//模型
public class PlaneMove : MonoBehaviour
{
private Material m_mainMat;
private Vector2 m_start;
void Awake()
{
m_mainMat = GetComponent<MeshRenderer>().material;
}
void Start()
{
m_start = m_mainMat.GetTextureOffset("_MainTex");
}
void Update()
{
m_start += Vector2.right * 0.001f;
m_mainMat.SetTextureOffset("_MainTex", m_start);
}
}
//Image
private Material m_mainMat;
private Vector2 m_start;
void Awake()
{
m_mainMat = this.GetComponent<Image>().material;
}
void Start()
{
m_start = m_mainMat.GetTextureOffset("_MainTex");
}
void Update()
{
if (m_start.x < -0.5f)
{
m_start.x = 0.4f;
}
m_start -= Vector2.right * 0.001f;
m_mainMat.SetTextureOffset("_MainTex", m_start);
}