封装了一个C#模拟输入字符串的类。
调用 Keyboard.InputText 方法,能实现在光标所在处输入文字,就好像输入法一样。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace CRApp
{
public static class KeyboardInput
{
[DllImport("user32.dll")]
static extern uint SendInput(uint nInputs, [MarshalAs(UnmanagedType.LPArray), In] INPUT[] pInputs, int cbSize);
[StructLayout(LayoutKind.Sequential)]
struct INPUT
{
public uint type;
public MOUSEKEYBDHARDWAREINPUT mkhi;
}
[StructLayout(LayoutKind.Explicit)]
struct MOUSEKEYBDHARDWAREINPUT
{
[FieldOffset(0)]
public HARDWAREINPUT hi;
[FieldOffset(0)]
public KEYBDINPUT ki;
[FieldOffset(0)]
public MOUSEINPUT mi;
}
[StructLayout(LayoutKind.Sequential)]
struct KEYBDINPUT
{
public ushort wVk;
public ushort wScan;
public uint dwFlags;
public uint time;
public IntPtr dwExtraInfo;
}
[StructLayout(LayoutKind.Sequential)]
struct HARDWAREINPUT
{
public uint uMsg;
public ushort wParamL;
public ushort wParamH;
}
[StructLayout(LayoutKind.Sequential)]
struct MOUSEINPUT
{
public int dx;
public int dy;
public uint mouseData;
public uint dwFlags;
public uint time;
public IntPtr dwExtraInfo;
}
public static int InputText(string text)
{
if (string.IsNullOrEmpty(text))
{
return 0;
}
INPUT[] inputs = new INPUT[text.Length * 2];
for (int i = 0, j = 0; i < text.Length; i++, j += 2)
{
ushort ch = text[i];
inputs[j] = new INPUT
{
type = 1,
mkhi = new MOUSEKEYBDHARDWAREINPUT
{
ki = new KEYBDINPUT
{
wVk = 0,
wScan = ch,
dwFlags = 0x0004,
time = 0,
dwExtraInfo = IntPtr.Zero
}
}
};
inputs[j + 1] = new INPUT
{
type = 1,
mkhi = new MOUSEKEYBDHARDWAREINPUT
{
ki = new KEYBDINPUT
{
wVk = 0,
wScan = ch,
dwFlags = 0x0004 | 0x0002,
time = 0,
dwExtraInfo = IntPtr.Zero
}
}
};
}
uint result = SendInput((uint)inputs.Length, inputs, Marshal.SizeOf(typeof(INPUT)));
return result > 0 ? text.Length : 0;
}
}
}
此代码是使用 Windows API 键盘输入模拟的 C# 实现。该代码将键盘输入事件发送到操作系统以模拟文本字符串的键入。这是通过从 user32.dll 库中导入 SendInput 函数来完成的,该函数接受一个 INPUT 结构数组。 `INPUT_KEYBOARD` 类型用于指定输入事件是针对键盘的。 `KEYBDINPUT` 结构然后用于指定特定的键盘事件,包括被按下的键的虚拟键码和扫描码,以及指示键事件状态的标志。 `InputText` 方法是一个公共静态方法,它将字符串作为输入,将字符串中的每个字符转换为一系列键盘输入事件,并将这些事件发送给操作系统。