本文主要讲述Server端如何异步(async)执行method,其基本原理如下:
- Client端发送方法调用的请求
- Server收到请求后会把该请求加入到内部队列里去
- Server在另外一个线程中从队列里取出请求然后执行方法,最后把方法运行结果返回给Client
本文使用open62541 v1.1.1版本,运行环境是win10,ubuntu操作也是一样的。
一 配置open62541.h
本人使用的cmake-gui进行配置,
把UA_ENABLE_AMALGAMATION勾上,把UA_MULTITHREADING设置为100,其它使用默认配置。然后进行编译,具体过程请参考这篇文章。
二 操作过程
代码来自example目录下的tutorial_server_method_async.c,进行了简化。
首先需要在Server端定义一个方法,该方法接收一个String类型的输入参数,返回一个String类型的值。
下面是这个方法的回调,
static UA_StatusCode helloWorldMethodCallback(UA_Server *server,
const UA_NodeId *sessionId, void *sessionHandle,
const UA_NodeId *methodId, void *methodContext,
const UA_NodeId *objectId, void *objectContext,
size_t inputSize, const UA_Variant *input,
size_t outputSize, UA_Variant *output)
{
// 连接字符串,变成"Hello " + 输入参数
UA_String *inputStr = (UA_String*)input->data;
UA_String tmp = UA_STRING_ALLOC("Hello ");
if (inputStr->length > 0)
{
tmp.data = (UA_Byte *)UA_realloc(tmp.data, tmp.length + inputStr->length);
memcpy(&tmp.data[tmp.length], inputStr->data, inputStr->length);
tmp.length += inputStr->length;
}
// 把连接好的字符串拷贝到输出参数里
UA_Variant_setScalarCopy(output, &tmp, &UA_TYPES[UA_TYPES_STRING]);
// 添加字符串结束符'\0',其值为0,所以calloc自动就会添加
char* test = (char*)calloc(1, tmp.length + 1);
memcpy(test, tmp.data, tmp.length);
UA_String_clear(&tmp);
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "'Hello World (async)' was called");
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, " Data: %s", test);
free(test);
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "'Hello World (async)' has ended");
return UA_STATUSCODE_GOOD;
}
然后在Server端添加该方法,该方法有一个输入参数和一个输出参数。最关键的是最后一行语句,会把该方法设置为异步
static void addHellWorldMethod(UA_Server *server)
{
// 定义输入参数
UA_Argument inputArgument;
UA_Argument_init(&inputArgument);
inputArgument.description = UA_LOCALIZEDTEXT("en-US", "A String");
inputArgument.name = UA_STRING("MyInput");
inputArgument.dataType = UA_TYPES[UA_TYPES_STRING].typeId;
inputArgument.valueRank = UA_VALUERANK_SCALAR;
// 定义输出参数
UA_Argument outputArgument;
UA_Argument_init(&outputArgument);
outputArgument.description = UA_LOCALIZEDTEXT("en-US", "A String");
outputArgument.name = UA_STRING("MyOutput");
outputArgument.dataType = UA_TYPES[UA_TYPES_STRING].typeId;
outputArgument.valueRank = UA_VALUERANK_SCALAR;
// 添加方法
UA_MethodAttributes helloAttr = UA_MethodAttributes_default;
helloAttr.description = UA_LOCALIZEDTEXT("en-US", "Say `Hello World` async");
helloAttr.displayName = UA_LOCALIZEDTEXT("en-US", "Hello World async");
helloAttr.executable = true;
helloAttr.userExecutable = true;
UA_NodeId id = UA_NODEID_NUMERIC(1, 62541);
UA_Server_addMethodNode(server, id,
UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER),
UA_NODEID_NUMERIC(0, UA_NS0ID_HASCOMPONENT),
UA_QUALIFIEDNAME(1, "hello world"),
helloAttr, &helloWorldMethodCallback,
1, &inputArgument, 1, &outputArgument, NULL, NULL);
// 把方法设置成async
UA_Server_setMethodNodeAsync(server, id, UA_TRUE);
}
还需要一个线程来从队列中取出方法的调用请求,然后执行,主要有四个API,
- 取请求:UA_Server_getAsyncOperationNonBlocking()
- 执行请求:UA_Server_call()
- 返回执行结果:UA_Server_setAsyncOperationResult()
- 收尾:UA_CallMethodResult_clear()
注意globalServer是个全局变量,
THREAD_CALLBACK(ThreadWorker)
{
while (running)
{
const UA_AsyncOperationRequest* request = NULL;
void *context = NULL;
UA_AsyncOperationType type;
if (UA_Server_getAsyncOperationNonBlocking(globalServer, &type, &request, &context, NULL) == true)
{
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "Dequeue an async operation OK");
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "AsyncMethod_Testing: Got entry: OKAY");
UA_CallMethodResult response = UA_Server_call(globalServer, &request->callMethodRequest);
UA_Server_setAsyncOperationResult(globalServer, (UA_AsyncOperationResponse*)&response, context);
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "AsyncMethod_Testing: Call done: OKAY");
UA_CallMethodResult_clear(&response);
}
}
return 0;
}
main函数如下,
/* This callback will be called when a new entry is added to the Callrequest queue */
static void TestCallback(UA_Server *server)
{
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "Dispatched an async method");
}
int main(void)
{
signal(SIGINT, stopHandler);
signal(SIGTERM, stopHandler);
globalServer = UA_Server_new();
UA_ServerConfig *config = UA_Server_getConfig(globalServer);
UA_ServerConfig_setDefault(config);
/* 设置异步操作的通知回调 */
config->asyncOperationNotifyCallback = TestCallback;
/* 启动 Worker-Thread */
THREAD_HANDLE hThread;
THREAD_CREATE(hThread, ThreadWorker);
/* 添加方法 */
addHellWorldMethod(globalServer);
UA_StatusCode retval = UA_Server_run(globalServer, &running);
/* Shutdown the thread */
THREAD_JOIN(hThread);
UA_Server_delete(globalServer);
return retval == UA_STATUSCODE_GOOD ? EXIT_SUCCESS : EXIT_FAILURE;
}
三 整体代码及运行
/* This work is licensed under a Creative Commons CCZero 1.0 Universal License.
* See http://creativecommons.org/publicdomain/zero/1.0/ for more information. */
/**
* Adding Async Methods to Objects
* -------------------------
*
* An object in an OPC UA information model may contain methods similar to
* objects in a programming language. Methods are represented by a MethodNode.
* Note that several objects may reference the same MethodNode. When an object
* type is instantiated, a reference to the method is added instead of copying
* the MethodNode. Therefore, the identifier of the context object is always
* explicitly stated when a method is called.
*
* The method callback takes as input a custom data pointer attached to the
* method node, the identifier of the object from which the method is called,
* and two arrays for the input and output arguments. The input and output
* arguments are all of type :ref:`variant`. Each variant may in turn contain a
* (multi-dimensional) array or scalar of any data type.
*
* Constraints for the method arguments are defined in terms of data type, value
* rank and array dimension (similar to variable definitions). The argument
* definitions are stored in child VariableNodes of the MethodNode with the
* respective BrowseNames ``(0, "InputArguments")`` and ``(0,
* "OutputArguments")``.
*
* Example: Hello World Method
* ^^^^^^^^^^^^^^^^^^^^^^^^^^^
* The method takes a string scalar and returns a string scalar with "Hello "
* prepended. The type and length of the input arguments is checked internally
* by the SDK, so that we don't have to verify the arguments in the callback. */
#include "open62541.h"
#include <signal.h>
#include <stdlib.h>
#ifndef WIN32
#include <pthread.h>
#define THREAD_HANDLE pthread_t
#define THREAD_CREATE(handle, callback) pthread_create(&handle, NULL, callback, NULL)
#define THREAD_JOIN(handle) pthread_join(handle, NULL)
#define THREAD_CALLBACK(name) static void * name(void *_)
#else
#include <windows.h>
#define THREAD_HANDLE HANDLE
#define THREAD_CREATE(handle, callback) { handle = CreateThread( NULL, 0, callback, NULL, 0, NULL); }
#define THREAD_JOIN(handle) WaitForSingleObject(handle, INFINITE)
#define THREAD_CALLBACK(name) static DWORD WINAPI name( LPVOID lpParam )
#endif
static UA_Server* globalServer;
static volatile UA_Boolean running = true;
static void stopHandler(int sign)
{
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "received ctrl-c");
running = false;
}
static UA_StatusCode helloWorldMethodCallback(UA_Server *server,
const UA_NodeId *sessionId, void *sessionHandle,
const UA_NodeId *methodId, void *methodContext,
const UA_NodeId *objectId, void *objectContext,
size_t inputSize, const UA_Variant *input,
size_t outputSize, UA_Variant *output)
{
// 连接字符串,变成"Hello " + 输入参数
UA_String *inputStr = (UA_String*)input->data;
UA_String tmp = UA_STRING_ALLOC("Hello ");
if (inputStr->length > 0)
{
tmp.data = (UA_Byte *)UA_realloc(tmp.data, tmp.length + inputStr->length);
memcpy(&tmp.data[tmp.length], inputStr->data, inputStr->length);
tmp.length += inputStr->length;
}
// 把连接好的字符串拷贝到输出参数里
UA_Variant_setScalarCopy(output, &tmp, &UA_TYPES[UA_TYPES_STRING]);
// 添加字符串结束符'\0',其值为0,所以calloc自动就会添加
char* test = (char*)calloc(1, tmp.length + 1);
memcpy(test, tmp.data, tmp.length);
UA_String_clear(&tmp);
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "'Hello World (async)' was called");
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, " Data: %s", test);
free(test);
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "'Hello World (async)' has ended");
return UA_STATUSCODE_GOOD;
}
static void addHellWorldMethod(UA_Server *server)
{
// 定义输入参数
UA_Argument inputArgument;
UA_Argument_init(&inputArgument);
inputArgument.description = UA_LOCALIZEDTEXT("en-US", "A String");
inputArgument.name = UA_STRING("MyInput");
inputArgument.dataType = UA_TYPES[UA_TYPES_STRING].typeId;
inputArgument.valueRank = UA_VALUERANK_SCALAR;
// 定义输出参数
UA_Argument outputArgument;
UA_Argument_init(&outputArgument);
outputArgument.description = UA_LOCALIZEDTEXT("en-US", "A String");
outputArgument.name = UA_STRING("MyOutput");
outputArgument.dataType = UA_TYPES[UA_TYPES_STRING].typeId;
outputArgument.valueRank = UA_VALUERANK_SCALAR;
// 添加方法
UA_MethodAttributes helloAttr = UA_MethodAttributes_default;
helloAttr.description = UA_LOCALIZEDTEXT("en-US", "Say `Hello World` async");
helloAttr.displayName = UA_LOCALIZEDTEXT("en-US", "Hello World async");
helloAttr.executable = true;
helloAttr.userExecutable = true;
UA_NodeId id = UA_NODEID_NUMERIC(1, 62541);
UA_Server_addMethodNode(server, id,
UA_NODEID_NUMERIC(0, UA_NS0ID_OBJECTSFOLDER),
UA_NODEID_NUMERIC(0, UA_NS0ID_HASCOMPONENT),
UA_QUALIFIEDNAME(1, "hello world"),
helloAttr, &helloWorldMethodCallback,
1, &inputArgument, 1, &outputArgument, NULL, NULL);
// 把方法设置成async
UA_Server_setMethodNodeAsync(server, id, UA_TRUE);
}
THREAD_CALLBACK(ThreadWorker)
{
while (running)
{
const UA_AsyncOperationRequest* request = NULL;
void *context = NULL;
UA_AsyncOperationType type;
if (UA_Server_getAsyncOperationNonBlocking(globalServer, &type, &request, &context, NULL) == true)
{
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "Dequeue an async operation OK");
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "AsyncMethod_Testing: Got entry: OKAY");
UA_CallMethodResult response = UA_Server_call(globalServer, &request->callMethodRequest);
UA_Server_setAsyncOperationResult(globalServer, (UA_AsyncOperationResponse*)&response, context);
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "AsyncMethod_Testing: Call done: OKAY");
UA_CallMethodResult_clear(&response);
}
}
return 0;
}
/* This callback will be called when a new entry is added to the Callrequest queue */
static void TestCallback(UA_Server *server)
{
UA_LOG_INFO(UA_Log_Stdout, UA_LOGCATEGORY_SERVER, "Dispatched an async method");
}
int main(void)
{
signal(SIGINT, stopHandler);
signal(SIGTERM, stopHandler);
globalServer = UA_Server_new();
UA_ServerConfig *config = UA_Server_getConfig(globalServer);
UA_ServerConfig_setDefault(config);
/* 设置异步操作的通知回调 */
config->asyncOperationNotifyCallback = TestCallback;
/* 启动 Worker-Thread */
THREAD_HANDLE hThread;
THREAD_CREATE(hThread, ThreadWorker);
/* 添加方法 */
addHellWorldMethod(globalServer);
UA_StatusCode retval = UA_Server_run(globalServer, &running);
/* Shutdown the thread */
THREAD_JOIN(hThread);
UA_Server_delete(globalServer);
return retval == UA_STATUSCODE_GOOD ? EXIT_SUCCESS : EXIT_FAILURE;
}
本人使用Visual Studio 2015进行编译连接(代码是跨平台的),ok后运行server,然后使用UaExpert进行连接,
右击该方法然后点击Call
在弹出的运行框里的输入参数里随便输入一段字符串,然后点击右下角的Call,
最后可以看到运行的结果,
同样,在server端可以看到对应的打印,
四 总结
本文主要讲述如何实现Server端方法调用的异步执行。这样Server可以在上一个方法执行没结束前可以接受其它的方法调用请求。
如果有写的不对的地方,希望能留言指正,谢谢阅读。