public class JudgeDirection : MonoBehaviour { private Vector2 touchFirst = Vector2.zero; private Vector2 touchSecond = Vector2.zero; public float slidingDistance = 80f; void OnGUI() { if (Event.current.type == EventType.MouseDown) { touchFirst = Event.current.mousePosition;//记录开始按下的位置 //Debug.Log ("touchFirst:" + Event.current.mousePosition); } if (Event.current.type == EventType.MouseUp) { touchSecond = Event.current.mousePosition; //记录结束的位置 Vector2 slideDirection = touchSecond - touchFirst; float x = slideDirection.x; float y = slideDirection.y; if (Mathf.Abs(y) >= Mathf.Abs(x) && Mathf.Abs(y) > slidingDistance) { if (y > 0) { Debug.Log("Down"); } else { Debug.Log("up"); } } else if (Mathf.Abs(x) > Mathf.Abs(y) && Mathf.Abs(x) > slidingDistance) { if (x > 0) { Debug.Log("right"); } else { Debug.Log("left"); } } } } }
Unity--上下左右滑动识别
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