目录
设置渲染帧数:
bpy.context.scene.frame_start = 1
bpy.context.scene.frame_end = 100
bpy渲染,保存mp4
import bpy
for obj in bpy.context.scene.objects:
if obj.name in ['Light','Camera']:
continue
print('del',obj.name)
bpy.context.view_layer.objects.active = obj
bpy.ops.object.delete()
# 导入 OBJ 文件
bpy.ops.import_scene.obj(filepath=r"B:\project\3d\pygame-show-obj-master\resource\mk.obj")
# 获取导入的对象
# obj = bpy.data.objects[0]
obj = bpy.context.selected_objects[0]
# 在时间轴的第 0 帧设置起始位置和旋转角度
obj.location = (0, 0, 0)
obj.rotation_euler = (0, 0, 0)
# 在时间轴的第 60 帧设置旋转角度
bpy.context.scene.frame_set(60)
obj.rotation_euler = (0, 0, 2 * 3.14)
# 在时间轴的第 120 帧设置旋转角度
bpy.context.scene.frame_set(120)
obj.rotation_euler = (0, 0, 4 * 3.14)
bpy.context.scene.render.resolution_x = 1920
bpy.context.scene.render.resolution_y = 1080
bpy.context.scene.render.fps = 30
bpy.context.scene.render.image_settings.file_format = 'FFMPEG'
bpy.context.scene.render.ffmpeg.format = 'MPEG4'
bpy.context.scene.render.ffmpeg.codec = 'H264'
# 设置输出路径和文件名
bpy.context.scene.render.filepath = r'B:\project\3d\pygame-show-obj-master/output.mp4'
bpy.context.scene.frame_start = 1
bpy.context.scene.frame_end = 100
# 开始渲染并保存视频
bpy.ops.render.render(animation=True)
# 渲染完成后停止渲染
bpy.ops.render.cancel_render()