1. //Light light = FindObjectOfType<Light>();
2. //GameObject go = GameObject.CreatePrimitive(PrimitiveType.Cube);
3.target.SendMessageUpwards("Attack", null, SendMessageOptions.DontRequireReceiver);和它父亲,
4. cubes = target.GetComponentsInChildren<Cube>();
5. Debug.Log(this.isActiveAndEnabled);
6. //float newX = Mathf.MoveTowards(x, 10, Time.deltaTime*speed);
7.cube.position = new Vector3(5+Mathf.PingPong(Time.time*speed, 5), 0, 0);
8. //cube.Translate(Vector3.right * Time.deltaTime * Input.GetAxis("Horizontal")*10);
9. cube.position = Random.insideUnitSphere * 5;
10. print((int)System.DateTime.Now.Ticks);
11.
//cube.rotation = new Vector3(10, 0, 0);
//cube.eulerAngles = new Vector3(10, 0, 0);
//cube.rotation = Quaternion.Euler(new Vector3(45, 45, 45));
Vector3 dir = enemy.position - player.position;
dir.y = 0;
Quaternion target= Quaternion.LookRotation(dir);
player.rotation = Quaternion.Lerp(player.rotation, target, Time.deltaTime);
12.
//playerRgd.position = playerRgd.transform.position + Vector3.forward * Time.deltaTime*10;
//playerRgd.MovePosition(playerRgd.transform.position + Vector3.forward * Time.deltaTime*10);\
// playerRgd.MoveRotation(Quaternion.Lerp(playerRgd.rotation, target, Time.deltaTime));
13. Debug.DrawRay(ray.origin, ray.direction * 10, Color.yellow);
14.
ScreenCapture.CaptureScreenshot("游戏截图");
15.
btnGameObject.GetComponent<Button>().onClick.AddListener(this.ButtonOnClick);
sliderGameObject.GetComponent<Slider>().onValueChanged.AddListener(this.OnSliderChanged);
dropDownGameObject.GetComponent<Dropdown>().onValueChanged.AddListener(this.OnDropDownChanged);
toggleGameObject.GetComponent<Toggle>().onValueChanged.AddListener(this.OnToggleChanged);
16.
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
cc.SimpleMove(new Vector3(h, 0, v) * speed);
17.
public Mesh mesh;
private Material mat;
// Use this for initialization
void Start () {
//GetComponent<MeshFilter>().sharedMesh = mesh;
//Debug.Log(GetComponent<MeshFilter>().mesh == mesh);
mat = GetComponent<MeshRenderer>().material;
}
// Update is called once per frame
void Update () {
mat.color = Color.Lerp(mat.color, Color.red, Time.deltaTime);
}