package cn.yihanyuan.tyt;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.font.TextAttribute;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.text.AttributedCharacterIterator;
import java.text.AttributedString;
import java.util.Arrays;
import java.util.Scanner;
import java.util.concurrent.TimeUnit;
import javax.imageio.ImageIO;
public class tyt {
static Scanner sc = new Scanner(System.in);
private static final String IMAGE_NAME = "current.png";
private static final String STORE_DIR = "current";
// 数量
private static final int imageLengthLength = 5;
// 存放图片的大小
private static final long[] imageLength = new long[imageLengthLength];
private final RGBInfo rgbInfo = new RGBInfo();
// 截屏中游戏分数显示区域最下方的Y坐标,300是 1920x1080的值,根据实际情况修改
private final int gameScoreBottomY = 300;
// 按压的时间系数,可根据具体情况适当调节
private final double pressTimeCoefficient = 1.47;
// 按压的起始点坐标,也是再来一局的起始点坐标
private final int swipeX = 550;
private final int swipeY = 1580;
// 二分之一的棋子底座高度
private final int halfBaseBoardHeight = 20;
// 棋子的宽度,从截屏中量取,自行调节
private final int halmaBodyWidth = 74;
// 游戏截屏里的两个跳板的中点坐标,主要用来计算角度,可依据实际的截屏计算,计算XY的比例
private final int boardX1 = 813;
private final int boardY1 = 1122;
private final int boardX2 = 310;
private final int boardY2 = 813;
private int[] getHalmaAndBoardXYValue(File currentImage) throws IOException {
BufferedImage bufferedImage = ImageIO.read(currentImage);
int width = bufferedImage.getWidth();
int height = bufferedImage.getHeight();
System.out.println("宽度:" + width + ",高度:" + height);
int halmaXSum = 0;
int halmaXCount = 0;
int halmaYMax = 0;
int boardX = 0;
int boardY = 0;
// 从截屏从上往下逐行遍历像素点,以棋子颜色作为位置识别的依据,最终取出棋子颜色最低行所有像素点的平均值,即计算出棋子所在的坐标
for (int y = gameScoreBottomY; y < height; y++) {
for (int x = 0; x < width; x++) {
processRGBInfo(bufferedImage, x, y);
int rValue = this.rgbInfo.getRValue();
int gValue = this.rgbInfo.getGValue();
int bValue = this.rgbInfo.getBValue();
// 根据RGB的颜色来识别棋子的位置,
if (rValue > 50 && rValue < 60 && gValue > 53 && gValue < 63 && bValue > 95 && bValue < 110) {
halmaXSum += x;
halmaXCount++;
// 棋子底行的Y坐标值
halmaYMax = y > halmaYMax ? y : halmaYMax;
}
}
}
if (halmaXSum != 0 && halmaXCount != 0) {
// 棋子底行的X坐标值
int halmaX = halmaXSum / halmaXCount;
// 上移棋子底盘高度的一半
int halmaY = halmaYMax - halfBaseBoardHeight;
// 从gameScoreBottomY开始
for (int y = gameScoreBottomY; y < height; y++) {
processRGBInfo(bufferedImage, 0, y);
int lastPixelR = this.rgbInfo.getRValue();
int lastPixelG = this.rgbInfo.getGValue();
int lastPixelB = this.rgbInfo.getBValue();
// 只要计算出来的boardX的值大于0,就表示下个跳板的中心坐标X值取到了。
if (boardX > 0) {
break;
}
int boardXSum = 0;
int boardXCount = 0;
for (int x = 0; x < width; x++) {
processRGBInfo(bufferedImage, x, y);
int pixelR = this.rgbInfo.getRValue();
int pixelG = this.rgbInfo.getGValue();
int pixelB = this.rgbInfo.getBValue();
// 处理棋子头部比下一个跳板还高的情况
if (Math.abs(x - halmaX) < halmaBodyWidth) {
continue;
}
// 从上往下逐行扫描至下一个跳板的顶点位置,下个跳板可能为圆形,也可能为方框,取多个点,求平均值
if ((Math.abs(pixelR - lastPixelR) + Math.abs(pixelG - lastPixelG)
+ Math.abs(pixelB - lastPixelB)) > 10) {
boardXSum += x;
boardXCount++;
}
}
if (boardXSum > 0) {
boardX = boardXSum / boardXCount;
}
}
// 按实际的角度来算,找到接近下一个 board 中心的坐标
boardY = (int) (halmaY
- Math.abs(boardX - halmaX) * Math.abs(boardY1 - boardY2) / Math.abs(boardX1 - boardX2));
if (boardX > 0 && boardY > 0) {
int[] result = new int[4];
// 棋子的X坐标
result[0] = halmaX;
// 棋子的Y坐标
result[1] = halmaY;
// 下一块跳板的X坐标
result[2] = boardX;
// 下一块跳板的Y坐标
result[3] = boardY;
return result;
}
}
return null;
}
private void executeCommand(String command) {
Runtime rt = Runtime.getRuntime();
Process p = null;
try {
p = rt.exec("cmd /c C:\\yuanyihanSOFT\\adb\\" + command);
System.out.println(p.toString());
} catch (IOException e) {
e.printStackTrace();
}
}
private void executeADBCaptureCommands() {
executeCommand("adb shell screencap -p /storage/emulated/0/baidu/current.png");
try {
TimeUnit.MILLISECONDS.sleep(50);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
executeCommand("adb pull /storage/emulated/0/baidu/current.png current/current.png");
try {
TimeUnit.MILLISECONDS.sleep(600);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
private void doJump(double distance) {
System.out.println("distance: " + distance);
// 计算按压时间,最小200毫秒
int pressTime = (int) Math.max(distance * pressTimeCoefficient, 50);
System.out.println("pressTime: " + pressTime);
// 执行按压操作
String command = String.format("adb shell input swipe %s %s %s %s %s", swipeX, swipeY, swipeX, swipeY,
pressTime);
System.out.println(command);
executeCommand(command);
}
private void replayGame() {
String command = String.format("adb shell input tap %s %s", swipeX, swipeY);
executeCommand(command);
}
private double computeJumpDistance(int halmaX, int halmaY, int boardX, int boardY) {
return Math.sqrt(Math.pow(Math.abs(boardX - halmaX), 2) + Math.pow(Math.abs(boardY - halmaY), 2));
}
public static void main(String[] args) {
try {
File storeDir = new File(STORE_DIR);
if (!storeDir.exists()) {
boolean flag = storeDir.mkdir();
if (!flag) {
System.err.println("创建图片存储目录失败");
return;
}
}
File currentImage2 = new File(STORE_DIR, IMAGE_NAME);
if (currentImage2.exists()) {
System.out.println("图片存在");
currentImage2.delete();
}
if (currentImage2.exists()) {
System.out.println("图片存在");
currentImage2.delete();
}
currentImage2.deleteOnExit();
tyt jumpjumpHelper = new tyt();
// 执行次数
int executeCount = 0;
for (;;) {
// 执行ADB命令,获取安卓截屏
jumpjumpHelper.executeADBCaptureCommands();
File currentImage = new File(STORE_DIR, IMAGE_NAME);
if (!currentImage.exists()) {
System.out.println("图片不存在");
continue;
}
long length = currentImage.length();
imageLength[executeCount % imageLengthLength] = length;
// 查看是否需要重新开局
jumpjumpHelper.checkDoReplay();
executeCount++;
System.out.println("当前第" + executeCount + "次执行!");
// 获取跳棋和底板的中心坐标
int[] result = jumpjumpHelper.getHalmaAndBoardXYValue(currentImage);
if (result == null) {
System.out.println("The result of method getHalmaAndBoardXYValue is null!");
continue;
}
int halmaX = result[0];
int halmaY = result[1];
int boardX = result[2];
int boardY = result[3];
// 计算跳跃的距离
double jumpDistance = jumpjumpHelper.computeJumpDistance(halmaX, halmaY, boardX, boardY);
System.out.println("jumpDistance:" + jumpDistance);
jumpDistance = yyhSetReal(halmaX, halmaY, boardX, boardY, jumpDistance, currentImage);
System.out.println("doJump jumpDistance:" + jumpDistance);
jumpjumpHelper.doJump(jumpDistance);
// 每次停留2.5秒
TimeUnit.MILLISECONDS.sleep(2500);
}
} catch (Exception e) {
e.printStackTrace();
}
}
private static double yyhSetReal(int halmaX, int halmaY, int boardX, int boardY, double jumpDistance,
File currentImage) throws IOException {
System.out.println("halmaX: " + halmaX + ", halmaY: " + halmaY + ", boardX: " + boardX + ", boardY: " + boardY);
System.out.println("jumpDistance:" + jumpDistance);
BufferedImage bufferedImage = ImageIO.read(currentImage);
Graphics2D g2d = bufferedImage.createGraphics();
g2d.drawImage(bufferedImage, 0, 0, null);
g2d.setColor(new Color(1));
Font f = new Font(null, Font.BOLD, 48);
String markContent = new String("jumpDistance:" + jumpDistance);// 文字
AttributedString ats = new AttributedString(markContent);
ats.addAttribute(TextAttribute.FONT, f, 0, markContent.length());
AttributedCharacterIterator iter = ats.getIterator();
g2d.drawString(iter, 0, boardY + 500);
g2d.drawLine(halmaX, halmaY, boardX, boardY);
g2d.drawLine(halmaX + 1, halmaY + 1, boardX + 1, boardY + 1);
g2d.drawLine(halmaX - 1, halmaY - 1, boardX - 1, boardY - 1);
g2d.dispose();
ImageIO.write(bufferedImage, "PNG", currentImage);
System.out.println("ScannerTest, Please Enter number:");
return jumpDistance;
//由袁一涵进行了代码的修改
// String scsc = sc.nextLine();
// if (scsc.isEmpty()) {
// return jumpDistance;
// }
// int intd = Integer.parseInt(scsc);
// double jumpDistance2 = jumpDistance + intd;
// if (intd == 0) {
// jumpDistance2 = 0.0;
// }
// return jumpDistance2;
}
private void checkDoReplay() {
if (imageLength[0] > 0 && imageLength[0] == imageLength[1] && imageLength[1] == imageLength[2]
&& imageLength[2] == imageLength[3] && imageLength[3] == imageLength[4]) {
// 此时表示已经连续5次图片大小一样了,可知当前屏幕处于再来一局
Arrays.fill(imageLength, 0);
// 模拟点击再来一局按钮重新开局
replayGame();
}
}
private void processRGBInfo(BufferedImage bufferedImage, int x, int y) {
this.rgbInfo.reset();
int pixel = bufferedImage.getRGB(x, y);
// 转换为RGB数字
this.rgbInfo.setRValue((pixel & 0xff0000) >> 16);
this.rgbInfo.setGValue((pixel & 0xff00) >> 8);
this.rgbInfo.setBValue((pixel & 0xff));
}
class RGBInfo {
private int RValue;
private int GValue;
private int BValue;
public int getRValue() {
return RValue;
}
public void setRValue(int rValue) {
RValue = rValue;
}
public int getGValue() {
return GValue;
}
public void setGValue(int gValue) {
GValue = gValue;
}
public int getBValue() {
return BValue;
}
public void setBValue(int bValue) {
BValue = bValue;
}
public void reset() {
this.RValue = 0;
this.GValue = 0;
this.BValue = 0;
}
}
}
微信跳一跳外挂,主要是adb操作
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转载自my.oschina.net/u/3511143/blog/1603549
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