#')
{
printf("你输了!!!你真笨!!!你是个憨憨吧!\n");
printf("\n");
}
else
{
printf("平局!!!你真笨!!!略略略!\n");
printf("\n");
}
}
#include"game.h"
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < col; i++)
{
if (i == 0)
{
printf(" %02d ", i + 1);
}
else
{
printf("%02d ", i + 1);
}
}
printf("\n");
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (j == 0)
{
printf("%02d %c |", i + 1, board[i][j]);
}
else if (j > 0 && j < col - 1)
{
printf(" %c |", board[i][j]);
}
else
printf(" %c ", board[i][j]);
}
printf("\n");
if (i < row - 1)
{
for (int k = 0; k < col; k++)
{
if (k == 0)
{
printf(" ---|");
}
else if (k > 0 && k < col - 1)
{
printf("---|");
}
else
{
printf("---");
}
}
}
printf("\n");
}
}
//玩家输入
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("系统提示:请输入您要下的坐标:>>>");
scanf("%d%d", &x, &y);
printf("\n");
//判断xy是否合法,一个是是否溢出,一个是是否被占用
if (x > 0 && x < row + 1 && y>0 && y < col + 1)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("电脑:这下过了,你个憨憨。\n");
printf("\n");
}
}
else
{
printf("电脑:FBI warning 非法输入,非法输入!!!请您自觉点。\n\n电脑:乖,咱重新输入!!!\n\n");
}
}
}
//电脑输入
void ComputerMove(char board[ROW][COL], int row, int col)
{
srand((unsigned int)time(NULL));
int x = 0;
int y = 0;
printf("电脑:我走过啦!!!到你啦!!!\n\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
char Win(char board[ROW][COL], int row, int col)//五子棋
{
int x = 0;
int y = 0;
int i = 0;
for (x = 0; x < row; x++)
{
for (y = 0; y < col; y++)
{
//纵向
for (i = 0; i < CHESS - 1; i++)
{
if (board[x][y] == board[x][y + i] && board[x][y] != ' ')
{
continue;
}
else
break;
}
if (board[x][y] == board[x][y + i] && board[x][y] != ' ')
{
return board[x][y];
}
//横向
for (i = 0; i < CHESS - 1; i++)
{
if (board[x][y] == board[x + i][y] && board[x][y] != ' ')
{
continue;
}
else
break;
}
if (board[x][y] == board[x + i][y] && board[x][y] != ' ')
{
return board[x][y];
}
//捺 斜向
for (i = 0; i < CHESS - 1; i++)
{
if (board[x][y] == board[x + i][y + i] && board[x][y] != ' ')
{
continue;
}
else
break;
}
if (board[x][y] == board[x + i][y + i] && board[x][y] != ' ')
{
return board[x][y];
}
//撇 斜向
for (i = 0; i < CHESS - 1; i++)
{
if (board[x][y] == board[x - i][y + i] && board[x][y] != ' ')
{
continue;
}
else
break;
}
if (board[x][y] == board[x - i][y + i] && board[x][y] != ' ')
{
return board[x][y];
}
}
}
if (Full(board, ROW, COL))
{
return 'Q';
}
return 'C';
}
//平局算法函数
char Full(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
较难的三子棋代码
//宏定义
#define _CRT_SECURE_NO_WARNINGS 1
#define ROW 3
#define COL 3
//引用库函数
#include<stdio.h>
#include<stdlib.h>
//函数声明
void menu(void);
void game(void);
void test(void);
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char Win(char board[ROW][COL], int row, int col);
char Full(char board[ROW][COL], int row, int col);
char judge_player(char board[ROW][COL], int row, int col,int k);
int check_computer(char board[ROW][COL], int row, int col);
#include"game.h"
//主函数
int main(void)
{
test();
return 0;
}
//游戏测试函数
void test(void)
{
int input = 0;
do
{
menu();
printf("\n");
printf("系统提示:请选择:>>>");
scanf("%d", &input);
printf("\n");
switch (input)
{
case 1:
game();
break;
case 0:
printf("破游戏,俺不玩了。\n");
break;
default:
printf("电脑:FBI warning 非法输入,非法输入,请您自觉点。\n\n电脑:乖,咱重新输入!!!\n");
break;
}
} while (input);
}
//游戏菜单
void menu(void)
{
printf("****************************************\n");
printf("*****1.开始游戏 0.退出游戏*****\n");
printf("****************************************\n");
}
//游戏主函数
void game(void)
{
char ret = 0;
char board[ROW][COL] = {
0 };
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
while (1)
{
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否胜利
ret = Win(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否胜利
ret = Win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("恭喜你赢啦!!!哇哦,太棒了!没几个人能战胜我呢!)\n");
printf("\n");
}
else if (ret == '#')
{
printf("你输了!!!emmm,不过没关系,毕竟你是人类哇!\n");
printf("\n");
}
else
{
printf("平局!!!嗯嗯,你已经不错了,但还要加油哦!\n");
printf("\n");
}
}
#include"game.h"
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < col; i++)
{
if (i == 0)
{
printf(" %d ", i + 1);
}
else
{
printf("%d ", i + 1);
}
}
printf("\n");
for ( int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (j == 0)
{
printf("%d %c |",i+1,board[i][j]);
}
else if (j>0 && j < col - 1)
{
printf(" %c |", board[i][j]);
}
else
printf(" %c ", board[i][j]);
}
printf("\n");
if (i < row - 1)
{
for (int k = 0; k < col; k++)
{
if (k == 0)
{
printf(" ---|");
}
else if (k>0 && k < col - 1)
{
printf("---|");
}
else
{
printf("---");
}
}
}
printf("\n");
}
}
//玩家输入
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("系统提示:请输入您要下的坐标:>>>");
scanf("%d%d", &x, &y);
printf("\n");
//判断xy是否合法,一个是是否溢出,一个是是否被占用
if (x > 0 && x < row + 1 && y>0 && y < col + 1)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("电脑:这我下过了,你个憨憨。\n");
printf("\n");
}
}
else
{
printf("电脑:FBI warning 非法输入,非法输入!!!请您自觉点\n\n电脑:乖,咱重新输入!!!\n\n");
}
}
}
//电脑输入
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
int z = 0;
printf("电脑:我走过啦!!!到你啦!!!\n\n");
z = check_computer(board, row, col);
while (0 == z)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//电脑判断自己是否会赢
int check_computer(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
int k = 0;
while (0 == k)
{
//判断电脑横行上是否会赢
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == '#' && board[i][2] == ' ')
{
board[i][2] = '#';
k = 1;
break;
}
if (board[i][0] == board[i][2] && board[i][0] == '#' && board[i][1] == ' ')
{
board[i][1] = '#';
k = 1;
break;
}
if (board[i][1] == board[i][2] && board[i][1] == '#' && board[i][0] == ' ')
{
board[i][0] = '#';
k = 1;
break;
}
}
if (k != 0)
break;
//判断电脑列上是否有机会赢
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == '#' && board[2][j] == ' ')
{
board[2][j] = '#';
k = 1;
break;
}
if (board[0][j] == board[2][j] && board[2][j] == '#' && board[1][j] == ' ')
{
board[1][j] = '#';
k = 1;
break;
}
if (board[1][j] == board[2][j] && board[2][j] == '#' && board[0][j] == ' ')
{
board[0][j] = '#';
k = 1;
break;
}
}
break;
}
//判断电脑在对角线上是否会赢,又加了一个while是为了让判断对角线的代码成块。
while (0 == k)
{
if (board[0][0] == board[1][1] && board[1][1] == '#' && board[2][2] == ' ')
{
board[2][2] = '#';
k = 1;
break;
}
if (board[0][0] == board[2][2] && board[2][2] == '#' && board[1][1] == ' ')
{
board[1][1] = '#';
k = 1;
break;
}
if (board[1][1] == board[2][2] && board[1][1] == '#' && board[0][0] == ' ')
{
board[0][0] = '#';
k = 1;
break;
}
if (board[0][2] == board[1][1] && board[0][2] == '#' && board[2][0] == ' ')
{
board[2][0] = '#';
k = 1;
break;
}
if (board[0][2] == board[2][0] && board[2][0] == '#' && board[1][1] == ' ')
{
board[1][1] = '#';
k = 1;
break;
}
if (board[1][1] == board[2][0] && board[2][0] == '#' && board[0][2] == ' ')
{
board[0][2] = '#';
k = 1;
break;
}
break;
}
k = judge_player(board, row, col, k);
return k;
}
//下面这个函数就是判断玩家是否有机会赢,如果能赢就堵住他
char judge_player(char board[ROW][COL], int row, int col, int k)
{
int i = 0;
int j = 0;
while (0 == k)
{
//判断玩家在横行上是否会赢
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == '*' && board[i][2] == ' ')
{
board[i][2] = '#';
k = 1;
break;
}
if (board[i][0] == board[i][2] && board[i][0] == '*' && board[i][1] == ' ')
{
board[i][1] = '#';
k = 1;
break;
}
if (board[i][1] == board[i][2] && board[i][1] == '*' && board[i][0] == ' ')
{
board[i][0] = '#';
k = 1;
break;
}
}
if (k != 0)
break;
//判断玩家在竖列上是否会赢
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == '*' && board[2][j] == ' ')
{
board[2][j] = '#';
k = 1;
break;
}
if (board[0][j] == board[2][j] && board[2][j] == '*' && board[1][j] == ' ')
{
board[1][j] = '#';
k = 1;
break;
}
if (board[1][j] == board[2][j] && board[2][j] == '*' && board[0][j] == ' ')
{
board[0][j] = '#';
k = 1;
break;
}
}
break;
}
//判断玩家在对角线上是否会赢,又加了一个while是为了让判断对角线的代码成块。
while (0 == k)
{
if (board[0][0] == board[1][1] && board[1][1] == '*' && board[2][2] == ' ')
{
board[2][2] = '#';
k = 1;
break;
}
if (board[0][0] == board[2][2] && board[2][2] == '*' && board[1][1] == ' ')
{
board[1][1] = '#';
k = 1;
break;
}
if (board[1][1] == board[2][2] && board[1][1] == '*' && board[0][0] == ' ')
{
board[0][0] = '#';
k = 1;
break;
}
if (board[0][2] == board[1][1] && board[0][2] == '*' && board[2][0] == ' ')
{
board[2][0] = '#';
k = 1;
break;
}
if (board[0][2] == board[2][0] && board[2][0] == '*' && board[1][1] == ' ')
{
board[1][1] = '#';
k = 1;
break;
}
if (board[1][1] == board[2][0]&& board[2][0] == '*' && board[0][2] == ' ')
{
board[0][2] = '#';
k = 1;
break;
}
break;
}
return k;
}
//判断胜负
char Win(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')//行元素一样且不是空格
{
return board[i][1];
}
}
//判断列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')//列元素一样且不是空格
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')//对角线元素一样且不是空格
{
return board[1][1];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
{
return board[1][1];
}
//判断是否平局
if (1 == Full(board, ROW, COL))//平局判断,函数在下面,已在头文件中声明,位置就无所谓了
{
return 'Q';
}
return 'C';
}
//平局算法函数
char Full(char board[ROW][COL], int row, int col)
{
for (int i = 0; i < row; i++)
{
for (int j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
源代码已经测试过了,但不可避免还会存在bug,仅供参考。如有bug,欢迎各位大佬批评指正哈!