创建项目文件plane war,在项目文件里放入写游戏脚本需要用到的图片文件images以及新建一个新的文件plane放入py文件(main.py和sprites.py)
images文件压缩包链接:
https://pan.baidu.com/s/1w8xlEhW1JaCGzmjDIs0gyA
提取码:w873
下一步,在pycharm的终端输入
pip install pygame
安装好编写游戏需要调用到的模块
输入 python -m pygame.examples.aliens 进行验证
出现如上界面即pygame模块安装成功
主函数代码:
from sprites import*
class PlaneGame:
"""飞机作战主游戏类"""
def __init__(self):
print("游戏初始化")
# 1.创建游戏窗口
self.screen = pygame.display.set_mode(SCREEN_RECT.size)
# 2.创建游戏时钟
self.clock = pygame.time.Clock()
# 3.创建精灵和精灵组
self.__create_sprites()
pygame.time.set_timer(HERO_FIRE_EVENT, BULLET_INTERVAL_TIME)
pygame.time.set_timer(CREATE_ENEMY_EVENT, ENEMY_INTERVAL_TIME)
def __create_sprites(self):
"""创建精灵和精灵组"""
bg1 = Background()
bg2 = Background(True)
self.back_group = pygame.sprite.Group(bg1, bg2)
self.hero = Hero()
self.hero_group = pygame.sprite.Group(self.hero)
self.enemy_group = pygame.sprite.Group()
def __update_sprites(self):
"""更新精灵和精灵组"""
self.back_group.update()
self.back_group.draw(self.screen)
self.hero_group.update()
self.hero_group.draw(self.screen)
self.hero.bullet_group.update()
self.hero.bullet_group.draw(self.screen)
self.enemy_group.update()
self.enemy_group.draw(self.screen)
def start_game(self):
"""开始游戏"""
print("开始游戏。。。")
while True:
# 1.设置刷新帧率
self.clock.tick(60)
# 2.事件监听
self.__event_handler()
# 3.碰撞检测
self.__check_collide()
# 4.更新精灵和精灵组
self.__update_sprites()
# 5.更新屏幕显示
pygame.display.update()
def __event_handler(self):
"""事件监听"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
PlaneGame.__game_over()
elif event.type == HERO_FIRE_EVENT:
self.hero.fire()
elif event.type == CREATE_ENEMY_EVENT:
self.enemy_group.add(Enemy())
keys_pressed = pygame.key.get_pressed()
if keys_pressed[pygame.K_RIGHT]:
self.hero.speed = HERO_SPEED
elif keys_pressed[pygame.K_LEFT]:
self.hero.speed = -HERO_SPEED
else:
self.hero.speed = 0
def __check_collide(self):
"""碰撞检测"""
# 子弹摧毁敌机
pygame.sprite.groupcollide(self.hero.bullet_group, self.enemy_group, True, True)
# 敌机摧毁英雄
enemies = pygame.sprite.spritecollide(self.hero, self.enemy_group, True)
if len(enemies):
self.hero.kill()
self.__game_over()
@staticmethod
def __game_over():
"""游戏结束"""
print("游戏结束。。。")
pygame.quit()
exit()
if __name__ == '__main__':
game = PlaneGame()
game.start_game()
精灵组和精灵组函数完整代码:
# -*- coding:utf-8 -*-
import pygame
from random import randint
# 游戏屏幕大小
SCREEN_RECT = pygame.Rect(0, 0, 480, 700)
# 背景
BACK_IMAGE_PATH = "./images/background.png"
BACK_SPEED = 1 # 背景向下移动
# 子弹
BULLET_IMAGE_PATH = "./images/bullet.png"
BULLET_SPEED = -2 # 子弹向上移动
BULLET_INTERVAL_TIME = 500 # 子弹产生时间差
# 英雄
HERO_IMAGE_PATH = "./images/hero.png"
HERO_START_BOTTOM_HEIGHT = 120
HERO_BULLET_NUMBER = 3
HERO_BULLET_DISTANCE = 20
HERO_FIRE_EVENT = pygame.USEREVENT
HERO_SPEED = 2
# 敌机
ENEMY_IMAGE_PATH = "./images/enemy.png"
ENEMY_MIN_SPEED = 1
ENEMY_MAX_SPEED = 1
CREATE_ENEMY_EVENT = pygame.USEREVENT + 1
ENEMY_INTERVAL_TIME = 1000 # 敌机产生的时间 间隔
class GameSprite(pygame.sprite.Sprite):
"""游戏精灵基类"""
def __init__(self, image_path, speed=0):
super().__init__()
self.image = pygame.image.load(image_path)
self.rect = self.image.get_rect()
self.speed = speed
def update(self, *args):
self.rect.y += self.speed
class Background(GameSprite):
"""游戏背景精灵"""
def __init__(self, is_alt=False):
super().__init__(BACK_IMAGE_PATH, BACK_SPEED)
# 判断是否为交替图片,如果是,将图片设置到屏幕顶端
if is_alt:
self.rect.y = -self.rect.height
def update(self, *args):
super().update()
# 判断是否移出屏幕,如果移出屏幕,将图像设置到屏幕上方
if self.rect.y >= SCREEN_RECT.height:
self.rect.y = -self.rect.height
class Bullet(GameSprite):
"""子弹精灵"""
def __init__(self):
super().__init__(BULLET_IMAGE_PATH, BULLET_SPEED)
def update(self, *args):
super().update()
# 判断是否移出屏幕,如果移出屏幕,将图像设置到屏幕上方
if self.rect.bottom < 0:
self.kill()
class Hero(GameSprite):
"""英雄精灵"""
def __init__(self):
super().__init__(HERO_IMAGE_PATH)
self.rect.centerx = SCREEN_RECT.centerx
self.rect.bottom = SCREEN_RECT.bottom - HERO_START_BOTTOM_HEIGHT
self.bullet_group = pygame.sprite.Group()
def update(self, *args):
self.rect.x += self.speed
if self.rect.left < 0:
self.rect.left = 0
if self.rect.right > SCREEN_RECT.right:
self.rect.right = SCREEN_RECT.right
def fire(self):
for i in range(HERO_BULLET_NUMBER):
hero_bullet = Bullet()
hero_bullet.rect.bottom = self.rect.y - i * HERO_BULLET_DISTANCE
hero_bullet.rect.centerx = self.rect.centerx
self.bullet_group.add(hero_bullet)
class Enemy(GameSprite):
"""敌机精灵"""
def __init__(self):
super().__init__(ENEMY_IMAGE_PATH)
self.speed = randint(ENEMY_MIN_SPEED, ENEMY_MAX_SPEED)
self.rect.bottom = 0
self.rect.x = randint(0, SCREEN_RECT.width - self.rect.width)
def update(self, *args):
super().update()
if self.rect.y >= SCREEN_RECT.height:
self.kill()
将游戏打包成exe格式
第一步: 终端安装pyinstaller模块
pip install pyinstaller
可以在终端输入pip list 查看是否有安装有pyinstaller模块
第二步 用cd操作切入保存py代码文件的目录
第三步 在终端输入打包命令
pyinstaller -F -w main.py sprites.py(要打包的脚本文件)
-F的含义是直接打包成exe,不生成dll等依赖文件
-w的含义是不带控制台的打包,就是生成的程序没有黑边
生成的exe在dist里