代码分为三部分:
game.h
#ifndef __GAME_H__
#define __GAME_H__
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#pragma warning(disable:4996)
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);
void PrintBoard(char board[ROW][COL], int row, int col);
void PlayMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char CheckWin(char board[ROW][COL], int row, int col);
#endif
game.c
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (; i < row; i++)
{
int j = 0;
for (; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void PrintBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (; i < row; i++)
{
printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
if (i < row - 1)
{
printf("---|---|---\n");
}
}
}
void PlayMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("玩家走:》");
printf("请输入坐标:");
scanf("%d %d", &x, &y);
//判断坐标是否合法
if (x >= 1 && x <= ROW&&y >= 1 && y <= COL)
{
//判断坐标是否被占用
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'X';
break;
}
else
{
printf("该坐标已被占用\n");
}
}
else
{
printf("非法坐标\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '0';
break;
}
}
}
static int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (; i < row; i++)
{
for (; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//棋盘不满返回0
}
}
}
return 1;//棋盘满返回1
}
char CheckWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (; i < row; i++)//判断行相等
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][1];
}
}
for (; i < col; i++)//判断列相等
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] &&board[0][i] != ' ')
{
return board[0][i];
}
}
if(board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')//判断对角线相等
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0]&& board[0][2] != ' ')//判断对角线相等
{
return board[0][2];
}
if (IsFull(board,row,col) == 1)//判断棋盘是否满
{
return 'Q';//满返回'Q',平局
}
return ' ';//不满返回' ',继续游戏
}
test.c
#include "game.h"
void menu()
{
printf("********************************\n");
printf("*****1 Play 0 Exit***********\n");
printf("********************************\n");
}
void game()
{
char board[ROW][COL] = { 0 };
char win = 0;
InitBoard(board, ROW, COL);
PrintBoard(board, ROW, COL);
do{
PlayMove(board, ROW, COL);
PrintBoard(board, ROW, COL);
win=CheckWin(board, ROW, COL);
if (win != ' ')
{
break;
}
ComputerMove(board, ROW, COL);
PrintBoard(board, ROW, COL);
win=CheckWin(board, ROW, COL);
if (win != ' ')
{
break;
}
} while (1);
if (win == 'X')
{
printf("玩家赢\n");
}
else if (win == '0')
{
printf("电脑赢\n");
}
else if (win == 'Q')
{
printf("平局\n");
}
else
{
printf("继续游戏\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do{
menu();
printf("请选择:\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择:\n");
break;
}
} while (input);
}
int main()
{
test();
system("pause");
return 0;
}