using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ModelControl : MonoBehaviour
{
//障碍物
public List m_obstacle;
//右报警线
public GameObject objWarningRight;
//实例化
public static ModelControl instance;
private void Awake()
{
instance = this;
}
private void OnEnable()
{
for (int i = 0; i < m_obstacle.Count; i++)
{
m_obstacle[i].SetActive(false);
}
objWarningRight.SetActive(false);
}
private void Update()
{
}
/// <summary>
/// ADAS报警线从红到绿
/// </summary>
public void ObstacleAnim()
{
Timer.SetInterval(1f, () =>
{
for (int i = 0; i < m_obstacle.Count; i++)
{
m_obstacle[i].SetActive(true);
}
Timer.SetInterval(3f, () =>
{
objWarningRight.SetActive(true);