【Unity编辑器拓展】拷贝游戏物体及其本地坐标

在Unity拷贝一个游戏物体,得到的游戏物体世界坐标位置和原来的是一样的。如何拷贝一个游戏物体并拷贝其本地坐标位置呢?
思路:克隆选中的游戏物体,并将Transform的本地位置、欧拉角、缩放值赋给克隆后游戏物体。


实现代码:

using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
using System;

public class LocalObjCopy : MonoBehaviour
{
    
    

    private static Transform[] transforms;

    [MenuItem("Component/拷贝选中游戏物体 #c")]
    public static void CopyObjs()
    {
    
    
        if (Selection.transforms.Length == 0)
            return;

        transforms = Selection.transforms;

        //需要根据索引值排序,否则会出现乱序的
        List<Transform> transList = new List<Transform>(transforms);
        transList.Sort(new Comparison<Transform>((Transform a, Transform b) =>
        {
    
    
            return a.GetSiblingIndex() > b.GetSiblingIndex() ? 1 : -1;//返回 -1 表示元素排序更靠前; 1 表示元素排序更靠后
        }));
        transforms = transList.ToArray();

    }
    [MenuItem("Component/粘贴游戏物体到选中对象下 #v")]
    public static void PauseObjs()
    {
    
    
        if (transforms.Length == 0)
            return;

        foreach (var item in transforms)
        {
    
    
            CopyToActiveObj(item);
        }
    }

    //将物体拷贝到选中的游戏物体下,并保持其本地坐标
    private static void CopyToActiveObj(Transform objTrans)
    {
    
    
        Transform targetTrans = Selection.activeTransform;
        Transform cloneObjTrans = Instantiate(objTrans.gameObject, targetTrans).transform;

        cloneObjTrans.gameObject.name = objTrans.gameObject.name;

        CopyTransValue(objTrans, cloneObjTrans);
    }

    //拷贝transform的本地位置、欧拉角、缩放 到另一个 transform
    private static void CopyTransValue(Transform trans, Transform toTrans)
    {
    
    
        toTrans.localPosition = trans.localPosition;
        toTrans.localEulerAngles = trans.localEulerAngles;
        toTrans.localScale = trans.localScale;
    }
}

按快捷键Shift+C、Shift+V拷贝粘贴,粘贴是粘贴到当前选中物体的下方,可多选拷贝。

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转载自blog.csdn.net/m0_55907341/article/details/123347449