扫雷流程思路
1打印菜单
void menu()
{
printf("********************\n");
printf("*****1.paly**********\n");
printf("*****0.excit*********\n");
printf("********************\n");
}
2选择语句
int input = 0;
do
{
srand((unsigned int)time(NULL));
menu();
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
printf("错误\n");
break;
}
} while (input);
3打印棋盘
void init(char board[ROWS][COLS], int rows, int cols,char t)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
j = 0;
for (j = 0; j < cols; j++)
{
board[i][j] = t;
}
}
}
void loadboard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <row+1; i++)
{
printf("%d ",i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j =1 ; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("---扫雷---\n");
}
初始化和布置棋盘
4放置地雷
void placeboard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
while (i<15)
{
int x = rand() % (row);
int y = rand() % (col);
if (board[x][y] == '0'&&x>0&&y>0)
{
board[x][y] = '1';
i++;
}
}
}
5地雷检查
void checkboard(char mine[ROWS][COLS], char show[ROWS][COLS], int rows, int cols, int row, int col)
{
int x = 0;
int y = 0;
int sum = 0;
char sums = 0;
int i = 0;
do
{
scanf("%d%d", &x, &y);
if (0 < x && x <= 9 && 0 < y && y <= 9)
{
if (show[x][y] == '*')
{
sum = mine[x - 1][y] + mine[x - 1][y - 1] + mine[x - 1][y + 1] + mine[x + 1][y] + mine[x + 1][y - 1] + mine[x + 1][y + 1] + mine[x][y - 1] + mine[x][y + 1] - 8 * '0';
show[x][y] = sum + '0';
i++;
loadboard(show, ROW, COL);
}
else if (mine[x][y] =='1')
{
printf("你被炸死了\n");
break;
}
else {
printf("棋子已经被占用了\n");
}
}
else
{
printf("输入错误\n");
break;
}
} while (i<=15);
if (i == 15)
{
printf("good");
}
}
字符1到数字1的转换方法
戳这里
数字转换指南
附上一整套
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void game()
{
printf("开始游戏\n");
char mine[ROWS][COLS] = {
0 };
char show[ROWS][COLS] = {
0 };
init(mine, ROWS, COLS,'0');
init(show, ROWS, COLS,'*');
placeboard(mine, ROW, COL);
loadboard(mine, ROW, COL);
loadboard(show, ROW, COL);
checkboard(mine, show, ROWS, COLS,ROW,COL);
loadboard(show, ROW, COL);
loadboard(mine, ROW, COL);
}
void menu()
{
printf("********************\n");
printf("*****1.paly**********\n");
printf("*****0.excit*********\n");
printf("********************\n");
}
int main()
{
int input = 0;
do
{
srand((unsigned int)time(NULL));
menu();
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
printf("错误\n");
break;
}
} while (input);
return 0;
}
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
void init(char board[ROWS][COLS], int rows, int cols,char t);
void loadboard(char board[ROWS][COLS], int row, int col);
void placeboard(char board[ROWS][COLS], int row, int col);
void checkboard(char mine[ROWS][COLS],char show[ROWS][COLS], in
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void init(char board[ROWS][COLS], int rows, int cols,char t)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
j = 0;
for (j = 0; j < cols; j++)
{
board[i][j] = t;
}
}
}
void loadboard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <row+1; i++)
{
printf("%d ",i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j =1 ; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("---扫雷---\n");
}
void placeboard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
while (i<15)
{
int x = rand() % (row);
int y = rand() % (col);
if (board[x][y] == '0'&&x>0&&y>0)
{
board[x][y] = '1';
i++;
}
}
}
void checkboard(char mine[ROWS][COLS], char show[ROWS][COLS], int rows, int cols, int row, int col)
{
int x = 0;
int y = 0;
int sum = 0;
char sums = 0;
int i = 0;
do
{
scanf("%d%d", &x, &y);
if (0 < x && x <= 9 && 0 < y && y <= 9)
{
if (show[x][y] == '*')
{
sum = mine[x - 1][y] + mine[x - 1][y - 1] + mine[x - 1][y + 1] + mine[x + 1][y] + mine[x + 1][y - 1] + mine[x + 1][y + 1] + mine[x][y - 1] + mine[x][y + 1] - 8 * '0';
show[x][y] = sum + '0';
i++;
loadboard(show, ROW, COL);
}
else if (mine[x][y] =='1')
{
printf("你被炸死了\n");
break;
}
else {
printf("棋子已经被占用了\n");
}
}
else
{
printf("输入错误\n");
break;
}
} while (i<=15);
if (i == 15)
{
printf("good");
}
}