实现目标:对输入框中的数值进行判定
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Calculate : MonoBehaviour
{
public InputField zhiliangdenshu;//质量分数
public InputField dianya;//电压
public InputField liuliang;//流量
public InputField pentou_d;//喷头直径
public Text showText;
double dianyaValue;//电压值
double liuliangValue;//流量值
double pentou_dValue;//喷头直径
public void calculateValue()
{
if (IsSpace(zhiliangdenshu.text.ToString())||IsSpace(dianya.text.ToString())||IsSpace(liuliang.text.ToString()) ||IsSpace(liuliang.text.ToString()))//如果为空
{
showText.text="某项输入为空";
lineShow.SetActive(false);
}
else
{
dianyaValue = Convert.ToDouble(dianya.text.ToString());//string转为double
switch (zhiliangdenshu.text.ToString())//switch判断质量分数text字符串
{