unity 数据库 转载宣雨松博客

增删改查

using System;
using System.IO;
using MySql.Data;
using System.Data;
using UnityEngine;
using System.Collections;
using MySql.Data.MySqlClient;
public class SqlAccess
{
    
    
    public static MySqlConnection dbConnection;
    //如果只是在本地的话,写localhost就可以。
    // static string host = "localhost";  
    //如果是局域网,那么写上本机的局域网IP
    static string host = "192.168.1.106";
    static string id = "root";
    static string pwd = "1234";
    static string database = "xuanyusong";
    public SqlAccess()
    {
    
    
        OpenSql();
    }
    public static void OpenSql()
    {
    
    
        try
        {
    
    
            string connectionString = string.Format("Server = {0};port={4};Database = {1}; User ID = {2}; Password = {3};", host, database, id, pwd, "3306");
            dbConnection = new MySqlConnection(connectionString);
            dbConnection.Open();
        }
        catch (Exception e)
        {
    
    
            throw new Exception("服务器连接失败,请重新检查是否打开MySql服务。" + e.Message.ToString());
        }
    }

    public DataSet CreateTable(string name, string[] col, string[] colType)
    {
    
    
        if (col.Length != colType.Length)
        {
    
    
            throw new Exception("columns.Length != colType.Length");
        }
        string query = "CREATE TABLE " + name + " (" + col[0] + " " + colType[0];
        for (int i = 1; i < col.Length; ++i)
        {
    
    
            query += ", " + col[i] + " " + colType[i];
        }
        query += ")";
        return ExecuteQuery(query);
    }

    public DataSet CreateTableAutoID(string name, string[] col, string[] colType)
    {
    
    
        if (col.Length != colType.Length)
        {
    
    
            throw new Exception("columns.Length != colType.Length");
        }
        string query = "CREATE TABLE " + name + " (" + col[0] + " " + colType[0] + " NOT NULL AUTO_INCREMENT";
        for (int i = 1; i < col.Length; ++i)
        {
    
    
            query += ", " + col[i] + " " + colType[i];
        }
        query += ", PRIMARY KEY (" + col[0] + ")" + ")";
        Debug.Log(query);
        return ExecuteQuery(query);
    }
    //插入一条数据,包括所有,不适用自动累加ID。
    public DataSet InsertInto(string tableName, string[] values)
    {
    
    
        string query = "INSERT INTO " + tableName + " VALUES (" + "'" + values[0] + "'";
        for (int i = 1; i < values.Length; ++i)
        {
    
    
            query += ", " + "'" + values[i] + "'";
        }
        query += ")";
        Debug.Log(query);
        return ExecuteQuery(query);
    }
    //插入部分ID
    public DataSet InsertInto(string tableName, string[] col, string[] values)
    {
    
    
        if (col.Length != values.Length)
        {
    
    
            throw new Exception("columns.Length != colType.Length");
        }
        string query = "INSERT INTO " + tableName + " (" + col[0];
        for (int i = 1; i < col.Length; ++i)
        {
    
    
            query += ", " + col[i];
        }
        query += ") VALUES (" + "'" + values[0] + "'";
        for (int i = 1; i < values.Length; ++i)
        {
    
    
            query += ", " + "'" + values[i] + "'";
        }
        query += ")";
        Debug.Log(query);
        return ExecuteQuery(query);
    }


    public DataSet SelectWhere(string tableName, string[] items, string[] col, string[] operation, string[] values)
    {
    
    
        if (col.Length != operation.Length || operation.Length != values.Length)
        {
    
    
            throw new Exception("col.Length != operation.Length != values.Length");
        }
        string query = "SELECT " + items[0];
        for (int i = 1; i < items.Length; ++i)
        {
    
    
            query += ", " + items[i];
        }
        query += " FROM " + tableName + " WHERE " + col[0] + operation[0] + "'" + values[0] + "' ";
        for (int i = 1; i < col.Length; ++i)
        {
    
    
            query += " AND " + col[i] + operation[i] + "'" + values[0] + "' ";
        }
        return ExecuteQuery(query);
    }
    public DataSet UpdateInto(string tableName, string[] cols, string[] colsvalues, string selectkey, string selectvalue)
    {
    
    
        string query = "UPDATE " + tableName + " SET " + cols[0] + " = " + colsvalues[0];
        for (int i = 1; i < colsvalues.Length; ++i)
        {
    
    

            query += ", " + cols[i] + " =" + colsvalues[i];
        }
        query += " WHERE " + selectkey + " = " + selectvalue + " ";
        return ExecuteQuery(query);
    }
    public DataSet Delete(string tableName, string[] cols, string[] colsvalues)
    {
    
    
        string query = "DELETE FROM " + tableName + " WHERE " + cols[0] + " = " + colsvalues[0];
        for (int i = 1; i < colsvalues.Length; ++i)
        {
    
    

            query += " or " + cols[i] + " = " + colsvalues[i];
        }
        Debug.Log(query);
        return ExecuteQuery(query);
    }

    public void Close()
    {
    
    
        if (dbConnection != null)
        {
    
    
            dbConnection.Close();
            dbConnection.Dispose();
            dbConnection = null;
        }
    }

    public static DataSet ExecuteQuery(string sqlString)
    {
    
    
        if (dbConnection.State == ConnectionState.Open)
        {
    
    
            DataSet ds = new DataSet();
            try
            {
    
    
                MySqlDataAdapter da = new MySqlDataAdapter(sqlString, dbConnection);
                da.Fill(ds);
            }
            catch (Exception ee)
            {
    
    
                throw new Exception("SQL:" + sqlString + "/n" + ee.Message.ToString());
            }
            finally
            {
    
    
            }
            return ds;
        }
        return null;
    }
}

demo:

using System;
using System.IO;
using MySql.Data;
using System.Data;
using UnityEngine;
using System.Collections;
using MySql.Data.MySqlClient;
public class NewBehaviourScript : MonoBehaviour
{
    
    
    string Error = null;
    void Start()
    {
    
    
        try
        {
    
    
            SqlAccess sql = new SqlAccess();
            sql.CreateTableAutoID("momo", new string[] {
    
     "id", "name", "qq", "email", "blog" }, new string[] {
    
     "int", "text", "text", "text", "text" });
            //sql.CreateTable("momo",new string[]{"name","qq","email","blog"}, new string[]{"text","text","text","text"});
            sql.InsertInto("momo", new string[] {
    
     "name", "qq", "email", "blog" }, new string[] {
    
     "xuanyusong", "289187120", "[email protected]", "xuanyusong.com" });
            sql.InsertInto("momo", new string[] {
    
     "name", "qq", "email", "blog" }, new string[] {
    
     "ruoruo", "34546546", "[email protected]", "xuanyusong.com" });
            DataSet ds = sql.SelectWhere("momo", new string[] {
    
     "name", "qq" }, new string[] {
    
     "id" }, new string[] {
    
     "=" }, new string[] {
    
     "1" });
            if (ds != null)
            {
    
    
                DataTable table = ds.Tables[0];
                foreach (DataRow row in table.Rows)
                {
    
    
                    foreach (DataColumn column in table.Columns)
                    {
    
    
                        Debug.Log(row[column]);
                    }
                }
            }
            sql.UpdateInto("momo", new string[] {
    
     "name", "qq" }, new string[] {
    
     "'ruoruo'", "'11111111'" }, "email", "'[email protected]'");
            sql.Delete("momo", new string[] {
    
     "id", "email" }, new string[] {
    
     "1", "'[email protected]'" });
            sql.Close();
        }
        catch (Exception e)
        {
    
    
            Error = e.Message;
        }
    }
    // Update is called once per frame
    void OnGUI()
    {
    
    
        if (Error != null)
        {
    
    
            GUILayout.Label(Error);
        }
    }
}


依赖dll文件:zxing.unity 是画二维码的,连数据库是不需要用的;
在这里插入图片描述

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转载自blog.csdn.net/kuilaurence/article/details/120505535