Lua关于面向对象的实现方案

--克隆函数
function clone(object)
local lookup_table = {}
local function _copy(object)
if type(object) ~= "table" then
return object
elseif lookup_table[object] then
return lookup_table[object]
end
local new_table = {}
lookup_table[object] = new_table
for key, value in pairs(object) do
new_table[_copy(key)] = _copy(value)
end
return setmetatable(new_table, getmetatable(object))
end
return _copy(object)
end

--Create an class.
function class(classname, super)
local superType = type(super)
local cls

if superType ~= "function" and superType ~= "table" then
superType = nil
super = nil
end

if superType == "function" or (super and super.__ctype == 1) then
-- inherited from native C++ Object
cls = {}

if superType == "table" then
-- copy fields from super
for k,v in pairs(super) do cls[k] = v end
cls.__create = super.__create
cls.super = super
else
cls.__create = super
end

cls.ctor = function() end
cls.__cname = classname
cls.__ctype = 1

function cls.New(...)
local instance = cls.__create( ...)
-- copy fields from class to native object
for k,v in pairs(cls) do instance[k] = v end
instance.class = cls
instance:ctor( ...)
return instance
end

else
-- inherited from Lua Object
if super then
cls = clone(super)
cls.super = super
else
cls = {ctor = function() end}
end

cls.__cname = classname
cls.__ctype = 2 -- lua
cls.__index = cls

function cls.New(...)
local instance = setmetatable({}, cls)
instance.class = cls
instance:ctor( ...)
return instance
end
end

return cls
end

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转载自blog.csdn.net/hbysywl/article/details/80504105