代码:
//参数分别为:1.UI修改目标的Transform 2.朝向向量 3.起始向量
public void UILookAt(Transform transform, Vector3 dir, Vector3 lookAxis)
{
Quaternion q = Quaternion.identity;
q.SetFromToRotation(lookAxis, dir);
transform.rotation = q;
}
使用:
UILookAt(ui.transform, target.transform.position, Vector3.up);
效果: