三种方式的圆形视图
package com.ahtelit.zbv.myapplication.View;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PaintFlagsDrawFilter;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.support.annotation.Nullable;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
import android.widget.ImageView;
import com.ahtelit.zbv.myapplication.R;
/**
* Created by Administrator on 2018/5/17.
* qzx
* 三种方式的圆形图片绘制
*/
public class CustomeCircleView extends View {
private Paint mPaint;
private int minRadius;
public CustomeCircleView(Context context) {
this(context, null);
}
public CustomeCircleView(Context context, @Nullable AttributeSet attrs) {
this(context, attrs, 0);
}
public CustomeCircleView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
//消除抗锯齿以及过滤图片边缘锯齿
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG|Paint.FILTER_BITMAP_FLAG);
mPaint.setStyle(Paint.Style.FILL);
mPaint.setColor(Color.BLACK);
}
@Override
protected void onDraw(Canvas canvas) {
//PorterDuffXfermode-------------------------------------------------------------
// //如果Config的配置是RGB_565是绘制不出来圆形的,一般都会设置为ARGB_8888
// //创建一个画布,在这个画布上绘制PorterDuffXfermode
// //最后把画布中绘制好的Bitmap让View的Canvas绘制出来
//
// //所要绘制的图片
// Bitmap wantDraw=getBitmapFromDrawable(getResources().getDrawable(R.drawable.dragandzoombase));
// //要知道画布的大小---这里配置设置ARGB_8888
// Bitmap bitmap=Bitmap.createBitmap(wantDraw.getWidth(),wantDraw.getHeight(), Bitmap.Config.ARGB_8888);
// Canvas mCanvas=new Canvas(bitmap);
// //简单以minRadius为宽高从左上角算起开画
// mCanvas.drawCircle(minRadius,minRadius,minRadius,mPaint);
// mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
// mCanvas.drawBitmap(wantDraw,0,0,mPaint);
// mPaint.setXfermode(null);
// canvas.drawBitmap(bitmap,0,0,mPaint);
//PorterDuffXfermode------------------------------------------------------------
//BitmapShader-----------------------------------------------------------
// Bitmap wantDraw=BitmapFactory.decodeResource(getResources(),R.drawable.dragandzoombase);
// /*
// * BitmapShader---Tile瓦片
// * CLAMP---宽度最后像素和高度最后像素拉伸
// * REPEAT
// * MIRROR
// * */
// BitmapShader bmShader=new BitmapShader(wantDraw, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
// //Matrix缩放---要让图片的宽高大于我们View的宽高这样不至于拉伸变形
// // bmShader.setLocalMatrix(Matrix);
// mPaint.setShader(bmShader);
// canvas.drawCircle(minRadius,minRadius,minRadius,mPaint);
//BitmapShader-----------------------------------------------------------
//ClipPath---》无法消除抗锯齿--------------------------------------------
//之所以使用save和restore是因为裁剪效果会影响到后续的canvas
canvas.save();
//一般消除抗锯齿---这里对clippath无效
//Android中,Canvas的抗锯齿功能必须使用到画笔Paint。
canvas.setDrawFilter(new PaintFlagsDrawFilter(0,Paint.ANTI_ALIAS_FLAG|Paint.FILTER_BITMAP_FLAG));
Bitmap wantDraw=BitmapFactory.decodeResource(getResources(),R.drawable.dragandzoombase);
Path mPath=new Path();
//CCW是逆时针,CW是顺时针
mPath.addCircle(minRadius,minRadius,minRadius, Path.Direction.CCW);
canvas.clipPath(mPath);
canvas.drawBitmap(wantDraw,0,0,null);
canvas.restore();
//ClipPath---------------------------------------------------------
}
@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
Log.d("zbv", "onLayout");
super.onLayout(changed, left, top, right, bottom);
}
/*
* 被多次测量即多次调用
* */
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
Log.d("zbv", "onMeasure"+" ;measureWidth="+getMeasuredWidth()+";measureHeight="+getMeasuredHeight());
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int minW_H=getMeasuredWidth()>=getMeasuredHeight()?getMeasuredHeight():getMeasuredWidth();
minRadius=minW_H/2;
setMeasuredDimension(minW_H,minW_H);
}
/*
* 这个onSizeChanged的函数在测量之后布局之前调用一次,以后尺寸改变会调用
* 所以可以在这里拿到视图的宽度和高度
* */
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
Log.d("zbv", "onSizeChanged"+" ;w="+w+";h="+h);
super.onSizeChanged(w, h, oldw, oldh);
}
/**
* 将drawable转变成bitmap
* */
private Bitmap getBitmapFromDrawable(Drawable drawable) {
Bitmap bitmap;
if (drawable instanceof BitmapDrawable) {
bitmap = ((BitmapDrawable) drawable).getBitmap();
} else {
int width = drawable.getIntrinsicWidth();
int height = drawable.getIntrinsicHeight();
bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
drawable.draw(canvas);
}
return bitmap;
}
}
继续完善中……