Unity Xlua Mono代理类(MonoProxy)
- Xlua用于映射Unity的声明周期函数
- 使用UniRx 可以实现 update的多次绑定,可以在需要时绑定Update来提升性能
public class MonoProxy : MonoBehaviour
{
public LuaTable luaTable;
private Action<LuaTable> luaStart;
private Action<LuaTable> luaOnDestroy;
public LuaTable BindScript(string moduleName, string scriptPath)
{
Main.Instance.LuaEnv.DoString($"require('{
scriptPath}')");
string[] arr = scriptPath.Split('/');
luaTable = Main.Instance.LuaEnv.Global.Get<LuaTable>(arr[arr.Length - 1]);
luaTable.Set("MonoProxy", this);
Action<LuaTable> luaAwake = luaTable.Get<Action<LuaTable>>("Awake");
luaAwake?.Invoke(luaTable);
luaTable.Get("Start", out luaStart);
luaTable.Get("OnDestroy", out luaOnDestroy);
return luaTable;
}
public void BindUpdate(Action action)
{
Observable.EveryUpdate().Subscribe(_ =>
{
action?.Invoke();
}).AddTo(this);
}
private void Start()
{
luaStart?.Invoke(luaTable);
}
private void OnDestroy()
{
luaOnDestroy?.Invoke(luaTable);
}
}