包括只读,滑条,多选框
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
/****************************************************
作者:cg
功能:
*****************************************************/
#region 只读
public class MyReadOnlyAttribute:PropertyAttribute
{
}
[CustomPropertyDrawer(typeof(MyReadOnlyAttribute))]
public class MyReadOnlyDrawer : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return base.GetPropertyHeight(property, label);
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label,true);
GUI.enabled = true;
}
}
#endregion
#region 滑条
public class MyRangeAttribute : PropertyAttribute
{
public float Min;//最小值
public float Max;//最大值
public MyRangeAttribute(float min, float max)
{
this.Min = min;
this.Max = max;
}
}
[CustomPropertyDrawer(typeof(MyRangeAttribute))]
public class MyRangeAttributeDrawer : PropertyDrawer
{
//重载OnGUI方法
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
MyRangeAttribute myRange = attribute as MyRangeAttribute;
if (property.propertyType == SerializedPropertyType.Integer)
{
EditorGUI.IntSlider(position, property, (int)myRange.Min, (int)myRange.Max, label);
}
else if (property.propertyType == SerializedPropertyType.Float)
{
EditorGUI.Slider(position, property, myRange.Min, myRange.Max, label);
}
else
{
}
}
}
#endregion
#region 多选
public class MultipleBoxAttribute : PropertyAttribute
{
}
[CustomPropertyDrawer(typeof(MultipleBoxAttribute))]
public class MultipleBoxAttributeDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
property.intValue = EditorGUI.MaskField(position, label, property.intValue, property.enumNames);
}
}
#endregion