人生苦短,我用python
话不多说,直接开始!!!
准备模块
import os
import sys
import random
import pygame
准备素材
音乐素材准备
图片素材准备
开始代码
定义必要常量,比如画布啊、素材路径啊什么的
BGMPATH = 'music/yuansheng.mp3'
IMAGEDIR = 'pictures'
SUPPORTEXTS = ['jpg', 'png', 'bmp']
SCREENSIZE = (600, 600)
WHITE = (255, 255, 255, 27)
GRAY = (192, 192, 192)
随机读取一张图片
def readImageRandomly():
filenames = os.listdir(IMAGEDIR)
filenames = [f for f in filenames if f.split('.')[-1] in SUPPORTEXTS]
imgpath = os.path.join(IMAGEDIR, random.choice(filenames))
return pygame.transform.scale(pygame.image.load(imgpath), SCREENSIZE)
主程序
def main():
pygame.init()
pygame.mixer.init()
pygame.mixer.music.load(BGMPATH)
pygame.mixer.music.play(-1, 0.0)
pygame.mouse.set_cursor(*pygame.cursors.diamond)
screen = pygame.display.set_mode(SCREENSIZE)
pygame.display.set_caption
surface = pygame.Surface(SCREENSIZE).convert_alpha()
surface.fill(GRAY)
image_used = readImageRandomly()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
mouse_event_flags = pygame.mouse.get_pressed()
if mouse_event_flags[0]:
pygame.draw.circle(surface, WHITE, pygame.mouse.get_pos(), 40)
elif mouse_event_flags[-1]:
screen.blit(image_used, (0, 0))
screen.blit(surface, (0, 0))
pygame.display.update()
主循环运行
if __name__ == '__main__':
main()