SkyLight 添加LightingChannelMask功能

PC端 SkyLight 添加LightingChannelMask功能

  1. Skylight Shader参数 IndirectLightRendering.h–>FSkyDiffuseLightingParameters

  2. PS函数 ReflectionEnvironmentPixelShader.usf–>ReflectionEnvironmentSkyLighting

  3. 相关shader


IMPLEMENT_GLOBAL_SHADER(FDiffuseIndirectCompositePS, "/Engine/Private/DiffuseIndirectComposite.usf", "MainPS", SF_Pixel);
IMPLEMENT_GLOBAL_SHADER(FAmbientCubemapCompositePS,

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转载自blog.csdn.net/qq_16123279/article/details/127103967