需求
Text大小已知的情况下,将其超出文本框的内容省略(用其他字符替换)。
实现
/// <summary>
/// 超出文本框的部分用mask代替
/// </summary>
/// <param name="target">目标Text</param>
/// <param name="content">原文本内容</param>
/// <param name="mask">如果超出文本框 代替剩余文本的字符串</param>
/// <param name="maxLine">限定行数</param>
public static void EllipsisText(this UnityEngine.UI.Text target, string content, string mask, int maxLine = int.MaxValue - 1)
{
if (string.IsNullOrEmpty(content))
{
target.text = string.Empty;
return;
}
var textGenerator = new UnityEngine.TextGenerator(content.Length);
{
var setting = target.GetGenerationSettings(target.rectTransform.rect.size);
if (textGenerator.PopulateWithErrors(content, setting, target.gameObject))
{
var endIndex = GetLineEndPosition(textGenerator, maxLine - 1);
{
if (endIndex < content.Length)
{
do
{
content = content.Substring(0, endIndex--);
textGenerator.PopulateWithErrors($"{
content}{
mask}", setting, target.gameObject);
}
while ((content.Length + mask.Length) != GetLineEndPosition(textGenerator, maxLine - 1));
content = $"{
content}{
mask}";
}
}
}
else
{
UnityEngine.Debug.LogError("错误", target.gameObject);
}
target.text = content;
}
}
/// <summary>
/// 获取Text能显示出的最后一个字符的index
/// </summary>
/// <param name="generator">目标text</param>
/// <param name="line">可以指定行数</param>
/// <returns></returns>
private static int GetLineEndPosition(UnityEngine.TextGenerator generator, int line = 0)
{
line = UnityEngine.Mathf.Max(line, 0);
//当指定行数小于最大行数时 返回行尾字符的index
if (line + 1 < generator.lines.Count)
{
return generator.lines[line + 1].startCharIdx - 1;
}
return generator.characterCountVisible;
}
调用
GetComponent<Text>().EllipsisText("原文本", "...");