C#飞行棋代码

1 using System;
2 using System.Collections.Generic;
3 using System.Linq;
4 using System.Text;
5
6 namespace 飞行棋
7 {
8
9 class Program
10 {
11 public static int[] maps = new int[100]; //声明一个静态数组 用来存储玩家A跟玩家B的坐标
12 //两个玩家的坐标
13 static int[] Players = new int[2];
14 //存储两个玩家的姓名
15 static string[] playerNames = new string[2];
16 //两个玩家的标记,拥有某一个玩家暂停
17 static bool[] GamePause = new bool[2];
18 static void Main(string[] args)
19 {
20 GameShow();//调用游戏提示信息
21 #region 提示用户输入玩家姓名及姓名的判断
22 Console.WriteLine(“请输入玩家A的姓名:”);
23 playerNames[0] = Console.ReadLine();
24 while (playerNames[0] == “”)
25 {
26 Console.WriteLine(“玩家A的名字不能为空,请重新输入”);
27 playerNames[0] = Console.ReadLine();
28 }
29 Console.WriteLine(“请输入玩家B的姓名:”);
30 playerNames[1] = Console.ReadLine();
31 while (playerNames[1] == “” || playerNames[1] == playerNames[0])
32 {
33 if (playerNames[1] == “”)
34 {
35 Console.WriteLine(“玩家B的名字不能为空,请重新输入”);
36 playerNames[1] = Console.ReadLine();
37 }
38 else
39 {
40 Console.WriteLine(“玩家B的名字不能与玩家A的名字相同,请重新输入”);
41 playerNames[1] = Console.ReadLine();
42 }
43 }
44 #endregion
45 Console.Clear();//玩家姓名输入OK 清屏
46 GameShow();
47 Console.WriteLine("{0}的士兵用A表示", playerNames[0]);
48 Console.WriteLine("{0}的士兵用B表示", playerNames[1]);
49 GameMap();//调用地图
50 ShowMap();//画图
51 #region 玩游戏
52 while (Players[0] < 99 && Players[1] < 99)
53 // 当玩家A 和玩家B 么有一个人到达终点的时候,两个玩家继续玩游戏
54 {
55 if (GamePause[0] == false)
56 {
57 PlayGame(0);
58 }
59 else
60 {
61 GamePause[0] = false;
62 }
63 if (Players[0] >= 99)
64 {
65 Console.WriteLine(“玩家{0}无耻的赢了玩家{1}”, playerNames[0], playerNames[1]);
66 break;
67 }
68 if (GamePause[1] == false)
69 {
70 PlayGame(1);
71 }
72 else
73 {
74 GamePause[1] = false;
75 }
76 if (Players[1] >= 99)
77 {
78 Console.WriteLine(“玩家{0}无耻的赢了玩家{1}”, playerNames[1], playerNames[0]);
79 break;
80 }
81 }//while
82 #endregion
83 Console.ReadKey();//等待
84 }
85 ///
86 /// 两个玩家玩游戏
87 ///
88 public static void PlayGame(int playNumber)
89 {
90 Random r = new Random();
91 int rNumber = r.Next(1, 7);
92 Console.WriteLine(“玩家{0}按任意键开始郑骰子”, playerNames[playNumber]);
93 Console.ReadKey(true);
94 Console.WriteLine(“玩家{0}掷骰子,掷出了{1}”, playerNames[playNumber], rNumber);
95 Players[playNumber] += rNumber;
96 Console.ReadKey(true);
97 Console.WriteLine(“玩家{0}:请按任意键开始移动!!!”, playerNames[playNumber]);
98 Console.ReadKey(true);
99 Console.WriteLine(“玩家{0}:移动完了”, playerNames[playNumber]);
100 Console.ReadKey(true);
101 // 玩家A有可能踩到了B ,空格,幸运轮盘,地雷,暂停,时空隧道
102 if (Players[playNumber] == Players[1 - playNumber])
103 {
104 Console.WriteLine("{0}玩家踩到了{1}玩家,{2}玩家退6格", playerNames[playNumber], playerNames[1 - playNumber], playerNames[1 - playNumber]);
105 Players[1 - playNumber] -= 6;
106 Console.ReadKey(true);
107 }
108 else // 玩家A踩到了关卡
109 {
110 // 玩家的坐标
111 changePots();
112 switch (maps[Players[playNumber]])
113 {
114 case 0:
115 Console.WriteLine(“玩家{0}踩到了方块,安全”, playerNames[playNumber]);
116 Console.ReadKey(true);
117 break;
118
119 case 1:
120 Console.WriteLine(“玩家{0}踩到了幸运轮盘,请选择:1–交换位置 2–轰炸对方”, playerNames[playNumber]);
121 string input = Console.ReadLine();
122 while (true)
123 {
124 if (input == “1”)
125 {
126 Console.WriteLine(“玩家{0}选择与玩家{1}交换位置”, playerNames[playNumber], playerNames[1 - playNumber]);
127 Console.ReadKey(true);
128 int temp = Players[playNumber];
129 Players[playNumber] = Players[1 - playNumber];
130 Players[1 - playNumber] = temp;
131 Console.WriteLine(“位置交换完成!!!按任意键继续游戏!!!”);
132 Console.ReadKey(true);
133 break;
134 }
135 else if (input == “2”)
136 {
137 Console.WriteLine(“玩家{0}选择了轰炸玩家{1},玩家{2}倒退6格”, playerNames[playNumber], playerNames[1 - playNumber], playerNames[1 - playNumber]);
138 Console.ReadKey(true);
139 Players[1 - playNumber] -= 6;
140 Console.WriteLine(“玩家B倒退6格”, playerNames[1 - playNumber]);
141 break;
142 }
143 else
144 {
145 Console.WriteLine(“只能输入1或者2 1–交换位置 2–轰炸对方”);
146 input = Console.ReadLine();
147 }
148 }
149 break;
150 case 2:
151 Console.WriteLine(“玩家{0}踩到了地雷,退6格”, playerNames[playNumber]);
152 Console.ReadKey(true);
153 Players[playNumber] -= 6;
154 break;
155 case 3:
156 Console.WriteLine(“玩家{0}猜到了暂停,暂停一回合”, playerNames[playNumber]);
157 GamePause[playNumber] = true;
158 break;//暂停一回合是整个游戏最复杂的逻辑,需要最后再写
159 case 4:
160 Console.WriteLine(“玩家{0}踩到了时空隧道,前进10格”, playerNames[playNumber]);
161 Players[playNumber] += 10;
162 Console.ReadKey(true);
163 break;
164 }//switch
165 }//else
166 changePots();
167 Console.Clear();// 清屏
168 ShowMap();
169 }
170
171 ///
172 /// 当玩家坐标发生改变的时候
173 /// 限定玩家不能跳出地图的界限
174 ///
175 public static void changePots()
176 {
177 if (Players[0] < 0)
178 {
179 Players[0] = 0;
180 }
181 if (Players[0] >= 99)
182 {
183 Players[0] = 99;
184 }
185 if (Players[1] < 0)
186 {
187 Players[1] = 0;
188 }
189 if (Players[1] >= 99)
190 {
191 Players[1] = 99;
192 }
193 }
194
195 ///
196 /// 画游戏开头提示信息
197 ///
198 ///
199 public static void GameShow()
200 {
201 Console.ForegroundColor = ConsoleColor.Yellow;
202 Console.WriteLine(“");
203 Console.ForegroundColor = ConsoleColor.Red;
204 Console.WriteLine("
”);
205 Console.ForegroundColor = ConsoleColor.Green;
206 Console.WriteLine("**** Weiterli 飞行棋V1.0 ****");
207 Console.ForegroundColor = ConsoleColor.Red;
208 Console.WriteLine(“");
209 Console.ForegroundColor = ConsoleColor.Yellow;
210 Console.WriteLine("
”);
211 }
212
213
214 //int[] luckyturn={6,23,40,55,69,83};//幸运轮盘
215 //int[] lanmine ={5,13,17,33,38,50,64,80,94};//地雷☆
216 //int[]pause={9,27,60,93};//暂停
217 //int[] timeTunnel={20,25,45,63,72,88,90}//时空隧道
218 ///
219 ///初始化游戏地图
220 ///(数组长度100,索引 0-99)
221 ///luckyturn幸运轮盘lanMine地雷 pause暂停 timeTunnel时空隧道
222 ///注意:把数组当中的数字转换成控制台中显示的特殊字符串的过程就是初始化地图
223 ///
224 public static void GameMap()
225 {
226 int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘
227 for (int i = 0; i < luckyturn.Length; i++)
228 {
229 // int index = luckyturn[i];
230 maps[luckyturn[i]] = 1;
231 }
232 int[] landmine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷☆
233 for (int i = 0; i < landmine.Length; i++)
234 {
235 maps[landmine[i]] = 2;
236 }
237 int[] pause = { 9, 27, 60, 93 };//暂停
238 for (int i = 0; i < pause.Length; i++)
239 {
240 maps[pause[i]] = 3;
241 }
242 int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道
243 for (int i = 0; i < timeTunnel.Length; i++)
244 {
245 maps[timeTunnel[i]] = 4;
246 }
247 }
248
249
250 ///
251 /// 画地图
252 ///
253 public static void ShowMap()
254 {
255 Console.WriteLine(“图例:幸运轮盘:◎ 地雷:☆ 暂停:▲ 时空隧道:卐”);
256 #region 第一横行
257 for (int i = 0; i < 30; i++)
258 {
259 Console.Write(DrawMaps(i));// 画关卡
260 }//for
261 #endregion
262 Console.WriteLine();
263 #region 画第一个竖行
264 //第一竖行30-35
265 for (int i = 30; i < 35; i++)
266 {
267 for (int j = 0; j <= 28; j++)
268 {
269 Console.Write(" ");
270 }
271 Console.Write(DrawMaps(i));
272 ;// 画关卡
273
274 Console.WriteLine();
275
276 }
277 #endregion
278 #region 画第二横行
279 for (int i = 64; i >= 35; i–)
280 {
281 Console.Write(DrawMaps(i));
282 }
283 Console.WriteLine();//画完第二横行应当换行
284 #endregion
285 #region 画第二竖行
286 for (int i = 65; i <= 69; i++)
287 {
288 Console.WriteLine(DrawMaps(i));
289 }
290 #endregion
291 #region 画第三横行
292 for (int i = 70; i <= 99; i++)
293 {
294 Console.Write(DrawMaps(i));
295 }
296 Console.WriteLine();//画完第三横行应当换行
297 #endregion
298
299 }
300
301
302 ///
303 /// 画关卡的方法
304 ///
305 ///
306 ///
307 public static string DrawMaps(int i)
308 {
309 string str = “”;
310 #region 画关卡
311 if (Players[0] == Players[1] && Players[0] == i)
312 {
313 str = “<>”;
314 }
315 else if (Players[0] == i)
316 {
317 str = “A”;
318 }
319 else if (Players[1] == i)
320 {
321 str = “B”;
322 }
323 else
324 {
325 switch (maps[i])
326 {
327 case 0:
328
329 Console.ForegroundColor = ConsoleColor.White;
330 str = “□”;
331 break;
332 case 1:
333
334 Console.ForegroundColor = ConsoleColor.Red;
335 str = “◎”;
336 break;
337 case 2:
338
339 Console.ForegroundColor = ConsoleColor.Green;
340 str = “☆”;
341 break;
342 case 3:
343 Console.ForegroundColor = ConsoleColor.Yellow;
344 str = “▲”;
345 break;
346 case 4:
347 Console.ForegroundColor = ConsoleColor.Blue;
348 str = “卐”;
349 break;
350 }//swicth
351 }//if
352 #endregion
353 return str;
354 }
355
356 }
357 }

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转载自blog.csdn.net/m0_46151596/article/details/120500824