作为笔记记录下:
工作中经常大量导入图片,但文件夹比较多,如果一个设置比较麻烦,所以就写连这个小工具。批量修改选中文件夹下的所有图片属性转为 Sprite2D
[MenuItem("Tools/SetTexture To Sprite")]
public static void SelectTex()
{
Object[] textures = Selection.GetFiltered<Texture2D>(SelectionMode.DeepAssets);
int index = 0;
int total = textures.Length;
foreach (Texture2D texture in textures)
{
string path = AssetDatabase.GetAssetPath(texture);
TextureImporter texImporter = AssetImporter.GetAtPath(path) as TextureImporter;
//不处理类型为“Lightmap”的Texture
if ("Lightmap" != texImporter.textureType.ToString())
{
texImporter.textureType = TextureImporterType.Sprite;
AssetDatabase.ImportAsset(path);
}
EditorUtility.DisplayCancelableProgressBar("执行中...", index+"/" + total, (float)index / total);
index++;
}
EditorUtility.ClearProgressBar();
AssetDatabase.Refresh();
}