原文出自:yUnity导出模型预览图 - 简书 (jianshu.com)https://www.jianshu.com/p/8b91ee5f588a
public GameObject[] prefab;//模型对象
void Start()
{
for (int i = 0; i < prefab.Length; i++)
{
EditorUtility.SetDirty(prefab[i]);
Texture2D image = AssetPreview.GetAssetPreview(prefab[i]);
//下面这里是图片的导出地址
System.IO.File.WriteAllBytes(Application.dataPath + "/Resolution/image_"+i+".png", image.EncodeToPNG());
}
}