Java判断坐标点是否在片区内—代码备份

点是否在片区内,适用于百度&腾讯地图等

一般的O2O项目,需要使用片区概念,需要划分片区从线上规范化线下。

package com.sun4j.module.util;

import com.daoles.module.entity.Area;
import com.daoles.module.entity.AreaInfo;
import com.daoles.module.service.AreaInfoService;
import com.daoles.module.service.AreaService;

import java.awt.geom.Point2D;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;

/**
 * description: 技术百度地图中的点在某个片区中
 * Created by Sunlight on 2017/4/27.
 */
public class MapTools {
    /**
     * 传入一个坐标点判断
     * @param areaService
     * @param areaInfoService
     * @param x 经度
     * @param y 纬度
     * @return 返回改点对应的片区
     */
    public static Area getAreaByPoint(AreaService areaService, AreaInfoService areaInfoService,Double x,Double y){
        Point2D.Double point = new Point2D.Double(x, y);
        Map<String,Object> params=new HashMap<>();
        params.put("deleted",0);
        //查询所有片区
        List<Area> areas=areaService.findList(params);
        if (areas.size()==0){
            return null;
        }
        for (Area area : areas){
            params=new HashMap<>();
            params.put("areaId",area.getId());
            List<AreaInfo> areaInfos=areaInfoService.findList(params);
            if (areaInfos.size()==0){
                continue;
            }
            List<Point2D.Double> pts = new ArrayList<Point2D.Double>();
            for (AreaInfo info : areaInfos) {
                pts.add(new Point2D.Double(info.getLng(), info.getLat()));
            }
            if (IsPtInPoly(point, pts)) {
                System.out.println("===========点在多边形内===========");
                return area;
            } else {
                System.out.println("===========点在多边形外===========");
                continue;
            }
        }
        return null;
    }

    /**
     * 判断点是否在多边形内
     *
     * @param point 检测点
     * @param pts   多边形的顶点
     * @return 点在多边形内返回true, 否则返回false
     */
    public static boolean IsPtInPoly(Point2D.Double point, List<Point2D.Double> pts) {

        int N = pts.size();
        boolean boundOrVertex = true; //如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true
        int intersectCount = 0;//cross points count of x
        double precision = 2e-10; //浮点类型计算时候与0比较时候的容差
        Point2D.Double p1, p2;//neighbour bound vertices
        Point2D.Double p = point; //当前点

        p1 = pts.get(0);//left vertex
        for (int i = 1; i <= N; ++i) {//check all rays
            if (p.equals(p1)) {
                return boundOrVertex;//p is an vertex
            }
            p2 = pts.get(i % N);//right vertex
            if (p.x < Math.min(p1.x, p2.x) || p.x > Math.max(p1.x, p2.x)) {//ray is outside of our interests
                p1 = p2;
                continue;//next ray left point
            }

            if (p.x > Math.min(p1.x, p2.x) && p.x < Math.max(p1.x, p2.x)) {//ray is crossing over by the algorithm (common part of)
                if (p.y <= Math.max(p1.y, p2.y)) {//x is before of ray
                    if (p1.x == p2.x && p.y >= Math.min(p1.y, p2.y)) {//overlies on a horizontal ray
                        return boundOrVertex;
                    }

                    if (p1.y == p2.y) {//ray is vertical
                        if (p1.y == p.y) {//overlies on a vertical ray
                            return boundOrVertex;
                        } else {//before ray
                            ++intersectCount;
                        }
                    } else {//cross point on the left side
                        double xinters = (p.x - p1.x) * (p2.y - p1.y) / (p2.x - p1.x) + p1.y;//cross point of y
                        if (Math.abs(p.y - xinters) < precision) {//overlies on a ray
                            return boundOrVertex;
                        }

                        if (p.y < xinters) {//before ray
                            ++intersectCount;
                        }
                    }
                }
            } else {//special case when ray is crossing through the vertex
                if (p.x == p2.x && p.y <= p2.y) {//p crossing over p2
                    Point2D.Double p3 = pts.get((i + 1) % N); //next vertex
                    if (p.x >= Math.min(p1.x, p3.x) && p.x <= Math.max(p1.x, p3.x)) {//p.x lies between p1.x & p3.x
                        ++intersectCount;
                    } else {
                        intersectCount += 2;
                    }
                }
            }
            p1 = p2;//next ray left point
        }

        return intersectCount % 2 != 0;
    }

}

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转载自blog.csdn.net/rzg813/article/details/73302188
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